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src/main/webapp/js/admin/plugins/form-validator/jsconf.js
* @license MIT */
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Mon Jan 01 05:12:47 UTC 2018 - 867 bytes - Viewed (0) -
src/main/webapp/js/bootstrap.min.js
).on(Y.POINTERDOWN,function(t){return n(t)}),g(this._element).on(Y.POINTERUP,function(t){return i(t)}),this._element.classList.add(et)):(g(this._element).on(Y.TOUCHSTART,function(t){return n(t)}),g(this._element).on(Y.TOUCHMOVE,function(t){return function(t){t.originalEvent.touches&&1<t.originalEvent.touches.length?e.touchDeltaX=0:e.touchDeltaX=t.originalEvent.touches[0].clientX-e.touchStartX}(t)}),g(this._element).on(Y.TOUCHEND,function(t){return i(t)}))}},t._keydown=function(t){if(!/input|text...
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Fri Feb 07 10:28:50 UTC 2020 - 58.6K bytes - Viewed (0) -
doc/asm.html
</p> <p> Each function also needs annotations giving the location of live pointers in its arguments, results, and local stack frame. For an assembly function with no pointer results and either no local stack frame or no function calls, the only requirement is to define a Go prototype for the function in a Go source file in the same package. The name of the assembly
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Tue Nov 28 19:15:27 UTC 2023 - 36.3K bytes - Viewed (0) -
src/archive/tar/stat_unix.go
sys, ok := fi.Sys().(*syscall.Stat_t) if !ok { return nil } h.Uid = int(sys.Uid) h.Gid = int(sys.Gid) if doNameLookups { // Best effort at populating Uname and Gname. // The os/user functions may fail for any number of reasons // (not implemented on that platform, cgo not enabled, etc). if u, ok := userMap.Load(h.Uid); ok { h.Uname = u.(string)
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Fri Mar 15 16:01:50 UTC 2024 - 3.2K bytes - Viewed (0) -
fess-crawler/src/test/resources/ajax/js/test.js
$(document).ready(function(){ openPage("home.html"); setEventHandlers(); }); function setEventHandlers(){ $('#info').click(function(){ openPage("info.html") } ); $('#home').click(function(){ openPage("home.html") } ); } function openPage(page){ $('#content').load(page); location.hash = page; } function addFooter(msg){ $('#footer').html($('#footer').html() + "<p>FOOTER: " + msg + "</p>");
Registered: Sun Nov 10 03:50:12 UTC 2024 - Last Modified: Sun Oct 11 02:16:55 UTC 2015 - 410 bytes - Viewed (0) -
src/main/webapp/js/admin/jquery-3.7.1.min.js
emoveAttribute("id")}}}return re(t.replace(ve,"$1"),e,n,r)}function W(){var r=[];return function e(t,n){return r.push(t+" ")>b.cacheLength&&delete e[r.shift()],e[t+" "]=n}}function F(e){return e[S]=!0,e}function $(e){var t=T.createElement("fieldset");try{return!!e(t)}catch(e){return!1}finally{t.parentNode&&t.parentNode.removeChild(t),t=null}}function B(t){return function(e){return fe(e,"input")&&e.type===t}}function _(t){return function(e){return(fe(e,"input")||fe(e,"button"))&&e.type===t}}function...
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Sat Oct 26 01:07:52 UTC 2024 - 85.5K bytes - Viewed (0) -
docs/en/docs/tutorial/dependencies/classes-as-dependencies.md
``` //// But then we get a `dict` in the parameter `commons` of the *path operation function*. And we know that editors can't provide a lot of support (like completion) for `dict`s, because they can't know their keys and value types. We can do better... ## What makes a dependency Up to now you have seen dependencies declared as functions.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Sun Oct 06 20:36:54 UTC 2024 - 11.1K bytes - Viewed (0) -
internal/s3select/sql/evaluate.go
errLikeInvalidEscape = errors.New("LIKE clause has invalid ESCAPE character") errNotImplemented = errors.New("not implemented") ) // AST Node Evaluation functions // // During evaluation, the query is known to be valid, as analysis is // complete. The only errors possible are due to value type // mismatches, etc. // // If an aggregation node is present as a descendant (when
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Mon Sep 23 19:35:41 UTC 2024 - 12K bytes - Viewed (0) -
docs/en/docs/advanced/settings.md
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Sun Oct 06 20:36:54 UTC 2024 - 12.9K bytes - Viewed (0) -
tensorflow/c/eager/gradients_internal.h
#define TENSORFLOW_C_EAGER_GRADIENTS_INTERNAL_H_ #include "tensorflow/c/eager/gradients.h" namespace tensorflow { namespace gradients { namespace internal { // Helper functions which delegate to `AbstractOperation`, update // the state of the ForwardOperation and call the tape as appropriate. // These APIs are mainly to facilitate testing and are subject to change.
Registered: Tue Nov 05 12:39:12 UTC 2024 - Last Modified: Sat Oct 12 05:11:17 UTC 2024 - 4.7K bytes - Viewed (0)