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Results 21 - 30 of 71 for minimize (0.06 sec)

  1. android/guava/src/com/google/common/math/PairedStats.java

       *
       * <p>The corresponding root-mean-square error in {@code x} as a function of {@code y} is a
       * fraction {@code sqrt(1/(R*R) - 1)} of the population standard deviation of {@code x}. This fit
       * does not normally minimize that error: to do that, you should swap the roles of {@code x} and
       * {@code y}.
       *
       * <h3>Non-finite values</h3>
       *
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri May 12 17:02:53 UTC 2023
    - 12.6K bytes
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  2. common-protos/k8s.io/api/admissionregistration/v1beta1/generated.proto

      // * if additional invocations result in further modifications to the object, webhooks are not guaranteed to be invoked again.
      // * webhooks that use this option may be reordered to minimize the number of additional invocations.
      // * to validate an object after all mutations are guaranteed complete, use a validating admission webhook instead.
      //
      // Defaults to "Never".
      // +optional
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Mon Mar 11 18:43:24 UTC 2024
    - 22.6K bytes
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  3. guava/src/com/google/common/util/concurrent/Striped.java

     * represents the task. This maximizes concurrency by having each unique key mapped to a unique
     * lock, but also maximizes memory footprint. On the other extreme, one could use a single lock for
     * all tasks, which minimizes memory footprint but also minimizes concurrency. Instead of choosing
     * either of these extremes, {@code Striped} allows the user to trade between required concurrency
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Wed Jun 26 12:58:35 UTC 2024
    - 20.6K bytes
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  4. docs/pt/docs/index.md

    * **Fácil**: Projetado para ser fácil de aprender e usar. Menos tempo lendo documentação.
    * **Enxuto**: Minimize duplicação de código. Múltiplos recursos para cada declaração de parâmetro. Menos bugs.
    * **Robusto**: Tenha código pronto para produção. E com documentação interativa automática.
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Sun Oct 20 19:20:23 UTC 2024
    - 18.6K bytes
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  5. guava/src/com/google/common/util/concurrent/CycleDetectingLockFactory.java

       * #aboutToAcquire(CycleDetectingLock)} and {@link #lockStateChanged(CycleDetectingLock)}.
       */
      // This is logically a Set, but an ArrayList is used to minimize the amount
      // of allocation done on lock()/unlock().
      private static final ThreadLocal<ArrayList<LockGraphNode>> acquiredLocks =
          new ThreadLocal<ArrayList<LockGraphNode>>() {
            @Override
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Dec 15 19:31:54 UTC 2023
    - 35.9K bytes
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  6. docs/tr/docs/index.md

    * **Kolay**: Öğrenmesi ve kullanması kolay olacak şekilde tasarlandı. Doküman okuma ile daha az zaman harcayacaksınız.
    * **Kısa**: Kod tekrarı minimize edildi. Her parametre tanımlamasında birden fazla özellik ve daha az hatayla karşılaşacaksınız.
    * **Güçlü**: Otomatik ve etkileşimli dokümantasyon ile birlikte, kullanıma hazır kod elde edebilirsiniz.
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Fri Aug 16 16:50:01 UTC 2024
    - 21.9K bytes
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  7. guava/src/com/google/common/collect/ImmutableSortedSet.java

         * ImmutableSortedSet#orderedBy}.
         */
        /*
         * TODO(cpovirk): use Object[] instead of E[] in the mainline? (The backport is different and
         * doesn't need this suppression, but we keep it to minimize diffs.) Generally be more clear
         * about when we have an Object[] vs. a Comparable[] or other array type in internalArray? If we
         * used Object[], we might be able to optimize toArray() to use clone() sometimes. (See
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Wed Oct 30 16:15:19 UTC 2024
    - 39.1K bytes
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  8. src/main/webapp/js/admin/adminlte.min.js.map

    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Sat Oct 26 01:49:09 UTC 2024
    - 132.4K bytes
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  9. README.md

    * **Easy**: Designed to be easy to use and learn. Less time reading docs.
    * **Short**: Minimize code duplication. Multiple features from each parameter declaration. Fewer bugs.
    * **Robust**: Get production-ready code. With automatic interactive documentation.
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Thu Oct 31 09:13:26 UTC 2024
    - 23.6K bytes
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  10. docs/en/docs/index.md

    * **Easy**: Designed to be easy to use and learn. Less time reading docs.
    * **Short**: Minimize code duplication. Multiple features from each parameter declaration. Fewer bugs.
    * **Robust**: Get production-ready code. With automatic interactive documentation.
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Sun Oct 20 19:20:23 UTC 2024
    - 20.4K bytes
    - Viewed (0)
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