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  1. internal/dsync/locker.go

    	// Returns underlying endpoint of this lock client instance.
    	String() string
    
    	// Close closes any underlying connection to the service endpoint
    	Close() error
    
    	// Is the underlying connection online? (is always true for any local lockers)
    	IsOnline() bool
    
    	// Is the underlying locker local to this server?
    	IsLocal() bool
    Registered: Sun Dec 28 19:28:13 UTC 2025
    - Last Modified: Tue Jan 18 20:44:38 UTC 2022
    - 2.7K bytes
    - Viewed (0)
  2. cmd/metrics-v3-cluster-health.go

    	healthDrivesOnlineCountMD = NewGaugeMD(healthDrivesOnlineCount,
    		"Count of online drives in the cluster")
    	healthDrivesCountMD = NewGaugeMD(healthDrivesCount,
    		"Count of all drives in the cluster")
    )
    
    // loadClusterHealthDriveMetrics - `MetricsLoaderFn` for cluster storage drive metrics
    // such as online, offline and total drives.
    func loadClusterHealthDriveMetrics(ctx context.Context, m MetricValues,
    Registered: Sun Dec 28 19:28:13 UTC 2025
    - Last Modified: Sun Mar 10 09:15:15 UTC 2024
    - 3.9K bytes
    - Viewed (0)
  3. docs/pt/docs/tutorial/sql-databases.md

    ### Criar um Engine { #create-an-engine }
    Um `engine` SQLModel (por baixo dos panos, ele é na verdade um `engine` do SQLAlchemy) é o que **mantém as conexões** com o banco de dados.
    
    Você teria **um único objeto `engine`** para todo o seu código se conectar ao mesmo banco de dados.
    
    Registered: Sun Dec 28 07:19:09 UTC 2025
    - Last Modified: Tue Dec 16 20:32:40 UTC 2025
    - 16.9K bytes
    - Viewed (0)
  4. okhttp-idna-mapping-table/build.gradle.kts

      api(libs.squareup.kotlinPoet)
      testImplementation(libs.assertk)
      testImplementation(libs.junit.jupiter.api)
      testImplementation(libs.junit.jupiter.params)
    
      testImplementation(rootProject.libs.junit.jupiter.engine)
    }
    
    animalsniffer {
      isIgnoreFailures = true
    Registered: Fri Dec 26 11:42:13 UTC 2025
    - Last Modified: Fri Dec 27 13:39:56 UTC 2024
    - 370 bytes
    - Viewed (0)
  5. docs/ru/docs/tutorial/sql-databases.md

    ### Создание Engine { #create-an-engine }
    
    Объект `engine` в SQLModel (под капотом это `engine` из SQLAlchemy) **удерживает соединения** с базой данных.
    
    У вас должен быть **один объект `engine`** для всей кодовой базы, чтобы подключаться к одной и той же базе данных.
    
    Registered: Sun Dec 28 07:19:09 UTC 2025
    - Last Modified: Thu Dec 11 21:25:03 UTC 2025
    - 23.6K bytes
    - Viewed (0)
  6. okhttp/build.gradle.kts

            implementation(libs.junit.jupiter.params)
            implementation(libs.kotlin.test.junit)
            implementation(libs.openjsse)
    
            implementation(libs.junit.jupiter.engine)
            implementation(libs.junit.vintage.engine)
    
            if (platform == "conscrypt") {
              implementation(rootProject.libs.conscrypt.openjdk)
            } else if (platform == "openjsse") {
    Registered: Fri Dec 26 11:42:13 UTC 2025
    - Last Modified: Sat Nov 01 12:18:11 UTC 2025
    - 12.3K bytes
    - Viewed (0)
  7. cmd/erasure-healing-common.go

    					onlineDisks[index] = disks[index]
    				} else {
    					onlineDisks[index] = nil
    				}
    			}
    			return onlineDisks, modTime, etag
    		}
    	}
    
    	// Create a new online disks slice, which have common uuid.
    	for index, t := range modTimes {
    		if partsMetadata[index].IsValid() && t.Equal(modTime) {
    			onlineDisks[index] = disks[index]
    		} else {
    			onlineDisks[index] = nil
    		}
    Registered: Sun Dec 28 19:28:13 UTC 2025
    - Last Modified: Sun Sep 28 20:59:21 UTC 2025
    - 12K bytes
    - Viewed (0)
  8. docs/site-replication/run-multi-site-oidc.sh

    # Update tag on minio2/newbucket when minio1 is down
    ./mc tag set minio2/newbucket "key=val2"
    # create a new bucket on minio2. This should replicate to minio1 after it comes online.
    ./mc mb minio2/newbucket2
    # delete bucket2 on minio2. This should replicate to minio1 after it comes online.
    ./mc rb minio2/bucket2
    
    # Restart minio1 instance
    minio server --address ":9001" --console-address ":10000" /tmp/minio1/{1...4} >/tmp/minio1_1.log 2>&1 &
    Registered: Sun Dec 28 19:28:13 UTC 2025
    - Last Modified: Tue Sep 24 08:03:58 UTC 2024
    - 8.5K bytes
    - Viewed (0)
  9. ADDING_NEW_LANGUAGE.md

    Find the `supported.languages` property (around line 202) and ensure your language code is included:
    
    ```properties
    supported.languages=ar,bg,bn,ca,ckb_IQ,cs,da,de,el,en_IE,en,es,et,eu,fa,fi,fr,gl,gu,he,hi,hr,hu,hy,id,it,ja,ko,lt,lv,mk,ml,nl,no,pa,pl,pt_BR,pt,ro,ru,si,sq,sv,ta,te,th,tl,tr,uk,ur,vi,zh_CN,zh_TW,zh
    ```
    
    **Optional configurations:**
    
    If you create online help documentation:
    ```properties
    Registered: Sat Dec 20 09:19:18 UTC 2025
    - Last Modified: Thu Nov 06 11:36:30 UTC 2025
    - 10.4K bytes
    - Viewed (0)
  10. docs/es/docs/tutorial/sql-databases.md

    ### Crear un Engine { #create-an-engine }
    
    Un `engine` de SQLModel (en el fondo, realmente es un `engine` de SQLAlchemy) es lo que **mantiene las conexiones** a la base de datos.
    
    Tendrías **un solo objeto `engine`** para todo tu código para conectar a la misma base de datos.
    
    Registered: Sun Dec 28 07:19:09 UTC 2025
    - Last Modified: Tue Dec 16 16:33:45 UTC 2025
    - 17K bytes
    - Viewed (0)
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