Search Options

Display Count
Sort
Preferred Language
Advanced Search

Results 221 - 230 of 267 for Opening (0.24 seconds)

  1. cmd/batch-expire.go

    				}
    			}
    		}(toExpire)
    	}
    }
    
    type expireObjInfo struct {
    	ObjectInfo
    	ExpireAll         bool
    	DeleteMarkerCount int64
    }
    
    // Start the batch expiration job, resumes if there was a pending job via "job.ID"
    func (r *BatchJobExpire) Start(ctx context.Context, api ObjectLayer, job BatchJobRequest) error {
    	ri := &batchJobInfo{
    		JobID:     job.ID,
    		JobType:   string(job.Type()),
    		StartTime: job.Started,
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Tue Apr 22 11:16:32 GMT 2025
    - 23K bytes
    - Click Count (0)
  2. android/guava/src/com/google/common/util/concurrent/ExecutionSequencer.java

     *       (However, cancellation can prevent an <i>unstarted</i> task from running.) Therefore, the
     *       next task will wait for any running callable (or pending {@code Future} returned by an
     *       {@code AsyncCallable}) to complete, without interrupting it (and without calling {@code
     *       cancel} on the {@code Future}). So beware: <i>Even if you cancel every preceding {@code
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Tue Sep 23 01:35:55 GMT 2025
    - 22.1K bytes
    - Click Count (0)
  3. android/guava/src/com/google/common/util/concurrent/Futures.java

          InCompletionOrderState<T> localState = state;
          if (super.cancel(interruptIfRunning)) {
            /*
             * requireNonNull is generally safe: If cancel succeeded, then this Future was still
             * pending, so its `state` field hasn't been nulled out yet.
             *
             * OK, it's technically possible for this to fail in the presence of unsafe publishing, as
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Tue Mar 17 19:26:39 GMT 2026
    - 64.2K bytes
    - Click Count (0)
  4. guava/src/com/google/common/cache/LocalCache.java

        @Override
        public void notifyNewValue(@Nullable V newValue) {
          if (newValue != null) {
            // The pending load was clobbered by a manual write.
            // Unblock all pending gets, and have them return the new value.
            set(newValue);
          } else {
            // The pending load was removed. Delay notifications until loading completes.
            oldValue = unset();
          }
    
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Wed Apr 01 17:27:13 GMT 2026
    - 148.9K bytes
    - Click Count (0)
  5. api/go1.txt

    pkg go/ast, type FieldList struct
    pkg go/ast, type FieldList struct, Closing token.Pos
    pkg go/ast, type FieldList struct, List []*Field
    pkg go/ast, type FieldList struct, Opening token.Pos
    pkg go/ast, type File struct
    pkg go/ast, type File struct, Comments []*CommentGroup
    pkg go/ast, type File struct, Decls []Decl
    pkg go/ast, type File struct, Doc *CommentGroup
    Created: Tue Apr 07 11:13:11 GMT 2026
    - Last Modified: Wed Aug 14 18:58:28 GMT 2013
    - 1.7M bytes
    - Click Count (0)
  6. guava-tests/test/com/google/common/cache/CacheLoadingTest.java

        AtomicInteger callCount = new AtomicInteger();
        // tells the computing thread when to start computing
        CountDownLatch computeSignal = new CountDownLatch(1);
        // tells the main thread when computation is pending
        CountDownLatch secondSignal = new CountDownLatch(1);
        // tells the main thread when the second get has started
        CountDownLatch thirdSignal = new CountDownLatch(1);
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Wed Mar 18 18:06:14 GMT 2026
    - 91K bytes
    - Click Count (0)
  7. cmd/bucket-lifecycle.go

    type expiryState struct {
    	mu      sync.RWMutex
    	workers atomic.Pointer[[]chan expiryOp]
    
    	ctx    context.Context
    	objAPI ObjectLayer
    
    	stats expiryStats
    }
    
    // PendingTasks returns the number of pending ILM expiry tasks.
    func (es *expiryState) PendingTasks() int {
    	w := es.workers.Load()
    	if w == nil || len(*w) == 0 {
    		return 0
    	}
    	var tasks int
    	for _, wrkr := range *w {
    		tasks += len(wrkr)
    	}
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Fri Aug 29 02:39:48 GMT 2025
    - 33.7K bytes
    - Click Count (0)
  8. CHANGELOG/CHANGELOG-1.9.md

    * Action required: validation rule on metadata.initializers.pending[x].name is tightened. The initializer name needs to contain at least three segments separated by dots. If you create objects with pending initializers, (i.e., not relying on apiserver adding pending initializers according to initializerconfiguration), you need to update the initializer name in existing objects and in configuration files to comply...
    Created: Fri Apr 03 09:05:14 GMT 2026
    - Last Modified: Tue Nov 16 10:46:27 GMT 2021
    - 313.7K bytes
    - Click Count (0)
  9. cmd/test-utils_test.go

    }
    
    // return URL for a listing pending multipart uploads.
    func getListMultipartURL(endPoint, bucketName string) string {
    	queryValue := url.Values{}
    	queryValue.Set("uploads", "")
    	return makeTestTargetURL(endPoint, bucketName, "", queryValue)
    }
    
    // return URL for listing pending multipart uploads with parameters.
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Fri Aug 29 02:39:48 GMT 2025
    - 77K bytes
    - Click Count (0)
  10. src/bufio/bufio.go

    	s := 0 // search start index
    	for {
    		// Search buffer.
    		if i := bytes.IndexByte(b.buf[b.r+s:b.w], delim); i >= 0 {
    			i += s
    			line = b.buf[b.r : b.r+i+1]
    			b.r += i + 1
    			break
    		}
    
    		// Pending error?
    		if b.err != nil {
    			line = b.buf[b.r:b.w]
    			b.r = b.w
    			err = b.readErr()
    			break
    		}
    
    		// Buffer full?
    		if b.Buffered() >= len(b.buf) {
    			b.r = b.w
    			line = b.buf
    Created: Tue Apr 07 11:13:11 GMT 2026
    - Last Modified: Fri Feb 06 17:28:40 GMT 2026
    - 22K bytes
    - Click Count (0)
Back to Top