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Results 81 - 90 of 132 for cosa (0.02 sec)
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android/guava-tests/test/com/google/common/util/concurrent/RateLimiterTest.java
/** * This neat test shows that no matter what weights we use in our requests, if we push X amount of * permits in a cool state, where X = rate * timeToCoolDown, and we have specified a * timeToWarmUp() period, it will cost as the prescribed amount of time. E.g., calling * [acquire(5), acquire(1)] takes exactly the same time as [acquire(2), acquire(3), acquire(1)]. */ public void testTimeToWarmUpIsHonouredEvenWithWeights() {
Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Tue Oct 28 18:19:59 UTC 2025 - 21.9K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/ImmutableLongArray.java
* add overloads that accept start and end indexes. * <li>Can be streamed without "breaking the chain": {@code foo.getBarLongs().stream()...}. * <li>Access to all collection-based utilities via {@link #asList} (though at the cost of * allocating garbage). * </ul> * * <p>Disadvantages compared to {@code long[]}: * * <ul> * <li>Memory footprint has a fixed overhead (about 24 bytes per instance).
Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Fri Dec 12 14:49:24 UTC 2025 - 22K bytes - Viewed (0) -
guava-tests/test/com/google/common/util/concurrent/RateLimiterTest.java
/** * This neat test shows that no matter what weights we use in our requests, if we push X amount of * permits in a cool state, where X = rate * timeToCoolDown, and we have specified a * timeToWarmUp() period, it will cost as the prescribed amount of time. E.g., calling * [acquire(5), acquire(1)] takes exactly the same time as [acquire(2), acquire(3), acquire(1)]. */ public void testTimeToWarmUpIsHonouredEvenWithWeights() {
Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Tue Oct 28 18:19:59 UTC 2025 - 21.9K bytes - Viewed (0) -
guava/src/com/google/common/primitives/ImmutableIntArray.java
* add overloads that accept start and end indexes. * <li>Can be streamed without "breaking the chain": {@code foo.getBarInts().stream()...}. * <li>Access to all collection-based utilities via {@link #asList} (though at the cost of * allocating garbage). * </ul> * * <p>Disadvantages compared to {@code int[]}: * * <ul> * <li>Memory footprint has a fixed overhead (about 24 bytes per instance).
Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Fri Dec 12 14:49:24 UTC 2025 - 21.5K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/Sets.java
* E} is an {@link Enum} type, use {@link EnumSet#noneOf} instead. Otherwise, strongly consider * using a {@code LinkedHashSet} instead, at the cost of increased memory footprint, to get * deterministic iteration behavior. * * <p><b>Note:</b> this method is now unnecessary and should be treated as deprecated. Instead,Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Mon Sep 22 18:35:44 UTC 2025 - 81.6K bytes - Viewed (0) -
cmd/object-api-utils_test.go
testCases := []struct { objectName string shouldPass bool }{ // cases which should pass the test. // passing in valid object name. {"object", true}, {"The Shining Script <v1>.pdf", true}, {"Cost Benefit Analysis (2009-2010).pptx", true}, {"117Gn8rfHL2ACARPAhaFd0AGzic9pUbIA/5OCn5A", true}, {"SHØRT", true}, {"f*le", true}, {"contains-^-caret", true}, {"contains-|-pipe", true},Registered: Sun Dec 28 19:28:13 UTC 2025 - Last Modified: Fri Aug 29 02:39:48 UTC 2025 - 24.1K bytes - Viewed (0) -
src/main/java/jcifs/Configuration.java
* references (currently executing code, file descriptors). * * Depending on the usage scenario, this may have some benefit as there won't be any delays for restablishing these * resources, however comes at the cost of having to properly release all SmbFile instances you no longer need. * * @return whether to use strict resource lifecycle */ boolean isStrictResourceLifecycle(); /**
Registered: Sat Dec 20 13:44:44 UTC 2025 - Last Modified: Sun Aug 31 08:00:57 UTC 2025 - 25.4K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/http2/Http2Connection.kt
* connection is fine the ping will receive a pong; otherwise it won't. * * The deadline to respond to this ping attempts to limit the cost of being wrong. If it is too * long, streams created while we await the pong will reuse broken connections and inevitably * fail. If it is too short, slow connections will be marked as failed and extra TCP and TLS
Registered: Fri Dec 26 11:42:13 UTC 2025 - Last Modified: Thu Jul 31 04:18:40 UTC 2025 - 31.8K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/Chars.java
* input byte array {@code {0x54, 0x32}} would yield the {@code char} value {@code '\\u5432'}. * * <p>Arguably, it's preferable to use {@link java.nio.ByteBuffer}; that library exposes much more * flexibility at little cost in readability. * * @throws IllegalArgumentException if {@code bytes} has fewer than 2 elements */ @GwtIncompatible // doesn't work public static char fromByteArray(byte[] bytes) {Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 24.2K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/Shorts.java
* input byte array {@code {0x54, 0x32}} would yield the {@code short} value {@code 0x5432}. * * <p>Arguably, it's preferable to use {@link java.nio.ByteBuffer}; that library exposes much more * flexibility at little cost in readability. * * @throws IllegalArgumentException if {@code bytes} has fewer than 2 elements */ @GwtIncompatible // doesn't work public static short fromByteArray(byte[] bytes) {Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Wed Oct 22 18:14:49 UTC 2025 - 25.7K bytes - Viewed (0)