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  1. docs/features/connections.md

    URLs that share the same address may also share the same underlying TCP socket connection. Sharing a connection has substantial performance benefits: lower latency, higher throughput (due to [TCP slow start](https://www.igvita.com/2011/10/20/faster-web-vs-tcp-slow-start/)) and conserved battery. OkHttp uses a [ConnectionPool](https://square.github.io/okhttp/4.x/okhttp/okhttp3/-connection-pool/) that automatically reuses HTTP/1.x connections and multiplexes HTTP/2 connections.
    
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  2. docs/changelogs/changelog_3x.md

        interface to track metrics and monitor HTTP requests' size and duration.
     *  New: `okhttp-dnsoverhttps` is an experimental API for doing DNS queries over HTTPS. Using HTTPS
        for DNS offers better security and potentially better performance. This feature is a preview:
        the API is subject to change.
     *  New: `okhttp-sse` is an early preview of Server-Sent Events (SSE). This feature is incomplete
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  3. kotlin-js-store/yarn.lock

      dependencies:
        argparse "^2.0.1"
    
    json-parse-even-better-errors@^2.3.1:
      version "2.3.1"
      resolved "https://registry.yarnpkg.com/json-parse-even-better-errors/-/json-parse-even-better-errors-2.3.1.tgz#7c47805a94319928e05777405dc12e1f7a4ee02d"
      integrity sha512-xyFwyhro/JEof6Ghe2iz2NcXoj2sloNsWr/XsERDK/oiPCfaNhl5ONfp+jQdAZRQQ0IJWNzH9zIZF7li91kh2w==
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  4. docs/changelogs/changelog_2x.md

     *  Fix: Handle null fragments.
     *  Fix: Don’t crash on interceptors that throw `IOException` before a
        connection is attempted.
     *  New: Support [WebDAV][webdav] HTTP methods.
     *  New: Buffer WebSocket frames for better performance.
     *  New: Drop support for `TLS_DHE_DSS_WITH_AES_128_CBC_SHA`, our only remaining
        DSS cipher suite. This is consistent with Firefox and Chrome which have also
        dropped these cipher suite.
    
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  5. CHANGELOG.md

        receiving stream to process it.
    
        This change may increase OkHttp's memory use for applications that make many concurrent HTTP
        calls and that can receive data faster than they can process it. Previously, OkHttp limited
        HTTP/2 to 16 MiB of unacknowledged data per connection. With this fix there is a limit of 16 MiB
        of unacknowledged data per stream and no per-connection limit.
    
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  6. README.md

     [conscrypt]: https://github.com/google/conscrypt/
     [get_example]: https://raw.github.com/square/okhttp/master/samples/guide/src/main/java/okhttp3/guide/GetExample.java
     [kotlin]: https://kotlinlang.org/
     [okhttp3_pro]: https://raw.githubusercontent.com/square/okhttp/master/okhttp/src/main/resources/META-INF/proguard/okhttp3.pro
     [okhttp_312x]: https://github.com/square/okhttp/tree/okhttp_3.12.x
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  7. docs/features/interceptors.md

    If you're in a tricky situation and prepared to deal with the consequences, rewriting response headers is a powerful way to work around problems. For example, you can fix a server's misconfigured `Cache-Control` response header to enable better response caching:
    
    ```java
    /** Dangerous interceptor that rewrites the server's cache-control header. */
    private static final Interceptor REWRITE_CACHE_CONTROL_INTERCEPTOR = new Interceptor() {
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  8. okhttp/src/main/kotlin/okhttp3/internal/connection/RealRoutePlanner.kt

        // Do blocking calls to plan a route for a new connection.
        val connect = planConnect()
    
        // Now that we have a set of IP addresses, make another attempt at getting a connection from
        // the pool. We have a better chance of matching thanks to connection coalescing.
        val pooled2 = planReusePooledConnection(connect, connect.routes)
        if (pooled2 != null) return pooled2
    
        return connect
      }
    
      /**
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  9. okhttp/src/main/kotlin/okhttp3/internal/ws/RealWebSocket.kt

        private val ONLY_HTTP1 = listOf(Protocol.HTTP_1_1)
    
        /**
         * The maximum number of bytes to enqueue. Rather than enqueueing beyond this limit we tear down
         * the web socket! It's possible that we're writing faster than the peer can read.
         */
        private const val MAX_QUEUE_SIZE = 16L * 1024 * 1024 // 16 MiB.
    
        /**
         * The maximum amount of time after the client calls [close] to wait for a graceful shutdown. If
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  10. docs/features/https.md

          }
        ```
    
     [CustomTrustJava]: https://github.com/square/okhttp/blob/master/samples/guide/src/main/java/okhttp3/recipes/CustomTrust.java
     [CustomTrustKotlin]: https://github.com/square/okhttp/blob/master/samples/guide/src/main/java/okhttp3/recipes/kt/CustomTrust.kt
     [CertificatePinningJava]: https://github.com/square/okhttp/blob/master/samples/guide/src/main/java/okhttp3/recipes/CertificatePinning.java
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