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Results 11 - 14 of 14 for Wade (0.26 sec)

  1. src/cmd/cgo/gcc.go

    			continue
    		}
    
    		if talign > 0 && f.ByteOffset%talign != 0 {
    			// Drop misaligned fields, the same way we drop integer bit fields.
    			// The goal is to make available what can be made available.
    			// Otherwise one bad and unneeded field in an otherwise okay struct
    			// makes the whole program not compile. Much of the time these
    			// structs are in system headers that cannot be corrected.
    			continue
    Go
    - Registered: Tue Apr 30 11:13:12 GMT 2024
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  2. doc/go_mem.html

    for race-free programs are equivalent to the ones in that work.
    </p>
    
    <p>
    The memory model describes the requirements on program executions,
    which are made up of goroutine executions,
    which in turn are made up of memory operations.
    </p>
    
    <p>
    A <i>memory operation</i> is modeled by four details:
    </p>
    <ul>
    	<li>its kind, indicating whether it is an ordinary data read, an ordinary data write,
    HTML
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  3. src/archive/zip/writer.go

    		// zip64 end of central directory record
    		b.uint32(directory64EndSignature)
    		b.uint64(directory64EndLen - 12) // length minus signature (uint32) and length fields (uint64)
    		b.uint16(zipVersion45)           // version made by
    		b.uint16(zipVersion45)           // version needed to extract
    		b.uint32(0)                      // number of this disk
    		b.uint32(0)                      // number of the disk with the start of the central directory
    Go
    - Registered: Tue Apr 30 11:13:12 GMT 2024
    - Last Modified: Thu Apr 04 14:28:57 GMT 2024
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  4. doc/go1.22.html

    </p>
    
    <h3 id="minor_library_changes">Minor changes to the library</h3>
    
    <p>
      As always, there are various minor changes and updates to the library,
      made with the Go 1 <a href="/doc/go1compat">promise of compatibility</a>
      in mind.
      There are also various performance improvements, not enumerated here.
    </p>
    
    HTML
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