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docs/pt/docs/python-types.md
{* ../../docs_src/python_types/tutorial002_py39.py hl[1] *} Isso não é o mesmo que declarar valores padrão como seria com: ```Python first_name="john", last_name="doe" ``` É uma coisa diferente. Estamos usando dois pontos (`:`), não é igual a (`=`). E adicionar type hints normalmente não muda o que acontece do que aconteceria sem eles.Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Wed Dec 17 20:41:43 GMT 2025 - 16.7K bytes - Click Count (0) -
docs/es/docs/tutorial/sql-databases.md
Además, creamos un `secret_name` para el héroe, pero hasta ahora, lo estamos devolviendo en todas partes, eso no es muy **secreto**... 😅 Arreglaremos estas cosas añadiendo unos **modelos extra**. Aquí es donde SQLModel brillará. ✨ ### Crear Múltiples Modelos { #create-multiple-models } En **SQLModel**, cualquier clase de modelo que tenga `table=True` es un **modelo de tabla**.Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Tue Dec 16 16:33:45 GMT 2025 - 17K bytes - Click Count (0) -
src/main/java/jcifs/Configuration.java
* references (currently executing code, file descriptors). * * Depending on the usage scenario, this may have some benefit as there won't be any delays for restablishing these * resources, however comes at the cost of having to properly release all SmbFile instances you no longer need. * * @return whether to use strict resource lifecycle */ boolean isStrictResourceLifecycle(); /**
Created: Sat Dec 20 13:44:44 GMT 2025 - Last Modified: Sun Aug 31 08:00:57 GMT 2025 - 25.4K bytes - Click Count (0) -
android/guava-tests/test/com/google/common/util/concurrent/RateLimiterTest.java
/** * This neat test shows that no matter what weights we use in our requests, if we push X amount of * permits in a cool state, where X = rate * timeToCoolDown, and we have specified a * timeToWarmUp() period, it will cost as the prescribed amount of time. E.g., calling * [acquire(5), acquire(1)] takes exactly the same time as [acquire(2), acquire(3), acquire(1)]. */ public void testTimeToWarmUpIsHonouredEvenWithWeights() {
Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Tue Oct 28 18:19:59 GMT 2025 - 21.9K bytes - Click Count (0) -
android/guava/src/com/google/common/primitives/ImmutableLongArray.java
* add overloads that accept start and end indexes. * <li>Can be streamed without "breaking the chain": {@code foo.getBarLongs().stream()...}. * <li>Access to all collection-based utilities via {@link #asList} (though at the cost of * allocating garbage). * </ul> * * <p>Disadvantages compared to {@code long[]}: * * <ul> * <li>Memory footprint has a fixed overhead (about 24 bytes per instance).
Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Fri Dec 12 14:49:24 GMT 2025 - 22K bytes - Click Count (0) -
guava-tests/test/com/google/common/util/concurrent/RateLimiterTest.java
/** * This neat test shows that no matter what weights we use in our requests, if we push X amount of * permits in a cool state, where X = rate * timeToCoolDown, and we have specified a * timeToWarmUp() period, it will cost as the prescribed amount of time. E.g., calling * [acquire(5), acquire(1)] takes exactly the same time as [acquire(2), acquire(3), acquire(1)]. */ public void testTimeToWarmUpIsHonouredEvenWithWeights() {
Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Tue Oct 28 18:19:59 GMT 2025 - 21.9K bytes - Click Count (0) -
guava/src/com/google/common/primitives/ImmutableIntArray.java
* add overloads that accept start and end indexes. * <li>Can be streamed without "breaking the chain": {@code foo.getBarInts().stream()...}. * <li>Access to all collection-based utilities via {@link #asList} (though at the cost of * allocating garbage). * </ul> * * <p>Disadvantages compared to {@code int[]}: * * <ul> * <li>Memory footprint has a fixed overhead (about 24 bytes per instance).
Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Fri Dec 12 14:49:24 GMT 2025 - 21.5K bytes - Click Count (0) -
android/guava/src/com/google/common/collect/Sets.java
* E} is an {@link Enum} type, use {@link EnumSet#noneOf} instead. Otherwise, strongly consider * using a {@code LinkedHashSet} instead, at the cost of increased memory footprint, to get * deterministic iteration behavior. * * <p><b>Note:</b> this method is now unnecessary and should be treated as deprecated. Instead,Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Mon Sep 22 18:35:44 GMT 2025 - 81.6K bytes - Click Count (0) -
cmd/object-api-utils_test.go
testCases := []struct { objectName string shouldPass bool }{ // cases which should pass the test. // passing in valid object name. {"object", true}, {"The Shining Script <v1>.pdf", true}, {"Cost Benefit Analysis (2009-2010).pptx", true}, {"117Gn8rfHL2ACARPAhaFd0AGzic9pUbIA/5OCn5A", true}, {"SHØRT", true}, {"f*le", true}, {"contains-^-caret", true}, {"contains-|-pipe", true},Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Fri Aug 29 02:39:48 GMT 2025 - 24.1K bytes - Click Count (0) -
android/guava/src/com/google/common/primitives/Chars.java
* input byte array {@code {0x54, 0x32}} would yield the {@code char} value {@code '\\u5432'}. * * <p>Arguably, it's preferable to use {@link java.nio.ByteBuffer}; that library exposes much more * flexibility at little cost in readability. * * @throws IllegalArgumentException if {@code bytes} has fewer than 2 elements */ @GwtIncompatible // doesn't work public static char fromByteArray(byte[] bytes) {Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Thu Aug 07 16:05:33 GMT 2025 - 24.2K bytes - Click Count (0)