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mockwebserver/src/main/kotlin/mockwebserver3/SocketPolicy.kt
* simulate late connection pool failures. */ object DisconnectAfterRequest : SocketPolicy /** * Half close connection (InputStream for client) after reading the request but before * writing the response. Use this to simulate late connection pool failures. */ object HalfCloseAfterRequest : SocketPolicy
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okhttp/src/main/kotlin/okhttp3/internal/connection/FastFallbackExchangeFinder.kt
// We have a connected TCP connection. Cancel and defer the racing connects that all lost. cancelInFlightConnects() // Finish connecting. We won't have to if the winner is from the connection pool. if (!connectResult.plan.isReady) { connectResult = connectResult.plan.connectTlsEtc() } if (connectResult.isSuccess) { return connectResult.plan.handleSuccess()
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okhttp/src/main/kotlin/okhttp3/internal/connection/ConnectPlan.kt
user.connectionConnectEnd(connection, route) // If we raced another call connecting to this host, coalesce the connections. This makes for // 3 different lookups in the connection pool! val pooled3 = routePlanner.planReusePooledConnection(this, routes) if (pooled3 != null) return pooled3.connection connection.withLock { connectionPool.put(connection)
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okhttp/src/test/java/okhttp3/internal/connection/ConnectionPoolTest.kt
// Running at time 75, the pool returns that nothing can be evicted until time 150. assertThat(pool.closeConnections(75L)).isEqualTo(75L) assertThat(pool.connectionCount()).isEqualTo(2) // Running at time 149, the pool returns that nothing can be evicted until time 150. assertThat(pool.closeConnections(149L)).isEqualTo(1L) assertThat(pool.connectionCount()).isEqualTo(2)
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okhttp/src/test/java/okhttp3/internal/io/FaultyFileSystem.kt
target: Path, ) { if (renameFaults.contains(source) || renameFaults.contains(target)) throw IOException("boom!") super.atomicMove(source, target) } @Throws(IOException::class) override fun delete( path: Path, mustExist: Boolean, ) { if (deleteFaults.contains(path)) throw IOException("boom!") super.delete(path, mustExist) } @Throws(IOException::class) override fun deleteRecursively(
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docs/features/connections.md
1. It uses the URL and configured OkHttpClient to create an **address**. This address specifies how we'll connect to the webserver. 2. It attempts to retrieve a connection with that address from the **connection pool**. 3. If it doesn't find a connection in the pool, it selects a **route** to attempt. This usually means making a DNS request to get the server's IP addresses. It then selects a TLS version and proxy server if necessary.
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okhttp/src/main/kotlin/okhttp3/internal/platform/Jdk8WithJettyBootPlatform.kt
import java.lang.reflect.InvocationTargetException import java.lang.reflect.Method import java.lang.reflect.Proxy import javax.net.ssl.SSLSocket import okhttp3.Protocol /** OpenJDK 8 with `org.mortbay.jetty.alpn:alpn-boot` in the boot class path. */ class Jdk8WithJettyBootPlatform( private val putMethod: Method, private val getMethod: Method, private val removeMethod: Method, private val clientProviderClass: Class<*>,
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okhttp/src/test/java/okhttp3/InterceptorTest.kt
* exception goes to the uncaught exception handler. */ private fun interceptorThrowsRuntimeExceptionAsynchronous(network: Boolean) { val boom = RuntimeException("boom!") addInterceptor(network) { chain: Interceptor.Chain? -> throw boom } val executor = ExceptionCatchingExecutor() client = client.newBuilder() .dispatcher(Dispatcher(executor)) .build() val request =
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okhttp/src/test/java/okhttp3/internal/concurrent/TaskRunnerRealBackendTest.kt
} @Test fun taskFailsWithUncheckedException() { queue.schedule("task", TimeUnit.MILLISECONDS.toNanos(100)) { log.put("failing task running") throw RuntimeException("boom!") } queue.schedule("task", TimeUnit.MILLISECONDS.toNanos(200)) { log.put("normal task running") return@schedule -1L } queue.idleLatch().await(500, TimeUnit.MILLISECONDS)
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docs/changelogs/changelog_3x.md
* **There is no longer a global singleton connection pool.** In OkHttp 2.x, all `OkHttpClient` instances shared a common connection pool by default. In OkHttp 3.x, each new `OkHttpClient` gets its own private connection pool. Applications should avoid creating many connection pools as doing so prevents connection reuse. Each connection pool holds its own set of
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