Search Options

Display Count
Sort
Preferred Language
Advanced Search

Results 91 - 100 of 259 for shards (0.12 seconds)

  1. okhttp/src/commonJvmAndroid/kotlin/okhttp3/Dispatcher.kt

            }
    
            if (enqueuedCall != null) {
              readyAsyncCalls.add(enqueuedCall)
    
              // Mutate the AsyncCall so that it shares the AtomicInteger of an existing running call to
              // the same host.
              if (!enqueuedCall.call.forWebSocket) {
                val existingCall = findExistingCallWithHost(enqueuedCall.host)
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Tue Oct 07 14:16:22 GMT 2025
    - 9.9K bytes
    - Click Count (0)
  2. src/main/java/org/codelibs/fess/query/DefaultQueryBuilder.java

        public String getWriteableName() {
            return queryBuilder.getWriteableName();
        }
    
        /**
         * Creates a Lucene Query from this query builder.
         *
         * @param context the query shard context
         * @return the Lucene Query
         * @throws IOException if an I/O error occurs
         */
        @Override
        public Query toQuery(final QueryShardContext context) throws IOException {
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Thu Jul 17 08:28:31 GMT 2025
    - 6.6K bytes
    - Click Count (0)
  3. android/guava/src/com/google/common/util/concurrent/Monitor.java

       *
       * Imagine a monitor with multiple guards. A thread enters the monitor, satisfies all the guards,
       * and leaves, calling signalNextWaiter. With traditional locks and conditions, all the conditions
       * need to be signalled because it is not known which if any of them have waiters (and hasWaiters
       * can't be used reliably because of a check-then-act race). With our Monitor guards, we only
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Wed Jan 28 22:39:02 GMT 2026
    - 43.5K bytes
    - Click Count (0)
  4. android/guava/src/com/google/common/util/concurrent/ForwardingListenableFuture.java

     * invoke methods, they invoke methods on the {@code ForwardingListenableFuture}.
     *
     * <p>Most subclasses can just use {@link SimpleForwardingListenableFuture}.
     *
     * @author Shardul Deo
     * @since 4.0
     */
    @GwtCompatible
    public abstract class ForwardingListenableFuture<V extends @Nullable Object>
        extends ForwardingFuture<V> implements ListenableFuture<V> {
    
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Sat Mar 07 14:39:00 GMT 2026
    - 3K bytes
    - Click Count (0)
  5. tensorflow/c/checkpoint_reader.h

     public:
      CheckpointReader(const std::string& filename, TF_Status* status);
    
      bool HasTensor(const std::string& name) const;
      const std::string DebugString() const;
    
      // Returns a map from variable names to their shapes.  Slices of a partitioned
      // tensor are combined into a single entry.
      const TensorSliceReader::VarToShapeMap& GetVariableToShapeMap() const;
    
      // Returns a map from variable names to their data types.  Slices of a
    Created: Tue Apr 07 12:39:13 GMT 2026
    - Last Modified: Wed Jan 07 04:56:09 GMT 2026
    - 3.1K bytes
    - Click Count (0)
  6. src/test/java/jcifs/smb/SimpleMemoryManagementTest.java

            SmbSessionImpl session = new SmbSessionImpl(mockContext, "testhost", "testdomain", mockTransport);
    
            // Session starts with usage count > 0
            assertTrue(session.isInUse(), "Session should be in use initially");
    
            // Create and release trees
            SmbTreeImpl tree = session.getSmbTree("share1", null);
            assertNotNull(tree, "Tree should be created");
            tree.release();
    
    Created: Sun Apr 05 00:10:12 GMT 2026
    - Last Modified: Sun Aug 31 08:00:57 GMT 2025
    - 5.7K bytes
    - Click Count (0)
  7. LICENSE

          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
          "You" (or "Your") shall mean an individual or Legal Entity
          exercising permissions granted by this License.
    
    Created: Wed Apr 01 00:11:11 GMT 2026
    - Last Modified: Thu Feb 20 19:53:57 GMT 2020
    - 11.1K bytes
    - Click Count (0)
  8. LICENSE.txt

          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
          "You" (or "Your") shall mean an individual or Legal Entity
          exercising permissions granted by this License.
    
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Mon Jul 23 14:02:28 GMT 2012
    - 11.1K bytes
    - Click Count (0)
  9. update-credits.sh

          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
          "You" (or "Your") shall mean an individual or Legal Entity
          exercising permissions granted by this License.
    
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Fri Aug 11 05:08:38 GMT 2023
    - 11.4K bytes
    - Click Count (0)
  10. LICENSE

          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
          "You" (or "Your") shall mean an individual or Legal Entity
          exercising permissions granted by this License.
    
    Created: Sun Apr 12 03:50:13 GMT 2026
    - Last Modified: Mon Jan 11 04:26:17 GMT 2021
    - 11.1K bytes
    - Click Count (0)
Back to Top