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Results 11 - 20 of 421 for Connection (0.23 sec)

  1. docs/changelogs/changelog_3x.md

     *  **There is no longer a global singleton connection pool.** In OkHttp 2.x,
        all `OkHttpClient` instances shared a common connection pool by default.
        In OkHttp 3.x, each new `OkHttpClient` gets its own private connection pool.
        Applications should avoid creating many connection pools as doing so
        prevents connection reuse. Each connection pool holds its own set of
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sun Feb 06 14:55:54 GMT 2022
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  2. okhttp/src/test/java/okhttp3/internal/http2/HttpOverHttp2Test.kt

      private fun waitForConnectionShutdown(connection: RealConnection?) {
        if (connection!!.isHealthy(false)) {
          Thread.sleep(100L)
        }
        if (connection.isHealthy(false)) {
          Thread.sleep(2000L)
        }
        if (connection.isHealthy(false)) {
          throw TimeoutException("connection didn't shutdown within timeout")
        }
      }
    
      /**
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    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Thu Apr 11 22:09:35 GMT 2024
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  3. okhttp/src/main/kotlin/okhttp3/internal/connection/PoolConnectionUser.kt

        return null
      }
    
      override fun connectionReleased(connection: Connection) {
      }
    
      override fun connectionConnectionAcquired(connection: RealConnection) {
      }
    
      override fun connectionConnectionReleased(connection: RealConnection) {
      }
    
      override fun connectionConnectionClosed(connection: RealConnection) {
      }
    
      override fun noNewExchanges(connection: RealConnection) {
      }
    
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    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Wed Apr 03 20:39:41 GMT 2024
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  4. okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt

         * automatically send ping frames until either the connection fails or it is closed. This keeps
         * the connection alive and may detect connectivity failures.
         *
         * If the server does not respond to each ping with a pong within `interval`, this client will
         * assume that connectivity has been lost. When this happens on a web socket the connection is
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sat Apr 06 04:21:33 GMT 2024
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  5. okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Connection.kt

       * HTTP/2 can have both stream timeouts (due to a problem with a single stream) and connection
       * timeouts (due to a problem with the transport). When a stream times out we don't know whether
       * the problem impacts just one stream or the entire connection.
       *
       * To differentiate the two cases we ping the server when a stream times out. If the overall
       * connection is fine the ping will receive a pong; otherwise it won't.
       *
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    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sat Apr 20 17:03:43 GMT 2024
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  6. okhttp/src/main/kotlin/okhttp3/internal/connection/ConnectPlan.kt

        if (pooled3 != null) return pooled3.connection
    
        connection.withLock {
          connectionPool.put(connection)
          user.acquireConnectionNoEvents(connection)
        }
    
        user.connectionAcquired(connection)
        user.connectionConnectionAcquired(connection)
        return connection
      }
    
      override fun trackFailure(
        call: RealCall,
        e: IOException?,
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    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sat Apr 20 17:03:43 GMT 2024
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  7. internal/grid/README.md

    A **Manager** is used to manage all incoming and outgoing connections to a server.
    
    On startup all remote servers must be specified. 
    From that individual connections will be spawned to each remote server, 
    or incoming requests will be hooked up to the appropriate connection.
    
    To get a connection to a specific server, use `Manager.Connection(host)` to get a connection to the specified host.
    From this connection individual requests can be made.
    
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    - Registered: Sun May 05 19:28:20 GMT 2024
    - Last Modified: Thu Jan 18 07:03:17 GMT 2024
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  8. okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnection.kt

    import okhttp3.internal.ws.RealWebSocket
    import okio.BufferedSink
    import okio.BufferedSource
    
    /**
     * A connection to a remote web server capable of carrying 1 or more concurrent streams.
     *
     * Connections are shared in a connection pool. Accesses to the connection's state must be guarded
     * by holding a lock on the connection.
     */
    class RealConnection(
      val taskRunner: TaskRunner,
      val connectionPool: RealConnectionPool,
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  9. okhttp/src/test/java/okhttp3/CallKotlinTest.kt

      }
    
      @Test
      fun staleConnectionNotReusedForNonIdempotentRequest() {
        // Capture the connection so that we can later make it stale.
        var connection: RealConnection? = null
        client =
          client.newBuilder()
            .addNetworkInterceptor(
              Interceptor { chain ->
                connection = chain.connection() as RealConnection
                chain.proceed(chain.request())
              },
            )
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    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sat Jan 20 10:30:28 GMT 2024
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  10. mockwebserver/src/main/kotlin/mockwebserver3/SocketPolicy.kt

      /**
       * Half close connection (InputStream for client) after reading the request but before
       * writing the response. Use this to simulate late connection pool failures.
       */
      object HalfCloseAfterRequest : SocketPolicy
    
      /** Close connection after reading half of the request body (if present). */
      object DisconnectDuringRequestBody : SocketPolicy
    
      /** Close connection after writing half of the response body (if present). */
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    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Tue Jan 23 14:31:42 GMT 2024
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