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android/guava/src/com/google/common/primitives/Chars.java
* moved to index "distance", and the element at index {@code i} ends up at index {@code (distance * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Chars.asList(array), * distance)}, but is considerably faster and avoids allocation and garbage collection. * * <p>The provided "distance" may be negative, which will rotate left. * * @since 32.0.0 */ public static void rotate(char[] array, int distance) {
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Aug 27 16:47:48 UTC 2024 - 23.9K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/Shorts.java
* moved to index "distance", and the element at index {@code i} ends up at index {@code (distance * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Shorts.asList(array), * distance)}, but is considerably faster and avoids allocation and garbage collection. * * <p>The provided "distance" may be negative, which will rotate left. * * @since 32.0.0 */ public static void rotate(short[] array, int distance) {
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Aug 27 16:47:48 UTC 2024 - 25.5K bytes - Viewed (0) -
guava/src/com/google/common/primitives/Shorts.java
* moved to index "distance", and the element at index {@code i} ends up at index {@code (distance * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Shorts.asList(array), * distance)}, but is considerably faster and avoids allocation and garbage collection. * * <p>The provided "distance" may be negative, which will rotate left. * * @since 32.0.0 */ public static void rotate(short[] array, int distance) {
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Aug 27 16:47:48 UTC 2024 - 25.5K bytes - Viewed (0) -
guava/src/com/google/common/io/CharSource.java
* * <p>If {@link ByteSource#asCharSource} is called on the returned source with the same charset, * the default implementation of this method will ensure that the original {@code CharSource} is * returned, rather than round-trip encoding. Subclasses that override this method should behave * the same way. * * @since 20.0 */ public ByteSource asByteSource(Charset charset) { return new AsByteSource(charset);
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Thu Oct 31 14:20:11 UTC 2024 - 25.5K bytes - Viewed (0) -
android/guava/src/com/google/common/graph/StandardNetwork.java
private final ElementOrder<E> edgeOrder; final MapIteratorCache<N, NetworkConnections<N, E>> nodeConnections; // We could make this a Map<E, EndpointPair<N>>. It would make incidentNodes(edge) slightly // faster, but also make Networks consume 5 to 20+% (increasing with average degree) more memory. final MapIteratorCache<E, N> edgeToReferenceNode; // referenceNode == source if directed
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Mon Jan 22 17:29:38 UTC 2024 - 6.9K bytes - Viewed (0) -
guava/src/com/google/common/graph/StandardNetwork.java
private final ElementOrder<E> edgeOrder; final MapIteratorCache<N, NetworkConnections<N, E>> nodeConnections; // We could make this a Map<E, EndpointPair<N>>. It would make incidentNodes(edge) slightly // faster, but also make Networks consume 5 to 20+% (increasing with average degree) more memory. final MapIteratorCache<E, N> edgeToReferenceNode; // referenceNode == source if directed
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Mon Jan 22 17:29:38 UTC 2024 - 6.9K bytes - Viewed (0) -
guava/src/com/google/common/collect/TreeBasedTable.java
* iterators that don't support {@code remove()}. Otherwise, all optional operations are supported. * Null row keys, columns keys, and values are not supported. * * <p>Lookups by row key are often faster than lookups by column key, because the data is stored in * a {@code Map<R, Map<C, V>>}. A method call like {@code column(columnKey).get(rowKey)} still runs
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Oct 30 16:15:19 UTC 2024 - 11.5K bytes - Viewed (0) -
README.md
[conscrypt]: https://github.com/google/conscrypt/ [get_example]: https://raw.github.com/square/okhttp/master/samples/guide/src/main/java/okhttp3/guide/GetExample.java [kotlin]: https://kotlinlang.org/ [okhttp3_pro]: https://raw.githubusercontent.com/square/okhttp/master/okhttp/src/main/resources/META-INF/proguard/okhttp3.pro [okhttp_312x]: https://github.com/square/okhttp/tree/okhttp_3.12.x
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Wed Dec 20 23:27:07 UTC 2023 - 6.2K bytes - Viewed (0) -
docs/features/connections.md
URLs that share the same address may also share the same underlying TCP socket connection. Sharing a connection has substantial performance benefits: lower latency, higher throughput (due to [TCP slow start](https://www.igvita.com/2011/10/20/faster-web-vs-tcp-slow-start/)) and conserved battery. OkHttp uses a [ConnectionPool](https://square.github.io/okhttp/4.x/okhttp/okhttp3/-connection-pool/) that automatically reuses HTTP/1.x connections and multiplexes HTTP/2 connections.
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Mon Feb 21 03:33:59 UTC 2022 - 5.4K bytes - Viewed (0) -
cmd/erasure-sets_test.go
} if _, err := newErasureSets(ctx, ep, storageDisks, format, parity, 0); err != nil { t.Fatalf("Unable to initialize erasure") } } // TestHashedLayer - tests the hashed layer which will be returned // consistently for a given object name. func TestHashedLayer(t *testing.T) { // Test distribution with 16 sets. var objs [16]*erasureObjects for i := range objs {
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Mon Feb 12 07:21:56 UTC 2024 - 6.9K bytes - Viewed (0)