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okhttp/src/jvmTest/kotlin/okhttp3/internal/http2/HpackTest.kt
assertThat(hpackReader!!.headerCount).isEqualTo(0) assertThat(hpackReader!!.getAndResetHeaderList()).isEqualTo( headerEntries("custom-key", "custom-header"), ) } /** Oldest entries are evicted to support newer ones. */ @Test fun writerEviction() { val headerBlock = headerEntries( "custom-foo", "custom-header", "custom-bar", "custom-header",
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Wed Mar 19 19:25:20 UTC 2025 - 38.6K bytes - Viewed (0) -
src/main/java/jcifs/internal/smb2/nego/Smb2NegotiateResponse.java
} final int hdrStart = getHeaderStart(); if (securityBufferLength > 0) { // Validate that security buffer doesn't exceed available data if (hdrStart + securityBufferOffset < hdrStart || // Check for integer overflow hdrStart + securityBufferOffset + securityBufferLength < 0 || // Check for integer overflow
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Sun Aug 31 08:00:57 UTC 2025 - 24K bytes - Viewed (0) -
docs/fr/README.md
## Site Web [fess.codelibs.org](https://fess.codelibs.org/) ## Problèmes/Questions [discuss.codelibs.org](https://discuss.codelibs.org/c/FessEN/) ## Démarrage rapide Il existe 2 manières d'essayer Fess. La première est de le télécharger et l'installer vous-même. La seconde est d'utiliser [Docker](https://www.docker.com/products/docker-engine). ### Télécharger et Installer/Exécuter
Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Sat Oct 12 07:19:47 UTC 2024 - 7.9K bytes - Viewed (0) -
docs/pt-BR/README.md
## Site [fess.codelibs.org](https://fess.codelibs.org/) ## Problemas/Perguntas [discuss.codelibs.org](https://discuss.codelibs.org/c/FessEN/) ## Como Começar Existem duas maneiras de testar o Fess. A primeira é baixar e instalar você mesmo. A segunda é usar [Docker](https://www.docker.com/products/docker-engine). ### Baixar e Instalar/Executar
Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Sat Oct 12 07:19:47 UTC 2024 - 7.4K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/idn/Punycode.kt
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Fri Dec 27 13:39:56 UTC 2024 - 8.5K bytes - Viewed (0) -
guava/src/com/google/common/util/concurrent/AtomicDouble.java
* variables. An {@code AtomicDouble} is used in applications such as atomic accumulation, and * cannot be used as a replacement for a {@link Double}. However, this class does extend {@code * Number} to allow uniform access by tools and utilities that deal with numerically-based classes. * * <p><a id="bitEquals"></a>This class compares primitive {@code double} values in methods such as
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Mon Mar 17 20:26:29 UTC 2025 - 9.5K bytes - Viewed (0) -
src/main/java/jcifs/smb1/util/MD4.java
* @param len count of bytes in input block to consider */ @Override public void engineUpdate(final byte[] input, final int offset, final int len) { // make sure we don't exceed input's allocated size/length if (offset < 0 || len < 0 || (long) offset + len > input.length) { throw new ArrayIndexOutOfBoundsException(); }
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Sat Aug 16 01:32:48 UTC 2025 - 9.6K bytes - Viewed (0) -
guava-tests/benchmark/com/google/common/util/concurrent/MonitorBasedArrayBlockingQueue.java
* Iterator} is a "weakly consistent" iterator that will never throw {@link * ConcurrentModificationException}, and guarantees to traverse elements as they existed upon * construction of the iterator, and may (but is not guaranteed to) reflect any modifications * subsequent to construction. * * @return an iterator over the elements in this queue in proper sequence */
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Tue May 13 18:46:00 UTC 2025 - 22.4K bytes - Viewed (0) -
docs/bucket/versioning/README.md
enabled on a bucket, versioning is not enabled by default. Object locking enabled buckets have versioning enabled automatically. Enabling and suspending versioning is done at the bucket level. Only MinIO generates version IDs, and they can't be edited. Version IDs are simply of `DCE 1.1 v4 UUID 4` (random data based), UUIDs are 128 bit numbers which are intended to have a high likelihood of uniqueness over space and time and are computationally difficult to guess. They are globally unique identifiers...
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Aug 12 18:20:36 UTC 2025 - 12K bytes - Viewed (0) -
docs/features/connections.md
Once the response has been received, the connection will be returned to the pool so it can be reused for a future request. Connections are evicted from the pool after a period of inactivity. ### [Fast Fallback](https://square.github.io/okhttp/4.x/okhttp/okhttp3/-ok-http-client/-builder/fast-fallback/)
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Mon Feb 21 03:33:59 UTC 2022 - 5.4K bytes - Viewed (0)