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Results 1 - 10 of 439 for shards (0.08 sec)

  1. docs/debugging/xl-meta/main.go

    									valid := 0
    									for shardIdx, shard := range splitFilled[:k] {
    										shardConfig[shardIdx] = shard[offset]
    										valid += int(shard[offset])
    										if shard[offset] == 0 {
    											shards[shardIdx] = shards[shardIdx][:0]
    										} else {
    											shards[shardIdx] = append(shards[shardIdx][:0], splitData[shardIdx][offset])
    										}
    									}
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Thu Sep 05 11:57:44 UTC 2024
    - 40.3K bytes
    - Viewed (0)
  2. docs/debugging/hash-set/main.go

    	flag.StringVar(&deploymentID, "deployment-id", "", "MinIO deployment ID, obtained from 'format.json'")
    	flag.IntVar(&setCount, "set-count", 0, "Total set count")
    	flag.IntVar(&shards, "shards", 0, "Total shards count")
    	flag.BoolVar(&verbose, "v", false, "Display all objects")
    
    	flag.Parse()
    
    	if deploymentID == "" {
    		log.Fatalln("deployment ID is mandatory")
    	}
    
    	if setCount == 0 {
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Mon Sep 19 18:05:16 UTC 2022
    - 3.7K bytes
    - Viewed (0)
  3. guava-tests/test/com/google/common/hash/HashingTest.java

        }
        for (int shard = 2; shard <= MAX_SHARDS; shard++) {
          // Rough: don't exceed 1.2x the expected number of remaps by more than 20
          assertTrue(map.get(shard) <= 1.2 * ITERS / shard + 20);
        }
      }
    
      private void countRemaps(long h, AtomicLongMap<Integer> map) {
        int last = 0;
        for (int shards = 2; shards <= MAX_SHARDS; shards++) {
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Jul 09 17:40:09 UTC 2024
    - 26.3K bytes
    - Viewed (0)
  4. docs/distributed/SIZING.md

    This will allow normal write operations to take place on systems that exceed the write tolerance.
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Tue Aug 15 23:04:20 UTC 2023
    - 3.9K bytes
    - Viewed (0)
  5. docs/erasure/README.md

    code is a mathematical algorithm to reconstruct missing or corrupted data. MinIO uses Reed-Solomon code to shard objects into variable data and parity blocks. For example, in a 12 drive setup, an object can be sharded to a variable number of data and parity blocks across all the drives - ranging from six data and six parity blocks to ten data and two parity blocks.
    
    By default, MinIO shards the objects across N/2 data and N/2 parity drives. Though, you can use [storage classes](https://github...
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Thu Sep 29 04:28:45 UTC 2022
    - 4.1K bytes
    - Viewed (0)
  6. src/main/java/org/codelibs/fess/suggest/request/popularwords/PopularWordsRequest.java

                public void onResponse(final SearchResponse searchResponse) {
                    if (searchResponse.getFailedShards() > 0) {
                        deferred.reject(new SuggesterException("Search failure. Failed shards num:" + searchResponse.getFailedShards()));
                    } else {
                        deferred.resolve(createResponse(searchResponse));
                    }
                }
    
                @Override
    Registered: Fri Nov 08 09:08:12 UTC 2024
    - Last Modified: Sat Oct 12 00:10:39 UTC 2024
    - 7K bytes
    - Viewed (0)
  7. src/main/java/org/codelibs/fess/suggest/request/suggest/SuggestRequest.java

                public void onResponse(final SearchResponse searchResponse) {
                    if (searchResponse.getFailedShards() > 0) {
                        deferred.reject(new SuggesterException("Search failure. Failed shards num:" + searchResponse.getFailedShards()));
                    } else {
                        deferred.resolve(createResponse(searchResponse));
                    }
                }
    
                @Override
    Registered: Fri Nov 08 09:08:12 UTC 2024
    - Last Modified: Sat Oct 12 00:10:39 UTC 2024
    - 13.3K bytes
    - Viewed (0)
  8. src/main/java/org/codelibs/fess/app/web/admin/maintenance/AdminMaintenanceAction.java

                { "aliases", "allocation", "count", "fielddata", "health", "indices", "master", "nodeattrs", "nodes", "pending_tasks",
                        "plugins", "recovery", "repositories", "thread_pool", "shards", "segments", "snapshots", "templates" };
    
        // ===================================================================================
        //                                                                           Attribute
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Fri Oct 11 21:20:39 UTC 2024
    - 14K bytes
    - Viewed (0)
  9. docs/distributed/DESIGN.md

    Erasure coding used by MinIO is [Reed-Solomon](https://github.com/klauspost/reedsolomon) erasure coding scheme, which has a total shard maximum of 256 i.e 128 data and 128 parity. MinIO design goes beyond this limitation by doing some practical architecture choices.
    
    - Erasure set is a single erasure coding unit within a MinIO deployment. An object is sharded within an erasure set. Erasure set size is automatically calculated based on the number of drives. MinIO supports unlimited number...
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Tue Aug 15 23:04:20 UTC 2023
    - 8K bytes
    - Viewed (0)
  10. cmd/erasure-decode.go

    				// Reading first time on this disk, hence the buffer needs to be allocated.
    				// Subsequent reads will reuse this buffer.
    				p.buf[bufIdx] = make([]byte, p.shardSize)
    			}
    			// For the last shard, the shardsize might be less than previous shard sizes.
    			// Hence the following statement ensures that the buffer size is reset to the right size.
    			p.buf[bufIdx] = p.buf[bufIdx][:p.shardSize]
    			n, err := rr.ReadAt(p.buf[bufIdx], p.offset)
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Thu Aug 29 01:40:52 UTC 2024
    - 9.5K bytes
    - Viewed (0)
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