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  1. docs/zh-hant/docs/async.md

    這與 **FastAPI** 所能提供的性能水平相同。
    
    你可以同時利用並行性和平行性,進一步提升效能,這比大多數已測試的 NodeJS 框架都更快,並且與 Go 語言相當,而 Go 是一種更接近 C 的編譯語言(<a href="https://www.techempower.com/benchmarks/#section=data-r17&hw=ph&test=query&l=zijmkf-1" class="external-link" target="_blank">感謝 Starlette</a>)。
    
    ### 並行比平行更好嗎?
    
    不是的!這不是故事的本意。
    
    並行與平行不同。並行在某些 **特定** 的需要大量等待的情境下表現更好。正因如此,並行在 Web 應用程式開發中通常比平行更有優勢。但並不是所有情境都如此。
    
    因此,為了平衡報導,想像下面這個短故事
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Sun Aug 31 09:56:21 UTC 2025
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  2. android/guava/src/com/google/common/collect/ImmutableMap.java

        /*
         * Even though it's weird to pass a defaultValue that is null, some callers do so. Those who
         * pass a literal "null" should probably just use `get`, but I would expect other callers to
         * pass an expression that *might* be null. This could happen with:
         *
         * - a `getFooOrDefault(@Nullable Foo defaultValue)` method that returns
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Sat Aug 09 01:14:59 UTC 2025
    - 41.2K bytes
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  3. cmd/erasure-server-pool-decom.go

    					decommissioned++
    					stopFn(version.Size, errors.New("ILM expired object/version will be skipped"))
    					continue
    				}
    
    				// any object with only single DEL marker we don't need
    				// to decommission, just skip it, this also includes
    				// any other versions that have already expired.
    				remainingVersions := len(fivs.Versions) - expired
    				if version.Deleted && remainingVersions == 1 && rcfg == nil {
    					decommissioned++
    Registered: Sun Sep 07 19:28:11 UTC 2025
    - Last Modified: Fri Aug 29 02:39:48 UTC 2025
    - 42.1K bytes
    - Viewed (1)
  4. android/guava-tests/test/com/google/common/util/concurrent/AbstractClosingFutureTest.java

        assertFinallyFailsWithException(closingFuture);
        waitUntilClosed(closingFuture);
        assertStillOpen(closeable1);
        assertClosed(closeable2, closeable3);
      }
    
      // We don't need to test the happy case for SuccessfulCombiner.call(Async) because it's the same
      // as Combiner.
    
      public void testWhenAllSucceed_call_failedInput() throws Exception {
        assertFinallyFailsWithException(
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Fri Jul 11 18:52:30 UTC 2025
    - 75.4K bytes
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  5. cmd/data-scanner.go

    		}
    		ilmLogIf(ctx, fmt.Errorf("expireTransitionedObject(%s, %s): %w", obj.Bucket, obj.Name, err))
    		return false
    	}
    	timeILM(1)
    
    	// Notification already sent in *expireTransitionedObject*, just return 'true' here.
    	return true
    }
    
    func applyExpiryOnNonTransitionedObjects(ctx context.Context, objLayer ObjectLayer, obj ObjectInfo, lcEvent lifecycle.Event, src lcEventSrc) (ok bool) {
    Registered: Sun Sep 07 19:28:11 UTC 2025
    - Last Modified: Fri Aug 29 02:39:48 UTC 2025
    - 45.5K bytes
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  6. cmd/erasure-multipart.go

    				offlineDrives++
    				continue
    			}
    		}
    
    		if offlineDrives >= (len(onlineDisks)+1)/2 {
    			// if offline drives are more than 50% of the drives
    			// we have no quorum, we shouldn't proceed just
    			// fail at that point.
    			return nil, toObjectErr(errErasureWriteQuorum, bucket, object)
    		}
    
    		if parityDrives >= len(onlineDisks)/2 {
    			parityDrives = len(onlineDisks) / 2
    		}
    
    Registered: Sun Sep 07 19:28:11 UTC 2025
    - Last Modified: Sun Sep 07 16:13:09 UTC 2025
    - 47.3K bytes
    - Viewed (0)
  7. okhttp/src/commonJvmAndroid/kotlin/okhttp3/OkHttpClient.kt

    import org.codehaus.mojo.animal_sniffer.IgnoreJRERequirement
    
    /**
     * Factory for [calls][Call], which can be used to send HTTP requests and read their responses.
     *
     * ## OkHttpClients Should Be Shared
     *
     * OkHttp performs best when you create a single `OkHttpClient` instance and reuse it for all of
     * your HTTP calls. This is because each client holds its own connection pool and thread pools.
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Mon May 05 16:01:00 UTC 2025
    - 51.7K bytes
    - Viewed (0)
  8. guava/src/com/google/common/util/concurrent/Monitor.java

       * of signaling the next waiter.
       *
       * Unlike the underlying Condition, if we are not careful, an interrupt *can* cause a signal to be
       * lost, because the signal may be sent to a condition whose sole waiter has just been
       * interrupted.
       *
       * Imagine a monitor with multiple guards. A thread enters the monitor, satisfies all the guards,
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Mon Mar 17 20:26:29 UTC 2025
    - 42.8K bytes
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  9. docs/ko/docs/async.md

    그리고 **FastAPI**를 사용함으로써 동일한 성능을 낼 수 있습니다.
    
    또한 병렬성과 비동기성을 동시에 사용할 수 있기 때문에, 대부분의 테스트가 완료된 NodeJS 프레임워크보다 더 높은 성능을 얻고 C에 더 가까운 컴파일 언어인 Go와 동등한 성능을 얻을 수 있습니다<a href="https://www.techempower.com/benchmarks/#section=data-r17&hw=ph&test=query&l=zijmkf-1" class="external-link" target="_blank">(모두 Starlette 덕분입니다)</a>.
    
    ### 동시성이 병렬성보다 더 나은가?
    
    그렇지 않습니다! 그것이 이야기의 교훈은 아닙니다.
    
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Sun Aug 31 09:56:21 UTC 2025
    - 26.7K bytes
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  10. android/guava/src/com/google/common/net/MediaType.java

          builder.put(normalizedAttribute, normalizeParameterValue(normalizedAttribute, value));
        }
        MediaType mediaType = new MediaType(type, subtype, builder.build());
        // if the attribute isn't charset, we can just inherit the current parsedCharset
        if (!normalizedAttribute.equals(CHARSET_ATTRIBUTE)) {
          mediaType.parsedCharset = this.parsedCharset;
        }
        // Return one of the constants if the media type is a known type.
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Tue May 13 17:27:14 UTC 2025
    - 48K bytes
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