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docs/sts/casdoor.md
Casdoor is a UI-first centralized authentication / Single-Sign-On (SSO) platform supporting OAuth 2.0, OIDC and SAML, integrated with Casbin RBAC and ABAC permission management. This document covers configuring Casdoor identity provider support with MinIO. ## Prerequisites Configure and install casdoor server by following [Casdoor Server Installation](https://casdoor.org/docs/basic/server-installation).
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Aug 12 18:20:36 UTC 2025 - 6.6K bytes - Viewed (0) -
docs/en/docs/tutorial/security/index.md
## OAuth2 { #oauth2 } OAuth2 is a specification that defines several ways to handle authentication and authorization. It is quite an extensive specification and covers several complex use cases. It includes ways to authenticate using a "third party". That's what all the systems with "login with Facebook, Google, X (Twitter), GitHub" use underneath. ### OAuth 1 { #oauth-1 }
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 10:49:48 UTC 2025 - 4.4K bytes - Viewed (0) -
src/test/java/jcifs/internal/smb1/com/SmbComLockingAndXTest.java
SmbComLockingAndX copy = new SmbComLockingAndX(cfg); copy.readParameterWordsWireFormat(buf, 0); assertTrue((boolean) getField(copy, "largeFile")); } /** * Test toString covers basic output. */ @Test void toStringInclusion() { Configuration cfg = mock(Configuration.class); SmbComLockingAndX cmd = new SmbComLockingAndX(cfg); setField(cmd, "fid", 42);
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Thu Aug 14 05:31:44 UTC 2025 - 7.1K bytes - Viewed (0) -
guava-tests/test/com/google/common/collect/FilteredCollectionsTestUtil.java
NavigableSet<Integer> unfiltered = createUnfiltered(filtered); for (int i = 0; i < 10; i++) { assertEquals(unfiltered.lower(i), filtered.lower(i)); assertEquals(unfiltered.floor(i), filtered.floor(i)); assertEquals(unfiltered.ceiling(i), filtered.ceiling(i)); assertEquals(unfiltered.higher(i), filtered.higher(i)); }
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Tue May 13 17:27:14 UTC 2025 - 13.1K bytes - Viewed (0) -
cmd/namespace-lock.go
// Decrement ref count since we failed to get the lock n.lockMapMutex.Lock() n.lockMap[resource].ref-- if n.lockMap[resource].ref < 0 { logger.CriticalIf(GlobalContext, errors.New("resource reference count was lower than 0")) } if n.lockMap[resource].ref == 0 { // Remove from the map if there are no more references. delete(n.lockMap, resource) } n.lockMapMutex.Unlock() } return }
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Sun Sep 29 22:40:36 UTC 2024 - 9.2K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/UnsignedLongs.java
} else if (x > 0) { return Long.toString(x, radix); } else { char[] buf = new char[64]; int i = buf.length; if ((radix & (radix - 1)) == 0) { // Radix is a power of two so we can avoid division. int shift = Integer.numberOfTrailingZeros(radix); int mask = radix - 1; do { buf[--i] = Character.forDigit(((int) x) & mask, radix);
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Mon Aug 11 19:31:30 UTC 2025 - 17.8K bytes - Viewed (0) -
docs/pt/docs/virtual-environments.md
* `.venv`: cria o ambiente virtual no novo diretório `.venv` /// //// //// tab | `uv` Se você tiver o <a href="https://github.com/astral-sh/uv" class="external-link" target="_blank">`uv`</a> instalado, poderá usá-lo para criar um ambiente virtual. <div class="termy"> ```console $ uv venv ``` </div> /// tip | Dica Por padrão, `uv` criará um ambiente virtual em um diretório chamado `.venv`.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sat Nov 09 16:39:20 UTC 2024 - 22.6K bytes - Viewed (0) -
docs/en/docs/management-tasks.md
In discussions and PRs, in many cases, people bring their frustration and show it without filter, in many cases exaggerating, complaining, being entitled, etc. That's really not nice, and when it happens, it lowers our priority to solve their problems. But still, try to breath, and be gentle with your answers.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sat Nov 09 16:39:20 UTC 2024 - 14.2K bytes - Viewed (0) -
docs/en/docs/history-design-future.md
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:15:41 UTC 2025 - 4.2K bytes - Viewed (0) -
LICENSES/third_party/forked/libcontainer/LICENSE
other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the
Registered: Fri Sep 05 09:05:11 UTC 2025 - Last Modified: Tue Oct 22 13:56:22 UTC 2024 - 10.5K bytes - Viewed (0)