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Results 81 - 90 of 140 for inprogress (0.15 sec)

  1. cmd/bucket-targets.go

    	defaultHealthCheckReloadDuration = 30 * time.Minute
    )
    
    type arnTarget struct {
    	Client      *TargetClient
    	lastRefresh time.Time
    }
    
    // arnErrs represents number of errors seen for a ARN and if update is in progress
    // to refresh remote targets from bucket metadata.
    type arnErrs struct {
    	count            int64
    	updateInProgress bool
    	bucket           string
    }
    
    // BucketTargetSys represents bucket targets subsystem
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Fri Jun 21 22:22:24 UTC 2024
    - 20.9K bytes
    - Viewed (0)
  2. cmd/object-api-datatypes.go

    	// Transitioned object information
    	TransitionedObject TransitionedObject
    
    	// RestoreExpires indicates date a restored object expires
    	RestoreExpires time.Time
    
    	// RestoreOngoing indicates if a restore is in progress
    	RestoreOngoing bool
    
    	// A standard MIME type describing the format of the object.
    	ContentType string
    
    	// Specifies what content encodings have been applied to the object and thus
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Mon Jun 10 15:31:51 UTC 2024
    - 20.9K bytes
    - Viewed (0)
  3. src/main/webapp/css/admin/bootstrap.min.css

    nsition:width .6s ease}@media (prefers-reduced-motion:reduce){.progress-bar{transition:none}}.progress-bar-striped{background-image:linear-gradient(45deg,rgba(255,255,255,.15) 25%,transparent 25%,transparent 50%,rgba(255,255,255,.15) 50%,rgba(255,255,255,.15) 75%,transparent 75%,transparent);background-size:1rem 1rem}.progress-bar-animated{-webkit-animation:1s linear infinite progress-bar-stripes;animation:1s linear infinite progress-bar-stripes}@media (prefers-reduced-motion:reduce){.progress-b...
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Sat Oct 26 01:49:09 UTC 2024
    - 158.5K bytes
    - Viewed (0)
  4. cmd/bucket-lifecycle.go

    // The restore operation could be in one of the following states,
    // - in progress (no content on MinIO's disks yet)
    // - completed
    // - completed but expired (again, no content on MinIO's disks)
    func (r restoreObjStatus) OnDisk() bool {
    	if expiry, ok := r.Expiry(); ok && time.Now().UTC().Before(expiry) {
    		// completed
    		return true
    	}
    	return false // in progress or completed but expired
    }
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Wed Oct 23 15:35:37 UTC 2024
    - 33.7K bytes
    - Viewed (0)
  5. src/main/webapp/css/bootstrap.min.css.map

    progress-bar {\n  display: flex;\n  flex-direction: column;\n  justify-content: center;\n  overflow: hidden;\n  color: $progress-bar-color;\n  text-align: center;\n  white-space: nowrap;\n  background-color: $progress-bar-bg;\n  @include transition($progress-bar-transition);\n}\n\n.progress-bar-striped {\n  @include gradient-striped();\n  background-size: $progress-height $progress-height;\n}\n\n@if $enable-transitions {\n  .progress-bar-animated {\n    animation: progress-bar-stripes $progress-...
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Thu Feb 13 04:21:06 UTC 2020
    - 626.8K bytes
    - Viewed (0)
  6. src/main/webapp/css/admin/bootstrap.min.css.map

    );\n}\n\n.progress-bar {\n  display: flex;\n  flex-direction: column;\n  justify-content: center;\n  overflow: hidden;\n  color: $progress-bar-color;\n  text-align: center;\n  white-space: nowrap;\n  background-color: $progress-bar-bg;\n  @include transition($progress-bar-transition);\n}\n\n.progress-bar-striped {\n  @include gradient-striped();\n  background-size: $progress-height $progress-height;\n}\n\n@if $enable-transitions {\n  .progress-bar-animated {\n    animation: $progress-bar-animation-timing...
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Sat Oct 26 01:49:09 UTC 2024
    - 639.3K bytes
    - Viewed (0)
  7. src/main/webapp/css/bootstrap.min.css

    t-dark hr{border-top-color:#b9bbbe}.alert-dark .alert-link{color:#040505}@-webkit-keyframes progress-bar-stripes{from{background-position:1rem 0}to{background-position:0 0}}@keyframes progress-bar-stripes{from{background-position:1rem 0}to{background-position:0 0}}.progress{display:-ms-flexbox;display:flex;height:1rem;overflow:hidden;font-size:.75rem;background-color:#e9ecef;border-radius:.25rem}.progress-bar{display:-ms-flexbox;display:flex;-ms-flex-direction:column;flex-direction:column;-ms-fl...
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Wed Dec 25 08:05:52 UTC 2019
    - 155.8K bytes
    - Viewed (0)
  8. common-protos/k8s.io/api/apps/v1beta2/generated.proto

      // +optional
      optional bool paused = 7;
    
      // The maximum time in seconds for a deployment to make progress before it
      // is considered to be failed. The deployment controller will continue to
      // process failed deployments and a condition with a ProgressDeadlineExceeded
      // reason will be surfaced in the deployment status. Note that progress will
      // not be estimated during the time a deployment is paused. Defaults to 600s.
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Mon Mar 11 18:43:24 UTC 2024
    - 36.4K bytes
    - Viewed (0)
  9. cmd/bucket-replication-handlers.go

    // enabled for the qualifying rule. This API is a MinIO only extension provided for situations where
    // remote target is entirely lost,and previously replicated objects need to be re-synced. If resync is
    // already in progress it returns an error
    func (api objectAPIHandlers) ResetBucketReplicationStartHandler(w http.ResponseWriter, r *http.Request) {
    	ctx := newContext(r, w, "ResetBucketReplicationStart")
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Thu Aug 15 12:04:40 UTC 2024
    - 23.3K bytes
    - Viewed (0)
  10. guava/src/com/google/common/util/concurrent/CycleDetectingLockFactory.java

     * then Lock B, while another thread acquires Lock B, and then Lock A:
     *
     * <pre>
     * Thread1: acquire(LockA) --X acquire(LockB)
     * Thread2: acquire(LockB) --X acquire(LockA)
     * </pre>
     *
     * <p>Neither thread will progress because each is waiting for the other. In more complex
     * applications, cycles can arise from interactions among more than 2 locks:
     *
     * <pre>
     * Thread1: acquire(LockA) --X acquire(LockB)
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Dec 15 19:31:54 UTC 2023
    - 35.9K bytes
    - Viewed (0)
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