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docs/en/docs/async.md
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 05 18:13:19 GMT 2026 - 23.4K bytes - Click Count (0) -
cmd/bucket-lifecycle.go
return } globalTransitionState.queueTransitionTask(obj, event, src) } } } // expireTransitionedObject handles expiry of transitioned/restored objects // (versions) in one of the following situations: // // 1. when a restored (via PostRestoreObject API) object expires. // 2. when a transitioned object expires (based on an ILM rule).
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Fri Aug 29 02:39:48 GMT 2025 - 33.7K bytes - Click Count (0) -
src/archive/tar/reader.go
} if b := gnu.changeTime(); b[0] != 0 { hdr.ChangeTime = time.Unix(p2.parseNumeric(b), 0) } // Prior to Go1.8, the Writer had a bug where it would output // an invalid tar file in certain rare situations because the logic // incorrectly believed that the old GNU format had a prefix field. // This is wrong and leads to an output file that mangles the // atime and ctime fields, which are often left unused. //
Created: Tue Apr 07 11:13:11 GMT 2026 - Last Modified: Tue Oct 07 19:46:36 GMT 2025 - 26.9K bytes - Click Count (0) -
cmd/test-utils_test.go
// Special test type for test with directories type objTestTypeWithDirs func(obj ObjectLayer, instanceType string, dirs []string, t TestErrHandler) // Special object test type for disk not found situations. type objTestDiskNotFoundType func(obj ObjectLayer, instanceType string, dirs []string, t *testing.T) // ExecObjectLayerTest - executes object layer tests.
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Fri Aug 29 02:39:48 GMT 2025 - 77K bytes - Click Count (0) -
guava/src/com/google/common/collect/MinMaxPriorityQueue.java
* conventional bounded queues, which either block or reject new elements when full. * * <p>This implementation is based on the <a * href="http://portal.acm.org/citation.cfm?id=6621">min-max heap</a> developed by Atkinson, et al. * Unlike many other double-ended priority queues, it stores elements in a single array, as compact * as the traditional heap data structure used in {@link PriorityQueue}.
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Mon Mar 16 13:11:08 GMT 2026 - 34K bytes - Click Count (0) -
cmd/erasure-server-pool-decom.go
} if pool.Decommission.Complete || pool.Decommission.Canceled { // Do not resume decommission upon startup for // - decommission complete // - decommission canceled continue } // In all other situations we need to resume newPools = append(newPools, pool) } return newPools } func (p *poolMeta) DecommissionComplete(idx int) bool {Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 42.2K bytes - Click Count (1) -
cmd/notification.go
// FIXME: network calls made in this manner such as one goroutine per node, // can easily eat into the internode bandwidth. This function would be mostly // TX saturating, however there are situations where a RX might also saturate. // To avoid these problems we must split the work at scale. With 1000 node // setup becoming a reality we must try to shard the work properly such as
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 46K bytes - Click Count (0) -
guava/src/com/google/common/base/CharMatcher.java
* for matchers that only match a few characters, and so on. In the worst-case scenario, it * constructs an eight-kilobyte bit array and queries that. In many situations this produces a * matcher which is faster to query than the original. */ @GwtIncompatible // SmallCharMatcher CharMatcher precomputedInternal() { BitSet table = new BitSet(); setBits(table);
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Thu Jan 29 22:14:05 GMT 2026 - 54.4K bytes - Click Count (0) -
android/guava/src/com/google/common/base/CharMatcher.java
* for matchers that only match a few characters, and so on. In the worst-case scenario, it * constructs an eight-kilobyte bit array and queries that. In many situations this produces a * matcher which is faster to query than the original. */ @GwtIncompatible // SmallCharMatcher CharMatcher precomputedInternal() { BitSet table = new BitSet(); setBits(table);
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Thu Jan 29 22:14:05 GMT 2026 - 53.9K bytes - Click Count (0) -
cmd/admin-handlers.go
} // Verify if we can employ autotune without running out of capacity, // if we do run out of capacity, make sure to turn-off autotuning // in such situations. if autotune { newConcurrent := concurrent + (concurrent+1)/2 autoTunedCapacityNeeded := uint64(newConcurrent * size) if capacity < autoTunedCapacityNeeded {Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Sun Sep 28 20:59:21 GMT 2025 - 99.7K bytes - Click Count (0)