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Results 1 - 10 of 439 for shards (0.08 sec)
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docs/debugging/xl-meta/main.go
valid := 0 for shardIdx, shard := range splitFilled[:k] { shardConfig[shardIdx] = shard[offset] valid += int(shard[offset]) if shard[offset] == 0 { shards[shardIdx] = shards[shardIdx][:0] } else { shards[shardIdx] = append(shards[shardIdx][:0], splitData[shardIdx][offset]) } }
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Thu Sep 05 11:57:44 UTC 2024 - 40.3K bytes - Viewed (0) -
docs/debugging/hash-set/main.go
flag.StringVar(&deploymentID, "deployment-id", "", "MinIO deployment ID, obtained from 'format.json'") flag.IntVar(&setCount, "set-count", 0, "Total set count") flag.IntVar(&shards, "shards", 0, "Total shards count") flag.BoolVar(&verbose, "v", false, "Display all objects") flag.Parse() if deploymentID == "" { log.Fatalln("deployment ID is mandatory") } if setCount == 0 {
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Mon Sep 19 18:05:16 UTC 2022 - 3.7K bytes - Viewed (0) -
guava-tests/test/com/google/common/hash/HashingTest.java
} for (int shard = 2; shard <= MAX_SHARDS; shard++) { // Rough: don't exceed 1.2x the expected number of remaps by more than 20 assertTrue(map.get(shard) <= 1.2 * ITERS / shard + 20); } } private void countRemaps(long h, AtomicLongMap<Integer> map) { int last = 0; for (int shards = 2; shards <= MAX_SHARDS; shards++) {
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Jul 09 17:40:09 UTC 2024 - 26.3K bytes - Viewed (0) -
docs/distributed/SIZING.md
This will allow normal write operations to take place on systems that exceed the write tolerance.
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Tue Aug 15 23:04:20 UTC 2023 - 3.9K bytes - Viewed (0) -
docs/erasure/README.md
code is a mathematical algorithm to reconstruct missing or corrupted data. MinIO uses Reed-Solomon code to shard objects into variable data and parity blocks. For example, in a 12 drive setup, an object can be sharded to a variable number of data and parity blocks across all the drives - ranging from six data and six parity blocks to ten data and two parity blocks. By default, MinIO shards the objects across N/2 data and N/2 parity drives. Though, you can use [storage classes](https://github...
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Thu Sep 29 04:28:45 UTC 2022 - 4.1K bytes - Viewed (0) -
src/main/java/org/codelibs/fess/suggest/request/popularwords/PopularWordsRequest.java
public void onResponse(final SearchResponse searchResponse) { if (searchResponse.getFailedShards() > 0) { deferred.reject(new SuggesterException("Search failure. Failed shards num:" + searchResponse.getFailedShards())); } else { deferred.resolve(createResponse(searchResponse)); } } @Override
Registered: Fri Nov 08 09:08:12 UTC 2024 - Last Modified: Sat Oct 12 00:10:39 UTC 2024 - 7K bytes - Viewed (0) -
src/main/java/org/codelibs/fess/suggest/request/suggest/SuggestRequest.java
public void onResponse(final SearchResponse searchResponse) { if (searchResponse.getFailedShards() > 0) { deferred.reject(new SuggesterException("Search failure. Failed shards num:" + searchResponse.getFailedShards())); } else { deferred.resolve(createResponse(searchResponse)); } } @Override
Registered: Fri Nov 08 09:08:12 UTC 2024 - Last Modified: Sat Oct 12 00:10:39 UTC 2024 - 13.3K bytes - Viewed (0) -
src/main/java/org/codelibs/fess/app/web/admin/maintenance/AdminMaintenanceAction.java
{ "aliases", "allocation", "count", "fielddata", "health", "indices", "master", "nodeattrs", "nodes", "pending_tasks", "plugins", "recovery", "repositories", "thread_pool", "shards", "segments", "snapshots", "templates" }; // =================================================================================== // Attribute
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Fri Oct 11 21:20:39 UTC 2024 - 14K bytes - Viewed (0) -
docs/distributed/DESIGN.md
Erasure coding used by MinIO is [Reed-Solomon](https://github.com/klauspost/reedsolomon) erasure coding scheme, which has a total shard maximum of 256 i.e 128 data and 128 parity. MinIO design goes beyond this limitation by doing some practical architecture choices. - Erasure set is a single erasure coding unit within a MinIO deployment. An object is sharded within an erasure set. Erasure set size is automatically calculated based on the number of drives. MinIO supports unlimited number...
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Tue Aug 15 23:04:20 UTC 2023 - 8K bytes - Viewed (0) -
cmd/erasure-decode.go
// Reading first time on this disk, hence the buffer needs to be allocated. // Subsequent reads will reuse this buffer. p.buf[bufIdx] = make([]byte, p.shardSize) } // For the last shard, the shardsize might be less than previous shard sizes. // Hence the following statement ensures that the buffer size is reset to the right size. p.buf[bufIdx] = p.buf[bufIdx][:p.shardSize] n, err := rr.ReadAt(p.buf[bufIdx], p.offset)
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Thu Aug 29 01:40:52 UTC 2024 - 9.5K bytes - Viewed (0)