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internal/grid/types_test.go
t.Errorf("MSS: %v != %v", v, v2) } } func TestMarshalUnmarshalMSSNil(t *testing.T) { v := MSS(nil) bts, err := v.MarshalMsg(nil) if err != nil { t.Fatal(err) } v2 := MSS(make(map[string]string, 1)) left, err := v2.UnmarshalMsg(bts) if err != nil { t.Fatal(err) } if len(left) != 0 { t.Errorf("%d bytes left over after UnmarshalMsg(): %q", len(left), left) }
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Fri Aug 29 02:39:48 GMT 2025 - 3.6K bytes - Click Count (0) -
ci/official/requirements_updater/README.md
## Managing hermetic Python To make sure that TensorFlow's build is reproducible, behaves uniformly across supported platforms (Linux, Windows, MacOS) and is properly isolated from specifics of a local system, we rely on hermetic Python (see [rules_python](https://github.com/bazelbuild/rules_python)) for all build and test commands executed via Bazel. This means that your system Python installation will be ignored during the build and Python interpreter itself
Created: Tue Dec 30 12:39:10 GMT 2025 - Last Modified: Sat Jun 29 00:19:18 GMT 2024 - 3K bytes - Click Count (0) -
.gitignore
.idea/** /build/ [Bb]uild/ /build_output/ /tensorflow/core/util/version_info.cc /tensorflow/python/framework/fast_tensor_util.cpp /tensorflow/lite/gen/** /tensorflow/lite/tools/make/downloads/** /tensorflow/lite/tools/make/gen/** /api_init_files_list.txt /estimator_api_init_files_list.txt *.whl dist venv/ # Android .gradle .idea *.iml local.properties gradleBuild # iOS *.pbxproj
Created: Tue Dec 30 12:39:10 GMT 2025 - Last Modified: Sat Nov 30 21:41:32 GMT 2024 - 945 bytes - Click Count (0) -
internal/s3select/sql/utils.go
package sql import ( "fmt" "strings" ) // String functions // String - returns the JSONPath representation func (e *JSONPath) String() string { if len(e.pathString) == 0 { parts := make([]string, len(e.PathExpr)+1) parts[0] = e.BaseKey.String() for i, pe := range e.PathExpr { parts[i+1] = pe.String() } e.pathString = strings.Join(parts, "") } return e.pathString }
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Wed Nov 10 16:12:50 GMT 2021 - 3.6K bytes - Click Count (0) -
cmd/tier_gen.go
case "Tiers": var zb0002 uint32 zb0002, err = dc.ReadMapHeader() if err != nil { err = msgp.WrapError(err, "Tiers") return } if z.Tiers == nil { z.Tiers = make(map[string]madmin.TierConfig, zb0002) } else if len(z.Tiers) > 0 { clear(z.Tiers) } for zb0002 > 0 { zb0002-- var za0001 string za0001, err = dc.ReadString() if err != nil {
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 3.9K bytes - Click Count (0) -
docs/debugging/hash-set/main.go
// in the slices returned. func hashOrder(key string, cardinality int) []int { if cardinality <= 0 { // Returns an empty int slice for cardinality < 0. return nil } nums := make([]int, cardinality) keyCrc := crc32.Checksum([]byte(key), crc32.IEEETable) start := int(keyCrc % uint32(cardinality)) for i := 1; i <= cardinality; i++ { nums[i-1] = 1 + ((start + i) % cardinality) }
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Mon Sep 19 18:05:16 GMT 2022 - 3.7K bytes - Click Count (0) -
.teamcity/README.md
There are 3 subprojects in the TeamCity project hierarchy: `Check` for Gradle builds, `Promotion` for releasing Gradle versions, `Util` for miscellaneous utilities. ## Develop and verify After you make a change, you can run `mvn clean teamcity-configs:generate` to generate and verify the generated TeamCity configuration XMLs. You also need to run `mvn clean verify` with Java 8 before committing changes.
Created: Wed Dec 31 11:36:14 GMT 2025 - Last Modified: Wed Mar 06 23:02:25 GMT 2024 - 4K bytes - Click Count (0) -
.teamcity/src/main/kotlin/model/BucketExtensions.kt
} } /** * Determine the number of buckets for the first element in the list * when it needs to be split into several smaller pieces. * * The basic idea is: * 1. Make sure the rest elements has at least one bucket. * 2. Make sure the "roughSizeOfEachBucket" for the rest elements is smaller than the current "roughSizeOfEachBucket". */ private fun <T> determineBucketNumberForLargeElment( largestElementSize: Int,
Created: Wed Dec 31 11:36:14 GMT 2025 - Last Modified: Wed Feb 12 09:12:03 GMT 2025 - 5.7K bytes - Click Count (0) -
src/bytes/buffer.go
}() // TODO(http://golang.org/issue/51462): We should rely on the append-make // pattern so that the compiler can call runtime.growslice. For example: // return append(b, make([]byte, n)...) // This avoids unnecessary zero-ing of the first len(b) bytes of the // allocated slice, but this pattern causes b to escape onto the heap. // // Instead use the append-make pattern with a nil slice to ensure that
Created: Tue Dec 30 11:13:12 GMT 2025 - Last Modified: Fri Nov 14 19:01:17 GMT 2025 - 16.5K bytes - Click Count (0) -
misc/ios/README
all.bash on the iOS emulator: GOOS=ios GOARCH=amd64 CGO_ENABLED=1 CC_FOR_TARGET=$(pwd)/../misc/ios/clangwrap.sh ./all.bash If CC_FOR_TARGET is not set when the toolchain is built (make.bash or all.bash), CC can be set on the command line. For example, GOOS=ios GOARCH=amd64 CGO_ENABLED=1 CC=$(go env GOROOT)/misc/ios/clangwrap.sh go build
Created: Tue Dec 30 11:13:12 GMT 2025 - Last Modified: Tue Dec 29 21:49:26 GMT 2020 - 2.7K bytes - Click Count (0)