Search Options

Display Count
Sort
Preferred Language
Advanced Search

Results 301 - 310 of 327 for registry (0.35 seconds)

  1. internal/logger/logger.go

    // IsJSON - returns true if jsonFlag is true
    func IsJSON() bool {
    	return jsonFlag
    }
    
    // IsQuiet - returns true if quietFlag is true
    func IsQuiet() bool {
    	return quietFlag
    }
    
    // RegisterError registers the specified rendering function. This latter
    // will be called for a pretty rendering of fatal errors.
    func RegisterError(f func(string, error, bool) string) {
    	errorFmtFunc = f
    }
    
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Fri Aug 29 02:39:48 GMT 2025
    - 12.4K bytes
    - Click Count (0)
  2. RELEASE.md

    ### TPU Enhancements
    
    *   Adds 3D mesh support in TPU configurations ops.
    *   Added TPU code for `FTRL` with `multiply_linear_by_lr`.
    *   Silently adds a new file system registry at `gstpu`.
    *   Support `restartType` in cloud tpu client.
    *   Depend on a specific version of google-api-python-client.
    *   Fixes apiclient import.
    
    ### Tracing and Debugging
    
    Created: Tue Dec 30 12:39:10 GMT 2025
    - Last Modified: Tue Oct 28 22:27:41 GMT 2025
    - 740.4K bytes
    - Click Count (3)
  3. api/maven-api-core/src/main/java/org/apache/maven/api/Session.java

         */
        @Nonnull
        Session withRemoteRepositories(@Nonnull List<RemoteRepository> repositories);
    
        /**
         * Register the given listener which will receive all events.
         *
         * @param listener the listener to register
         * @throws NullPointerException if {@code listener} is null
         */
        void registerListener(@Nonnull Listener listener);
    
        /**
    Created: Sun Dec 28 03:35:09 GMT 2025
    - Last Modified: Thu Jul 03 14:18:26 GMT 2025
    - 36.5K bytes
    - Click Count (0)
  4. android/guava/src/com/google/common/util/concurrent/AggregateFuture.java

        if (allMustSucceed) {
          // We need fail fast, so we have to keep track of which future failed so we can propagate
          // the exception immediately
    
          // Register a listener on each Future in the list to update the state of this future.
          // Note that if all the futures on the list are done prior to completing this loop, the last
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Sun Dec 22 03:38:46 GMT 2024
    - 16K bytes
    - Click Count (0)
  5. android/guava-testlib/src/com/google/common/testing/ArbitraryInstances.java

      private static <T> void setImplementation(Class<T> type, Class<? extends T> implementation) {
        checkArgument(type != implementation, "Don't register %s to itself!", type);
        checkArgument(
            !DEFAULTS.containsKey(type), "A default value was already registered for %s", type);
        checkArgument(
            implementations.put(type, implementation) == null,
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Tue Sep 23 17:50:58 GMT 2025
    - 20.9K bytes
    - Click Count (0)
  6. lib/wasm/wasm_exec.js

    						this._nextCallbackTimeoutID++;
    						this._scheduledTimeouts.set(id, setTimeout(
    							() => {
    								this._resume();
    								while (this._scheduledTimeouts.has(id)) {
    									// for some reason Go failed to register the timeout event, log and try again
    									// (temporary workaround for https://github.com/golang/go/issues/28975)
    									console.warn("scheduleTimeoutEvent: missed timeout event");
    									this._resume();
    								}
    Created: Tue Dec 30 11:13:12 GMT 2025
    - Last Modified: Sun Dec 08 15:34:47 GMT 2024
    - 16.6K bytes
    - Click Count (0)
  7. android/guava/src/com/google/common/util/concurrent/FluentFuture.java

          Function<? super V, T> function, Executor executor) {
        return (FluentFuture<T>) Futures.transform(this, function, executor);
      }
    
      /**
       * Registers separate success and failure callbacks to be run when this {@code Future}'s
       * computation is {@linkplain java.util.concurrent.Future#isDone() complete} or, if the
       * computation is already complete, immediately.
       *
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Thu Aug 07 16:05:33 GMT 2025
    - 19.7K bytes
    - Click Count (0)
  8. android/guava/src/com/google/common/util/concurrent/ServiceManager.java

        }
        // We have installed all of our listeners and after this point any state transition should be
        // correct.
        this.state.markReady();
      }
    
      /**
       * Registers a {@link Listener} to be {@linkplain Executor#execute executed} on the given
       * executor. The listener will not have previous state changes replayed, so it is suggested that
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Mon Sep 22 17:49:12 GMT 2025
    - 33.2K bytes
    - Click Count (1)
  9. guava/src/com/google/common/util/concurrent/ServiceManager.java

        }
        // We have installed all of our listeners and after this point any state transition should be
        // correct.
        this.state.markReady();
      }
    
      /**
       * Registers a {@link Listener} to be {@linkplain Executor#execute executed} on the given
       * executor. The listener will not have previous state changes replayed, so it is suggested that
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Mon Sep 22 17:49:12 GMT 2025
    - 32.9K bytes
    - Click Count (0)
  10. okhttp/src/androidMain/baseline-prof.txt

    HSPLandroidx/lifecycle/LifecycleCoroutineScopeImpl$register$1;-><init>(Landroidx/lifecycle/LifecycleCoroutineScopeImpl;Lkotlin/coroutines/Continuation;)V
    HSPLandroidx/lifecycle/LifecycleCoroutineScopeImpl$register$1;->create(Ljava/lang/Object;Lkotlin/coroutines/Continuation;)Lkotlin/coroutines/Continuation;
    HSPLandroidx/lifecycle/LifecycleCoroutineScopeImpl$register$1;->invokeSuspend(Ljava/lang/Object;)Ljava/lang/Object;
    Created: Fri Dec 26 11:42:13 GMT 2025
    - Last Modified: Mon Dec 30 23:28:56 GMT 2024
    - 127.9K bytes
    - Click Count (1)
Back to Top