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guava/src/com/google/common/io/Resources.java
* * <p>This method returns a mutable {@code List}. For an {@code ImmutableList}, use {@code * Resources.asCharSource(url, charset).readLines()}. * * @param url the URL to read from * @param charset the charset used to decode the input stream; see {@link StandardCharsets} for * helpful predefined constants * @return a mutable {@link List} containing all the lines
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Aug 02 13:50:22 UTC 2024 - 7.5K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/Count.java
* limitations under the License. */ package com.google.common.collect; import com.google.common.annotations.GwtCompatible; import java.io.Serializable; import javax.annotation.CheckForNull; /** * A mutable value of type {@code int}, for multisets to use in tracking counts of values. * * @author Louis Wasserman */ @GwtCompatible @ElementTypesAreNonnullByDefault final class Count implements Serializable {
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Thu Aug 05 00:40:25 UTC 2021 - 1.6K bytes - Viewed (0) -
fess-crawler/src/test/resources/extractor/eml/sample4.eml
******@****.*** Unser Zeichen: ID 42 25.05.2016 Workshop Nr. 1: Das Schmiedehandwerk war in den vergangenen Jahrhunderten eine der kräftezehrendsten Arbeiten, die es zu verrichten gab. Unter enormen Kraftaufwand musste ein heißes Eisen mit einem Hammer geformt werden. Beim Glashütter Dorfschmied können Sie ein Messer schmieden und so einen Einblick in diese schwere Arbeit erhalten. Das Messer wird anschließend geschliffen und kann mitgenommen werden.
Registered: Sun Nov 10 03:50:12 UTC 2024 - Last Modified: Sun Jan 07 09:15:11 UTC 2018 - 681K bytes - Viewed (0) -
tensorflow/c/eager/immediate_execution_tensor_handle.cc
std::string& summary) const { absl::Status status; AbstractTensorPtr resolved( // TODO(allenl): Resolve should be const, and the caches that get updated // marked mutable. const_cast<ImmediateExecutionTensorHandle*>(this)->Resolve(&status)); if (!status.ok()) { return status; } summary = resolved->SummarizeValue(); return absl::OkStatus(); }
Registered: Tue Nov 05 12:39:12 UTC 2024 - Last Modified: Sat Oct 12 05:24:07 UTC 2024 - 2.1K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/Interner.java
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Mon Mar 13 14:30:51 UTC 2023 - 2K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/graph/AbstractNetworkTest.java
*/ public abstract class AbstractNetworkTest { Network<Integer, String> network; /** * The same reference as {@link #network}, except as a mutable network. This field is null in case * {@link #createGraph()} didn't return a mutable network. */ MutableNetwork<Integer, String> networkAsMutableNetwork; static final Integer N1 = 1; static final Integer N2 = 2; static final Integer N3 = 3;
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Mon Jan 22 17:29:38 UTC 2024 - 32.7K bytes - Viewed (0) -
guava/src/com/google/common/collect/Lists.java
* @author Louis Wasserman * @since 2.0 */ @GwtCompatible(emulated = true) @ElementTypesAreNonnullByDefault public final class Lists { private Lists() {} // ArrayList /** * Creates a <i>mutable</i>, empty {@code ArrayList} instance (for Java 6 and earlier). * * <p><b>Note:</b> if mutability is not required, use {@link ImmutableList#of()} instead. *
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Oct 30 16:15:19 UTC 2024 - 43.1K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/Sets.java
public static <E extends Enum<E>> Collector<E, ?, ImmutableSet<E>> toImmutableEnumSet() { return CollectCollectors.toImmutableEnumSet(); } /** * Returns a new, <i>mutable</i> {@code EnumSet} instance containing the given elements in their * natural order. This method behaves identically to {@link EnumSet#copyOf(Collection)}, but also * accepts non-{@code Collection} iterables and empty iterables.
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Mon Oct 21 14:28:19 UTC 2024 - 78.8K bytes - Viewed (0) -
cmd/admin-heal-ops.go
} // newHealState - initialize global heal state management func newHealState(ctx context.Context, cleanup bool) *allHealState { hstate := &allHealState{ healSeqMap: make(map[string]*healSequence), healLocalDisks: make(map[Endpoint]bool), healStatus: make(map[string]healingTracker), } if cleanup { go hstate.periodicHealSeqsClean(ctx) } return hstate }
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Sat Oct 26 09:58:27 UTC 2024 - 25.6K bytes - Viewed (0) -
docs/de/docs/benchmarks.md
* Sie würden eine Anwendung nicht direkt in Uvicorn schreiben. Das würde bedeuten, dass Ihr Code zumindest mehr oder weniger den gesamten von Starlette (oder **FastAPI**) bereitgestellten Code enthalten müsste. Und wenn Sie das täten, hätte Ihre endgültige Anwendung den gleichen Overhead wie die Verwendung eines Frameworks nebst Minimierung Ihres Anwendungscodes und der Fehler.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Tue Jan 23 16:04:13 UTC 2024 - 3.9K bytes - Viewed (0)