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Results 11 - 20 of 45 for ping (0.13 sec)

  1. okhttp/src/main/kotlin/okhttp3/internal/ws/WebSocketReader.kt

    import okhttp3.internal.ws.WebSocketProtocol.OPCODE_CONTINUATION
    import okhttp3.internal.ws.WebSocketProtocol.OPCODE_CONTROL_CLOSE
    import okhttp3.internal.ws.WebSocketProtocol.OPCODE_CONTROL_PING
    import okhttp3.internal.ws.WebSocketProtocol.OPCODE_CONTROL_PONG
    import okhttp3.internal.ws.WebSocketProtocol.OPCODE_FLAG_CONTROL
    import okhttp3.internal.ws.WebSocketProtocol.OPCODE_TEXT
    import okhttp3.internal.ws.WebSocketProtocol.PAYLOAD_BYTE_MAX
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Mon Jan 08 01:13:22 GMT 2024
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  2. okhttp/src/main/kotlin/okhttp3/internal/ws/RealWebSocket.kt

          awaitingPong = true
        }
    
        if (failedPing != -1) {
          failWebSocket(
            e =
              SocketTimeoutException(
                "sent ping but didn't receive pong within " +
                  "${pingIntervalMillis}ms (after ${failedPing - 1} successful ping/pongs)",
              ),
            isWriter = true,
          )
          return
        }
    
        try {
          writer.writePing(ByteString.EMPTY)
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Mon Apr 01 14:21:25 GMT 2024
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  3. okhttp/src/test/java/okhttp3/internal/connection/ConnectionPoolTest.kt

        val settings1 = Settings()
        settings1[Settings.MAX_CONCURRENT_STREAMS] = maxConcurrentStreams
        peer.sendFrame().settings(settings1)
        peer.acceptFrame() // ACK
        peer.sendFrame().ping(false, 2, 0)
        peer.acceptFrame() // PING
        peer.play()
    
        // Play it back.
        val connection =
          Http2Connection.Builder(true, TaskRunner.INSTANCE)
            .socket(peer.openSocket())
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Wed Apr 24 04:40:49 GMT 2024
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  4. docs/changelogs/changelog_4x.md

        the request already contains an `Accept` header.
    
     *  Fix: Don't crash with a `NullPointerException` if a server sends a close while we're sending a
        ping. OkHttp had a race condition bug.
    
    
    ## Version 4.6.0
    
    _2020-04-28_
    
     *  Fix: Follow HTTP 307 and 308 redirects on methods other than GET and POST. We're reluctant to
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Wed Apr 17 13:25:31 GMT 2024
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  5. docs/changelogs/changelog_3x.md

        Previously if you configured a ping interval that would cause OkHttp to send
        pings, but it did not track whether the reply pongs were received. With this
        update OkHttp requires that every ping receive a response: if it does not
        the connection will be closed and the listener's `onFailure()` method will
        be called.
    
        Web sockets have always been had pings, but pings on HTTP/2 connections is
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sun Feb 06 14:55:54 GMT 2022
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  6. okhttp/src/test/java/okhttp3/internal/ws/WebSocketHttpTest.kt

        newWebSocket()
        clientListener.assertOpen()
        clientListener.assertFailure(
          SocketTimeoutException::class.java,
          "sent ping but didn't receive pong within 500ms (after 0 successful ping/pongs)",
        )
        latch.countDown()
        val elapsedUntilFailure = System.nanoTime() - openAtNanos
        assertThat(TimeUnit.NANOSECONDS.toMillis(elapsedUntilFailure).toDouble())
          .isCloseTo(1000.0, 250.0)
      }
    
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sun Mar 31 17:16:15 GMT 2024
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  7. docs/contribute/concurrency.md

    #### Do-stuff-later pool
    
    Sometimes there's an action required like calling the application layer or responding to a ping, and the thread discovering the action is not the thread that should do the work. We enqueue a runnable on this executor and it gets handled by one of the executor's threads.
    
    ### Locks
    
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    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sun Feb 06 16:35:36 GMT 2022
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  8. okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt

          }
    
        /**
         * Sets the interval between HTTP/2 and web socket pings initiated by this client. Use this to
         * automatically send ping frames until either the connection fails or it is closed. This keeps
         * the connection alive and may detect connectivity failures.
         *
         * If the server does not respond to each ping with a pong within `interval`, this client will
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sat Apr 06 04:21:33 GMT 2024
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  9. okhttp/src/test/java/okhttp3/internal/http2/Http2ConnectionTest.kt

        peer.acceptFrame() // PING
        peer.sendFrame().ping(true, 99, 0) // This pong is silently ignored.
        peer.sendFrame().ping(false, 4, 0)
        peer.acceptFrame() // PING
        peer.play()
    
        // Play it back.
        connect(peer)
    
        // Verify the peer received what was expected.
        val ping2 = peer.takeFrame()
        assertThat(ping2.payload1).isEqualTo(2)
        val ping4 = peer.takeFrame()
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    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sat Apr 20 17:03:43 GMT 2024
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  10. okhttp/src/main/kotlin/okhttp3/internal/ws/WebSocketProtocol.kt

      internal const val OPCODE_TEXT = 0x1
      internal const val OPCODE_BINARY = 0x2
    
      internal const val OPCODE_CONTROL_CLOSE = 0x8
      internal const val OPCODE_CONTROL_PING = 0x9
      internal const val OPCODE_CONTROL_PONG = 0xa
    
      /**
       * Maximum length of frame payload. Larger payloads, if supported by the frame type, can use the
       * special values [PAYLOAD_SHORT] or [PAYLOAD_LONG].
       */
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    - Last Modified: Mon Jan 08 01:13:22 GMT 2024
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