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okhttp/src/test/java/okhttp3/CacheTest.kt
.header("Cache-Control", "max-stale=180") .build() val response = client.newCall(request).execute() assertThat(response.body.string()).isEqualTo("A") assertThat(response.header("Warning")).isEqualTo( "110 HttpURLConnection \"Response is stale\"", ) } @Test fun requestMaxStaleDirectiveWithNoValue() { // Add a stale response to the cache. server.enqueue(
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Wed Apr 10 19:46:48 UTC 2024 - 108.6K bytes - Viewed (0) -
internal/http/server.go
// Take a copy of server fields. var tlsConfig *tls.Config if srv.TLSConfig != nil { tlsConfig = srv.TLSConfig.Clone() } handler := srv.Handler // if srv.Handler holds non-synced state -> possible data race // Create new HTTP listener. var listener *httpListener listener, listenErrs := newHTTPListener( listenCtx, srv.Addrs, srv.TCPOptions, ) var interfaceFound bool
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Wed Jun 19 18:42:47 UTC 2024 - 6.1K bytes - Viewed (0) -
src/main/java/jcifs/SID.java
Registered: Sun Nov 03 00:10:13 UTC 2024 - Last Modified: Sun Jul 01 13:12:10 UTC 2018 - 5.1K bytes - Viewed (0) -
docs/features/calls.md
## Retrying Requests Sometimes connections fail: either a pooled connection was stale and disconnected, or the webserver itself couldn’t be reached. OkHttp will retry the request with a different route if one is available. ## [Calls](https://square.github.io/okhttp/4.x/okhttp/okhttp3/-call/)
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Sun Feb 06 02:19:09 UTC 2022 - 3.9K bytes - Viewed (0) -
guava/src/com/google/common/hash/Striped64.java
else if (a.cas(v = a.value, fn(v, x))) break; else if (n >= NCPU || cells != as) collide = false; // At max size or stale else if (!collide) collide = true; else if (busy == 0 && casBusy()) { try { if (cells == as) { // Expand table unless stale Cell[] rs = new Cell[n << 1]; for (int i = 0; i < n; ++i) rs[i] = as[i]; cells = rs;
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Jun 14 17:55:55 UTC 2024 - 11.5K bytes - Viewed (0) -
common-protos/k8s.io/api/core/v1/generated.proto
// Cannot be updated. optional string name = 1; // State holds details about the container's current condition. // +optional optional ContainerState state = 2; // LastTerminationState holds the last termination state of the container to // help debug container crashes and restarts. This field is not
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Mon Mar 11 18:43:24 UTC 2024 - 255.8K bytes - Viewed (0) -
api/maven-api-core/src/main/java/org/apache/maven/api/services/ChecksumAlgorithmService.java
ChecksumCalculator getCalculator(); } /** * The checksum calculator. */ interface ChecksumCalculator { /** * Updates the checksum algorithm inner state with input. * * @throws NullPointerException if passed in buffer is {@code null}. */ void update(@Nonnull ByteBuffer input); /**
Registered: Sun Nov 03 03:35:11 UTC 2024 - Last Modified: Wed Jul 10 20:52:34 UTC 2024 - 6.4K bytes - Viewed (0) -
tensorflow/c/eager/c_api_unified_experimental.h
// context. The provided `ctx` is consumed by this API call and deleted. // The returned TF_AbstractFunction must be deleted by the client, // TODO(aminim): clarify the contract on the state of the context after this // call. TF_AbstractFunction* TF_FinalizeFunction(TF_ExecutionContext* ctx, TF_OutputList*, TF_Status*);
Registered: Tue Nov 05 12:39:12 UTC 2024 - Last Modified: Sun Oct 24 11:27:00 UTC 2021 - 7K bytes - Viewed (0) -
architecture/networking/controllers.md
* Correctness at startup; with the sequencing above, items are only processed once all informers are synced. This means queries will not return stale data at startup. * Deduping of identical events * Automatic retrying of failed events (configurable) The above logic is critical to handle correctly to ensure correctness of a controller.
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Fri Feb 09 17:41:25 UTC 2024 - 4.9K bytes - Viewed (0) -
guava/src/com/google/common/hash/Fingerprint2011.java
*/ private static long fullFingerprint(byte[] bytes, int offset, int length) { // For lengths over 64 bytes we hash the end first, and then as we // loop we keep 56 bytes of state: v, w, x, y, and z. long x = load64(bytes, offset); long y = load64(bytes, offset + length - 16) ^ K1; long z = load64(bytes, offset + length - 56) ^ K0; long[] v = new long[2]; long[] w = new long[2];
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Dec 28 17:50:25 UTC 2021 - 6.5K bytes - Viewed (0)