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okhttp/src/main/kotlin/okhttp3/internal/ws/WebSocketReader.kt
import okhttp3.internal.ws.WebSocketProtocol.OPCODE_CONTINUATION import okhttp3.internal.ws.WebSocketProtocol.OPCODE_CONTROL_CLOSE import okhttp3.internal.ws.WebSocketProtocol.OPCODE_CONTROL_PING import okhttp3.internal.ws.WebSocketProtocol.OPCODE_CONTROL_PONG import okhttp3.internal.ws.WebSocketProtocol.OPCODE_FLAG_CONTROL import okhttp3.internal.ws.WebSocketProtocol.OPCODE_TEXT import okhttp3.internal.ws.WebSocketProtocol.PAYLOAD_BYTE_MAX
Plain Text - Registered: Fri May 03 11:42:14 GMT 2024 - Last Modified: Mon Jan 08 01:13:22 GMT 2024 - 9.8K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/internal/ws/RealWebSocket.kt
awaitingPong = true } if (failedPing != -1) { failWebSocket( e = SocketTimeoutException( "sent ping but didn't receive pong within " + "${pingIntervalMillis}ms (after ${failedPing - 1} successful ping/pongs)", ), isWriter = true, ) return } try { writer.writePing(ByteString.EMPTY)
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okhttp/src/test/java/okhttp3/internal/connection/ConnectionPoolTest.kt
val settings1 = Settings() settings1[Settings.MAX_CONCURRENT_STREAMS] = maxConcurrentStreams peer.sendFrame().settings(settings1) peer.acceptFrame() // ACK peer.sendFrame().ping(false, 2, 0) peer.acceptFrame() // PING peer.play() // Play it back. val connection = Http2Connection.Builder(true, TaskRunner.INSTANCE) .socket(peer.openSocket())
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docs/changelogs/changelog_4x.md
the request already contains an `Accept` header. * Fix: Don't crash with a `NullPointerException` if a server sends a close while we're sending a ping. OkHttp had a race condition bug. ## Version 4.6.0 _2020-04-28_ * Fix: Follow HTTP 307 and 308 redirects on methods other than GET and POST. We're reluctant to
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docs/changelogs/changelog_3x.md
Previously if you configured a ping interval that would cause OkHttp to send pings, but it did not track whether the reply pongs were received. With this update OkHttp requires that every ping receive a response: if it does not the connection will be closed and the listener's `onFailure()` method will be called. Web sockets have always been had pings, but pings on HTTP/2 connections is
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okhttp/src/test/java/okhttp3/internal/ws/WebSocketHttpTest.kt
newWebSocket() clientListener.assertOpen() clientListener.assertFailure( SocketTimeoutException::class.java, "sent ping but didn't receive pong within 500ms (after 0 successful ping/pongs)", ) latch.countDown() val elapsedUntilFailure = System.nanoTime() - openAtNanos assertThat(TimeUnit.NANOSECONDS.toMillis(elapsedUntilFailure).toDouble()) .isCloseTo(1000.0, 250.0) }
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docs/contribute/concurrency.md
#### Do-stuff-later pool Sometimes there's an action required like calling the application layer or responding to a ping, and the thread discovering the action is not the thread that should do the work. We enqueue a runnable on this executor and it gets handled by one of the executor's threads. ### Locks
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okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt
} /** * Sets the interval between HTTP/2 and web socket pings initiated by this client. Use this to * automatically send ping frames until either the connection fails or it is closed. This keeps * the connection alive and may detect connectivity failures. * * If the server does not respond to each ping with a pong within `interval`, this client will
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okhttp/src/test/java/okhttp3/internal/http2/Http2ConnectionTest.kt
peer.acceptFrame() // PING peer.sendFrame().ping(true, 99, 0) // This pong is silently ignored. peer.sendFrame().ping(false, 4, 0) peer.acceptFrame() // PING peer.play() // Play it back. connect(peer) // Verify the peer received what was expected. val ping2 = peer.takeFrame() assertThat(ping2.payload1).isEqualTo(2) val ping4 = peer.takeFrame()
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okhttp/src/main/kotlin/okhttp3/internal/ws/WebSocketProtocol.kt
internal const val OPCODE_TEXT = 0x1 internal const val OPCODE_BINARY = 0x2 internal const val OPCODE_CONTROL_CLOSE = 0x8 internal const val OPCODE_CONTROL_PING = 0x9 internal const val OPCODE_CONTROL_PONG = 0xa /** * Maximum length of frame payload. Larger payloads, if supported by the frame type, can use the * special values [PAYLOAD_SHORT] or [PAYLOAD_LONG]. */
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