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docs/distributed/DECOMMISSION.md
- A pool in decommission still allows READ access to all its contents, newer WRITEs will automatically be scheduled to only pools not in decommission status. - All versioned buckets maintain the same order for "versions" for each object after being decommissioned to the other pools. - A pool interrupted during the decommission process, such as for a cluster restart, resumes from where it left off. ## How to decommission a pool ```
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Mon Jul 11 14:59:49 GMT 2022 - 8.3K bytes - Click Count (0) -
docs/erasure/storage-class/README.md
- Greater than `REDUCED_REDUNDANCY` parity, if it is set. Parity blocks can not be higher than data blocks, so `STANDARD` storage class parity can not be higher than N/2. (N being total number of drives) The default value for the `STANDARD` storage class depends on the number of volumes in the erasure set: | Erasure Set Size | Default Parity (EC:N) | |------------------|-----------------------|
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Tue Aug 12 18:20:36 GMT 2025 - 5.9K bytes - Click Count (0) -
docs/sts/assume-role.md
| Params | Value | | :-- | :-- | | *Type* | *String* |
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Tue Aug 12 18:20:36 GMT 2025 - 7.2K bytes - Click Count (0) -
docs/sts/client-grants.md
| Params | Value | | :-- | :-- | | *Type* | *String* |
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Tue Aug 12 18:20:36 GMT 2025 - 7.2K bytes - Click Count (0) -
android/guava-tests/benchmark/com/google/common/primitives/UnsignedLongsBenchmark.java
return randomSource.nextLong(); } // A random value that cannot be 0 and that is unsigned-less-than or equal // to the given dividend, so that we don't have half of our divisions being // trivial because the divisor is bigger than the dividend. // Using remainder here does not give us a uniform distribution but it should // not have a big impact on the measurement.
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Sat Dec 28 01:26:26 GMT 2024 - 4.4K bytes - Click Count (0) -
.github/DISCUSSION_TEMPLATE/questions.yml
Please follow these instructions, fill every question, and do every step. 🙏 I'm asking this because answering questions and solving problems in GitHub is what consumes most of the time. I end up not being able to add new features, fix bugs, review pull requests, etc. as fast as I wish because I have to spend too much time handling questions.Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Aug 03 15:59:41 GMT 2023 - 5.8K bytes - Click Count (0) -
android/guava/src/com/google/common/io/CharStreams.java
* close or flush the reader. * * <p>This is identical to {@link #copy(Readable, Appendable)} but optimized for these specific * types. CharBuffer has poor performance when being written into or read out of so round tripping * all the bytes through the buffer takes a long time. With these specialized types we can just * use a char array. * * @param from the object to read fromCreated: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Mon Sep 29 13:56:24 GMT 2025 - 11.9K bytes - Click Count (0) -
android/guava/src/com/google/common/base/Suppliers.java
* delegating calls until it returns valid data. * * @param duration the length of time after a value is created that it should stop being returned * by subsequent {@code get()} calls * @param unit the unit that {@code duration} is expressed in * @throws IllegalArgumentException if {@code duration} is not positive * @since 2.0 */Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Tue Mar 31 21:24:28 GMT 2026 - 16.1K bytes - Click Count (0) -
docs/en/docs/async.md
Instead of that, by being an "asynchronous" system, once finished, the task can wait in line a little bit (some microseconds) for the computer / program to finish whatever it went to do, and then come back to take the results and continue working with them.
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 05 18:13:19 GMT 2026 - 23.4K bytes - Click Count (0) -
docs/changelogs/changelog_4x.md
* Fix: Reliably update and invalidate the disk cache on windows. As originally designed our internal `DiskLruCache` assumes an inode-like file system, where it's fine to delete files that are currently being read or written. On Windows the file system forbids this so we must be more careful when deleting and renaming files. * Fix: Don't crash on Java 8u252 which introduces an API previously found only on Java 9 andCreated: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Wed Apr 17 13:25:31 GMT 2024 - 25.2K bytes - Click Count (0)