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guava/src/com/google/common/cache/LongAdder.java
* (method {@link #add}) are contended across threads, the set of variables may grow dynamically to * reduce contention. Method {@link #sum} (or, equivalently, {@link #longValue}) returns the current * total combined across the variables maintaining the sum. * * <p>This class is usually preferable to {@link AtomicLong} when multiple threads update a common
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Jun 15 18:00:07 UTC 2021 - 5.5K bytes - Viewed (0) -
container-tests/src/test/java/okhttp3/containers/BasicLoomTest.kt
.build() executor = newVirtualThreadPerTaskExecutor() // Capture non-deterministic but probable sysout warnings of pinned threads // https://docs.oracle.com/en/java/javase/21/core/virtual-threads.html System.setOut(PrintStream(capturedOut)) } @AfterEach fun checkForPinning() { assertThat(capturedOut.toString()).isEmpty() }
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Sat Apr 06 11:15:46 UTC 2024 - 3.7K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/Callback.kt
* proceed to read the response body with [Response.body]. The response is still live until its * response body is [closed][ResponseBody]. The recipient of the callback may consume the response * body on another thread. * * Note that transport-layer success (receiving a HTTP response code, headers and body) does not * necessarily indicate application-layer success: `response` may still indicate an unhappy HTTP
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Mon Jan 08 01:13:22 UTC 2024 - 1.6K bytes - Viewed (0) -
tensorflow/c/eager/immediate_execution_context.h
virtual void SetJitCompileRewrite(bool enable) = 0; // Sets the device placement policy for the current thread. virtual void SetThreadLocalDevicePlacementPolicy( ContextDevicePlacementPolicy policy) = 0; // Returns the device placement policy for the current thread. virtual ContextDevicePlacementPolicy GetDevicePlacementPolicy() const = 0; // Configure graph collection in RunMetadata.
Registered: Tue Nov 05 12:39:12 UTC 2024 - Last Modified: Sat Oct 12 05:11:17 UTC 2024 - 12.3K bytes - Viewed (0) -
src/main/java/org/codelibs/fess/timer/HotThreadMonitorTarget.java
final TimeValue interval = TimeValue.parseTimeValue(fessConfig.getCrawlerHotthreadInterval(), "crawler.hotthread.interval"); final int threads = fessConfig.getCrawlerHotthreadThreadsAsInteger(); final String timeout = fessConfig.getCrawlerHotthreadTimeout(); final String type = fessConfig.getCrawlerHotthreadType(); try {
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Thu Feb 22 01:37:57 UTC 2024 - 3.1K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/Interners.java
/* Someone beat us to it! Trying again... * * Technically this loop not guaranteed to terminate, so theoretically (extremely * unlikely) this thread might starve, but even then, there is always going to be another * thread doing progress here. */ } } } } /**
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Mon Mar 13 14:30:51 UTC 2023 - 5.9K bytes - Viewed (0) -
docs/pt/docs/async.md
Mas antes disso, controlar código assíncrono era bem mais complexo e difícil. Nas versões anteriores do Python, você poderia utilizar threads ou <a href="http://www.gevent.org/" class="external-link" target="_blank">Gevent</a>. Mas o código é um pouco mais complexo de entender, debugar, e pensar sobre.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Tue Aug 06 04:48:30 UTC 2024 - 22.2K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt
* * OkHttp performs best when you create a single `OkHttpClient` instance and reuse it for all of * your HTTP calls. This is because each client holds its own connection pool and thread pools. * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client * for each request wastes resources on idle pools. * * Use `new OkHttpClient()` to create a shared instance with the default settings: *
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Sat Apr 06 04:21:33 UTC 2024 - 52K bytes - Viewed (0) -
cmd/server-rlimit.go
return currentKernel < kernel.Version(4, 0, 0) } func setMaxResources(ctx serverCtxt) (err error) { // Set the Go runtime max threads threshold to 90% of kernel setting. sysMaxThreads, err := sys.GetMaxThreads() if err == nil { minioMaxThreads := (sysMaxThreads * 90) / 100 // Only set max threads if it is greater than the default one if minioMaxThreads > 10000 { debug.SetMaxThreads(minioMaxThreads) } }
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Tue Jul 02 15:09:36 UTC 2024 - 2.8K bytes - Viewed (0) -
mockwebserver/src/main/kotlin/mockwebserver3/MockWebServer.kt
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Sun Mar 31 17:16:15 UTC 2024 - 37.4K bytes - Viewed (0)