Search Options

Display Count
Sort
Preferred Language
Advanced Search

Results 161 - 170 of 249 for sistemas (0.13 seconds)

  1. fess-crawler/src/main/java/org/codelibs/fess/crawler/client/ftp/FtpAuthentication.java

     *   <li>Avoid logging instances of this class as it may expose credentials</li>
     *   <li>Consider using external secret management systems for credential storage in production</li>
     * </ul>
     *
     * @author shinsuke
     */
    public class FtpAuthentication {
        private static final Logger logger = LogManager.getLogger(FtpAuthentication.class);
    
        /**
    Created: Sun Apr 12 03:50:13 GMT 2026
    - Last Modified: Sun Jan 04 09:30:17 GMT 2026
    - 4.7K bytes
    - Click Count (0)
  2. docs/tr/docs/deployment/server-workers.md

    Tek bir Uvicorn process çalıştıracak şekilde sıfırdan kendi image'ınızı oluşturmayı göstereceğim. Bu oldukça basit bir süreçtir ve Kubernetes gibi dağıtık bir container yönetim sistemi kullanırken büyük olasılıkla yapmak isteyeceğiniz şey de budur.
    
    ## Özet { #recap }
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Fri Mar 20 07:53:17 GMT 2026
    - 8.6K bytes
    - Click Count (0)
  3. src/main/java/org/codelibs/fess/exec/Crawler.java

     * It manages the crawling lifecycle, including initialization, execution coordination,
     * monitoring, and cleanup operations.
     *
     * <p>The crawler can operate in different modes based on command-line options:
     * <ul>
     * <li>Web crawling - crawls web sites and web content</li>
     * <li>File system crawling - crawls file systems and documents</li>
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Thu Mar 26 02:24:08 GMT 2026
    - 32.4K bytes
    - Click Count (0)
  4. docs/fr/docs/tutorial/security/get-current-user.md

    Vous n'avez en fait pas d'utilisateurs qui se connectent à votre application, mais des robots, bots ou d'autres systèmes, qui n'ont qu'un jeton d'accès ? Là encore, tout fonctionne de la même façon.
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Sat Feb 14 08:12:41 GMT 2026
    - 4.8K bytes
    - Click Count (0)
  5. src/main/java/org/codelibs/fess/storage/S3StorageClient.java

    import software.amazon.awssdk.services.s3.model.Tagging;
    
    /**
     * S3-compatible storage client implementation using AWS SDK v2.
     * Supports Amazon S3, MinIO, and other S3-compatible storage systems.
     */
    public class S3StorageClient implements StorageClient {
    
        private static final Logger logger = LogManager.getLogger(S3StorageClient.class);
    
        private final S3Client s3Client;
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Sat Dec 13 02:21:17 GMT 2025
    - 10.9K bytes
    - Click Count (0)
  6. docs/en/docs/history-design-future.md

    Here's a little bit of that history.
    
    ## Alternatives { #alternatives }
    
    I have been creating APIs with complex requirements for several years (Machine Learning, distributed systems, asynchronous jobs, NoSQL databases, etc), leading several teams of developers.
    
    As part of that, I needed to investigate, test and use many alternatives.
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 05 18:13:19 GMT 2026
    - 4K bytes
    - Click Count (0)
  7. LICENSE

          means any form of electronic, verbal, or written communication sent
          to the Licensor or its representatives, including but not limited to
          communication on electronic mailing lists, source code control systems,
          and issue tracking systems that are managed by, or on behalf of, the
          Licensor for the purpose of discussing and improving the Work, but
          excluding communication that is conspicuously marked or otherwise
    Created: Thu Apr 02 15:34:12 GMT 2026
    - Last Modified: Thu Jun 14 07:45:22 GMT 2018
    - 11.1K bytes
    - Click Count (0)
  8. LICENSE

          means any form of electronic, verbal, or written communication sent
          to the Licensor or its representatives, including but not limited to
          communication on electronic mailing lists, source code control systems,
          and issue tracking systems that are managed by, or on behalf of, the
          Licensor for the purpose of discussing and improving the Work, but
          excluding communication that is conspicuously marked or otherwise
    Created: Fri Apr 03 09:05:14 GMT 2026
    - Last Modified: Tue Nov 22 19:44:46 GMT 2016
    - 11.1K bytes
    - Click Count (0)
  9. LICENSES/LICENSE

          means any form of electronic, verbal, or written communication sent
          to the Licensor or its representatives, including but not limited to
          communication on electronic mailing lists, source code control systems,
          and issue tracking systems that are managed by, or on behalf of, the
          Licensor for the purpose of discussing and improving the Work, but
          excluding communication that is conspicuously marked or otherwise
    Created: Fri Apr 03 09:05:14 GMT 2026
    - Last Modified: Fri May 08 04:49:00 GMT 2020
    - 11.3K bytes
    - Click Count (0)
  10. LICENSES/vendor/github.com/NYTimes/gziphandler/LICENSE

          means any form of electronic, verbal, or written communication sent
          to the Licensor or its representatives, including but not limited to
          communication on electronic mailing lists, source code control systems,
          and issue tracking systems that are managed by, or on behalf of, the
          Licensor for the purpose of discussing and improving the Work, but
          excluding communication that is conspicuously marked or otherwise
    Created: Fri Apr 03 09:05:14 GMT 2026
    - Last Modified: Wed Feb 03 21:57:36 GMT 2021
    - 11.2K bytes
    - Click Count (0)
Back to Top