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  1. okhttp/src/main/kotlin/okhttp3/internal/http/HttpStatusCodes.kt

     */
    
    package okhttp3.internal.http
    
    // HTTP Status Codes not offered by HttpUrlConnection.
    //
    // https://datatracker.ietf.org/doc/html/rfc7231#page-47
    //
    // From https://github.com/apache/httpcomponents-core/blob/master/httpcore5/src/main/java/org/apache/hc/core5/http/HttpStatus.java
    
    /** `100 Continue` (HTTP/1.1 - RFC 7231)  */
    const val HTTP_CONTINUE = 100
    
    /** `102 Processing` (WebDAV - RFC 2518)  */
    const val HTTP_PROCESSING = 102
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  2. docs/contribute/debug_logging.md

    [2020-01-01 00:00:00] Q10000 run again after 300 s : OkHttp ConnectionPool
    [2020-01-01 00:00:00] Q10000 finished run in 739 µs: OkHttp ConnectionPool
    ```
    
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  3. docs/contribute/code_of_conduct.md

    appropriate, up to and including a permanent ban from all of Square spaces without warning.
    
    
    [codeofconduct_at]: mailto:******@****.***
    [twitter_coc]: https://github.com/twitter/code-of-conduct/blob/master/code-of-conduct.md
    [ubuntu_coc]: https://ubuntu.com/community/code-of-conduct
    [gdc_coc]: https://www.gdconf.com/code-of-conduct
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  4. okhttp/src/main/kotlin/okhttp3/internal/-HeadersCommon.kt

      value: String,
    ) = apply {
      headersCheckName(name)
      headersCheckValue(value, name)
      removeAll(name)
      commonAddLenient(name, value)
    }
    
    /** Equivalent to `build().get(name)`, but potentially faster. */
    internal fun Headers.Builder.commonGet(name: String): String? {
      for (i in namesAndValues.size - 2 downTo 0 step 2) {
        if (name.equals(namesAndValues[i], ignoreCase = true)) {
          return namesAndValues[i + 1]
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  5. docs/features/connections.md

    URLs that share the same address may also share the same underlying TCP socket connection. Sharing a connection has substantial performance benefits: lower latency, higher throughput (due to [TCP slow start](https://www.igvita.com/2011/10/20/faster-web-vs-tcp-slow-start/)) and conserved battery. OkHttp uses a [ConnectionPool](https://square.github.io/okhttp/4.x/okhttp/okhttp3/-connection-pool/) that automatically reuses HTTP/1.x connections and multiplexes HTTP/2 connections.
    
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  6. docs/changelogs/changelog_1x.md

    OkHttp 1.x Change Log
    =====================
    
    ## Version 1.6.0
    
    _2014-05-23_
    
     * Offer bridges to make it easier to migrate from OkHttp 1.x to OkHttp 2.0.
       This adds `OkUrlFactory`, `Cache`, and `@Deprecated` annotations for APIs
       dropped in 2.0.
    
    ## Version 1.5.4
    
    _2014-04-14_
    
     * Drop ALPN support in Android. There's a concurrency bug in all
       currently-shipping versions.
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  7. docs/changelogs/changelog_2x.md

     *  **Okio dependency added.** OkHttp now depends on
        [Okio](https://github.com/square/okio), an I/O library that makes it easier
        to access, store and process data. Using this library internally makes OkHttp
        faster while consuming less memory. You can write a `RequestBody` as an Okio
        `BufferedSink` and a `ResponseBody` as an Okio `BufferedSource`. Standard
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  8. CHANGELOG.md

        receiving stream to process it.
    
        This change may increase OkHttp's memory use for applications that make many concurrent HTTP
        calls and that can receive data faster than they can process it. Previously, OkHttp limited
        HTTP/2 to 16 MiB of unacknowledged data per connection. With this fix there is a limit of 16 MiB
        of unacknowledged data per stream and no per-connection limit.
    
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  9. README.md

     [conscrypt]: https://github.com/google/conscrypt/
     [get_example]: https://raw.github.com/square/okhttp/master/samples/guide/src/main/java/okhttp3/guide/GetExample.java
     [kotlin]: https://kotlinlang.org/
     [okhttp3_pro]: https://raw.githubusercontent.com/square/okhttp/master/okhttp/src/main/resources/META-INF/proguard/okhttp3.pro
     [okhttp_312x]: https://github.com/square/okhttp/tree/okhttp_3.12.x
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  10. okhttp/src/main/kotlin/okhttp3/internal/ws/RealWebSocket.kt

        private val ONLY_HTTP1 = listOf(Protocol.HTTP_1_1)
    
        /**
         * The maximum number of bytes to enqueue. Rather than enqueueing beyond this limit we tear down
         * the web socket! It's possible that we're writing faster than the peer can read.
         */
        private const val MAX_QUEUE_SIZE = 16L * 1024 * 1024 // 16 MiB.
    
        /**
         * The maximum amount of time after the client calls [close] to wait for a graceful shutdown. If
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