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Results 121 - 130 of 639 for locking (0.05 seconds)

  1. doc/go_mem.html

    	g()
    }
    </pre>
    
    <p>
    it can happen that <code>g</code> prints <code>2</code> and then <code>0</code>.
    </p>
    
    <p>
    This fact invalidates a few common idioms.
    </p>
    
    <p>
    Double-checked locking is an attempt to avoid the overhead of synchronization.
    For example, the <code>twoprint</code> program might be
    incorrectly written as:
    </p>
    
    <pre>
    var a string
    var done bool
    
    func setup() {
    Created: Tue Apr 07 11:13:11 GMT 2026
    - Last Modified: Tue Aug 05 15:41:37 GMT 2025
    - 26.6K bytes
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  2. helm-releases/minio-5.3.0.tgz

    this key if you do not want versioning feature # # set objectlocking for # # bucket [true|false] NOTE: versioning is enabled by default if you use locking # objectlocking: false # - name: bucket2 # policy: none # purge: false # versioning: true # # set objectlocking for # # bucket [true|false] NOTE: versioning is enabled by default if you use locking # objectlocking: false ## Additional Annotations for the Kubernetes Job makeBucketJob makeBucketJob: securityContext: enabled: false runAsUser: 1000...
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Fri Oct 11 12:21:05 GMT 2024
    - 21.7K bytes
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  3. android/guava/src/com/google/common/cache/CacheBuilder.java

       * segments, each governed by its own write lock. The segment lock is taken once for each explicit
       * write, and twice for each cache loading computation (once prior to loading the new value, and
       * once after loading completes). Much internal cache management is performed at the segment
       * granularity. For example, access queues and write queues are kept per segment when they are
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Feb 23 13:13:59 GMT 2026
    - 52K bytes
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  4. cmd/data-scanner.go

    	}
    
    	switch event.Action {
    	case lifecycle.DeleteAllVersionsAction, lifecycle.DelMarkerDeleteAllVersionsAction:
    		// Skip if bucket has object locking enabled; To prevent the
    		// possibility of violating an object retention on one of the
    		// noncurrent versions of this object.
    		if lr.LockEnabled {
    			return lifecycle.Event{Action: lifecycle.NoneAction}
    		}
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Fri Aug 29 02:39:48 GMT 2025
    - 45.5K bytes
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  5. guava/src/com/google/common/cache/CacheBuilder.java

       * segments, each governed by its own write lock. The segment lock is taken once for each explicit
       * write, and twice for each cache loading computation (once prior to loading the new value, and
       * once after loading completes). Much internal cache management is performed at the segment
       * granularity. For example, access queues and write queues are kept per segment when they are
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Feb 23 13:13:59 GMT 2026
    - 51.7K bytes
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  6. cmd/testdata/xl-meta-merge.zip

    s ÑJ©ªPartASizes ÑJ©€SizeÑJ©¥MTimeÓ ¹ô O/>§MetaSys Œx-minio-internal-inline-dataÄ true§MetaUsr ¬content-type­text/markdown€etagÙ 4af243ccccbadaf12545¡vÎeçnÐÎÓ° , €nullÅ%u&vÎ e ( [ ðK Ô X· Øü *š ÂWåion. Certain features such as versioning, object locking, and bucket replication require distributed deploying MinIO with Erasure Coding. For extended development and production, deploy MinIO with Erasure Coding enabled - specifically, with a *minimum* of 4 drives per MinIO server. See [MinIO Erasure Code...
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Fri Mar 08 17:50:48 GMT 2024
    - 30.2K bytes
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  7. docs/ja/docs/virtual-environments.md

    `uv` では以下のような多くのことができます:
    
    * 異なるバージョンも含めた**Python のインストール**
    * プロジェクトごとの**仮想環境**の管理
    * **パッケージ**のインストール
    * プロジェクトのパッケージの**依存関係やバージョン**の管理
    * パッケージとそのバージョンの、依存関係を含めた**厳密な**組み合わせを保持し、これによって、本番環境で、開発環境と全く同じようにプロジェクトを実行できる(これは**locking**と呼ばれます)
    * その他のさまざまな機能
    
    ## まとめ { #conclusion }
    
    ここまで読みすべて理解したなら、世間の多くの開発者と比べて、仮想環境について**あなたはより多くのことを知っています**。🤓
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Fri Mar 20 14:07:17 GMT 2026
    - 28.5K bytes
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  8. chainable_api.go

    //	// tell the optimizer to use the `idx_user_name` index
    //	db.Clauses(hints.UseIndex("idx_user_name")).Find(&User{})
    //	// specify the lock strength to UPDATE
    //	db.Clauses(clause.Locking{Strength: "UPDATE"}).Find(&users)
    //
    // [docs]: https://gorm.io/docs/sql_builder.html#Clauses
    func (db *DB) Clauses(conds ...clause.Expression) (tx *DB) {
    	tx = db.getInstance()
    	var whereConds []interface{}
    
    Created: Sun Apr 05 09:35:12 GMT 2026
    - Last Modified: Fri Sep 19 01:49:06 GMT 2025
    - 14.8K bytes
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  9. docs/ru/docs/virtual-environments.md

    * Обеспечивать наличие **точного** набора пакетов и версий к установке, включая их зависимости, чтобы вы были уверены, что сможете запускать проект в продакшн точно так же, как и на компьютере при разработке — это называется **locking**
    * И многое другое
    
    ## Заключение { #conclusion }
    
    Если вы прочитали и поняли всё это, теперь **вы знаете гораздо больше** о виртуальных окружениях, чем многие разработчики. 🤓
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 19 17:56:20 GMT 2026
    - 33.5K bytes
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  10. docs/tr/docs/virtual-environments.md

    * Ve daha birçok şey
    
    ## Sonuç { #conclusion }
    
    Buradaki her şeyi okuduysanız ve anladıysanız, artık birçok geliştiriciden **çok daha fazla** virtual environment bilgisine sahipsiniz. 🤓
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Fri Mar 20 07:53:17 GMT 2026
    - 23.5K bytes
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