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Results 371 - 380 of 463 for tareas (0.03 seconds)

  1. guava/src/com/google/common/cache/CacheBuilder.java

       * accommodate as many threads as will ever concurrently modify the table. Using a significantly
       * higher value than you need can waste space and time, and a significantly lower value can lead
       * to thread contention. But overestimates and underestimates within an order of magnitude do not
       * usually have much noticeable impact. A value of one permits only one thread to modify the cache
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Feb 23 13:13:59 GMT 2026
    - 51.7K bytes
    - Click Count (0)
  2. android/guava/src/com/google/common/math/PairedStatsAccumulator.java

    import com.google.common.primitives.Doubles;
    
    /**
     * A mutable object which accumulates paired double values (e.g. points on a plane) and tracks some
     * basic statistics over all the values added so far. This class is not thread safe.
     *
     * @author Pete Gillin
     * @since 20.0
     */
    @J2ktIncompatible
    @GwtIncompatible
    public final class PairedStatsAccumulator {
      /** Creates a new accumulator. */
      public PairedStatsAccumulator() {}
    
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Sep 08 18:35:13 GMT 2025
    - 10.4K bytes
    - Click Count (0)
  3. src/main/resources/fess_label.properties

    labels.includedUrls=Included URLs for Crawling
    labels.includedDocPaths=Included Paths for Searching
    labels.includedDocUrls=Included URLs for Searching
    labels.maxAccessCount=Max Access Count
    labels.name=Name
    labels.numOfThread=Number of Threads
    labels.duplicateHostName=Duplicate Host Name
    labels.pageNumber=Page Number
    labels.password=Password
    labels.paths=Paths
    labels.port=Port
    labels.regex=Regex
    labels.regularName=Regular Name
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Sat Mar 28 11:54:13 GMT 2026
    - 48.9K bytes
    - Click Count (0)
  4. cmd/erasure-server-pool-decom.go

    	fn := z.decommissionCancelers[idx]
    	if fn == nil {
    		// canceling a decommission before it started return an error.
    		return errDecommissionNotStarted
    	}
    
    	defer fn() // cancel any active thread.
    
    	if z.poolMeta.DecommissionCancel(idx) {
    		if err = z.poolMeta.save(ctx, z.serverPools); err != nil {
    			return err
    		}
    		globalNotificationSys.ReloadPoolMeta(ctx)
    	}
    
    	return nil
    }
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Sun Sep 28 20:59:21 GMT 2025
    - 42.2K bytes
    - Click Count (1)
  5. src/main/java/jcifs/smb/SmbTransportImpl.java

        }
    
        private SmbNegotiation negotiate(int prt) throws IOException {
            /*
             * We cannot use Transport.sendrecv() yet because
             * the Transport thread is not setup until doConnect()
             * returns and we want to suppress all communication
             * until we have properly negotiated.
             */
            synchronized (this.inLock) {
                if (prt == 139) {
    Created: Sun Apr 05 00:10:12 GMT 2026
    - Last Modified: Sat Aug 30 05:58:03 GMT 2025
    - 69.8K bytes
    - Click Count (0)
  6. src/cmd/asm/internal/lex/input.go

    // The argument list is nil for no parens on the definition; otherwise a list of
    // formal argument names.
    func (in *Input) macroDefinition(name string) ([]string, []Token) {
    	prevCol := in.Stack.Col()
    	tok := in.Stack.Next()
    	if tok == '\n' || tok == scanner.EOF {
    		return nil, nil // No definition for macro
    	}
    	var args []string
    	// The C preprocessor treats
    	//	#define A(x)
    	// and
    	//	#define A (x)
    Created: Tue Apr 07 11:13:11 GMT 2026
    - Last Modified: Wed Nov 12 03:59:40 GMT 2025
    - 12.4K bytes
    - Click Count (0)
  7. tensorflow/c/eager/c_api.cc

          static_cast<tensorflow::ContextDevicePlacementPolicy>(policy));
    }
    
    // Note: this function looks up a thread local policy. So it should be called in
    // the appropriate client thread. In particular, in async mode, it may not be
    // safe to call this function from the async EagerExecutor threads.
    extern TFE_ContextDevicePlacementPolicy TFE_ContextGetDevicePlacementPolicy(
        TFE_Context* ctx) {
    Created: Tue Apr 07 12:39:13 GMT 2026
    - Last Modified: Fri Nov 07 05:55:21 GMT 2025
    - 43.9K bytes
    - Click Count (0)
  8. okhttp/src/commonJvmAndroid/kotlin/okhttp3/OkHttpClient.kt

     *
     * OkHttp performs best when you create a single `OkHttpClient` instance and reuse it for all of
     * your HTTP calls. This is because each client holds its own connection pool and thread pools.
     * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client
     * for each request wastes resources on idle pools.
     *
     * Use `new OkHttpClient()` to create a shared instance with the default settings:
     *
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Tue Feb 03 22:17:59 GMT 2026
    - 51.5K bytes
    - Click Count (0)
  9. docs/tr/docs/tutorial/sql-databases.md

    `check_same_thread=False` kullanmak, FastAPI’nin aynı SQLite veritabanını farklı thread’lerde kullanmasına izin verir. Bu gereklidir; çünkü **tek bir request** **birden fazla thread** kullanabilir (örneğin dependency’lerde).
    
    Merak etmeyin; kodun yapısı gereği, ileride **her request için tek bir SQLModel *session*** kullandığımızdan emin olacağız. Zaten `check_same_thread` de temelde bunu mümkün kılmaya çalışır.
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Fri Mar 20 07:53:17 GMT 2026
    - 16.8K bytes
    - Click Count (0)
  10. android/guava/src/com/google/common/hash/HashFunction.java

     *   <li><b>pure function:</b> the value produced must depend only on the input bytes, in the order
     *       they appear. Input data is never modified. {@link HashFunction} instances should always be
     *       stateless, and therefore thread-safe.
     *   <li><b>collision-averse:</b> while it can't be helped that a hash function will sometimes
     *       produce the same hash code for distinct inputs (a "collision"), every hash function strives
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Mar 17 20:26:29 GMT 2025
    - 10.9K bytes
    - Click Count (0)
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