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  1. guava-tests/test/com/google/common/cache/PopulatedCachesTest.java

      private List<Entry<Object, Object>> warmUp(LoadingCache<Object, Object> cache) {
        return warmUp(cache, WARMUP_MIN, WARMUP_MAX);
      }
    
      /**
       * Returns the entries that were added to the map, so they won't fall out of a map with weak or
       * soft references until the caller drops the reference to the returned entries.
       */
      private List<Entry<Object, Object>> warmUp(
          LoadingCache<Object, Object> cache, int minimum, int maximum) {
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Tue May 13 17:27:14 UTC 2025
    - 15.1K bytes
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  2. guava/src/com/google/common/util/concurrent/Monitor.java

       * without the guard being satisfied (due to timeout, but not interrupt) can then immediately exit
       * the monitor without signalling. If it timed out without being signalled, it does not need to
       * "pass on" the signal to another thread. If it *was* signalled, then its guard must have been
       * satisfied at the time of signal, and has since been modified by some other thread to be
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Mon Mar 17 20:26:29 UTC 2025
    - 42.8K bytes
    - Viewed (0)
  3. src/main/webapp/css/admin/adminlte.min.css.map

    border-radius: 0.5rem;\n  transition: background-color 0.15s ease-in-out, border-color 0.15s ease-in-out, box-shadow 0.15s ease-in-out, -webkit-transform 0.15s ease-in-out;\n  transition: transform 0.15s ease-in-out, background-color 0.15s ease-in-out, border-color 0.15s ease-in-out, box-shadow 0.15s ease-in-out;\n  transition: transform 0.15s ease-in-out, background-color 0.15s ease-in-out, border-color 0.15s ease-in-out, box-shadow 0.15s ease-in-out, -webkit-transform 0.15s ease-in-out;\n}\n\n@media (prefers-reduced-motion:...
    Registered: Thu Sep 04 12:52:25 UTC 2025
    - Last Modified: Sat Oct 26 01:49:09 UTC 2024
    - 3.7M bytes
    - Viewed (1)
  4. android/guava/src/com/google/common/base/Ascii.java

       * to the first printing position on the same printing line. (Applicable also to display devices.)
       *
       * @since 8.0
       */
      public static final byte CR = 13;
    
      /**
       * Shift Out: A control character indicating that the code combinations which follow shall be
       * interpreted as outside of the character set of the standard code table until a Shift In
       * character is reached.
       *
       * @since 8.0
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Mon Mar 17 20:26:29 UTC 2025
    - 21.7K bytes
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  5. android/guava/src/com/google/common/io/Files.java

       * to the original. The following heuristics are used:
       *
       * <ul>
       *   <li>empty string becomes .
       *   <li>. stays as .
       *   <li>fold out ./
       *   <li>fold out ../ when possible
       *   <li>collapse multiple slashes
       *   <li>delete trailing slashes (unless the path is just "/")
       * </ul>
       *
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Tue May 13 17:27:14 UTC 2025
    - 32.9K bytes
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  6. docs/en/docs/deployment/docker.md

    * <a href="https://hub.docker.com/_/redis" class="external-link" target="_blank">Redis</a>, etc.
    
    By using a pre-made container image it's very easy to **combine** and use different tools. For example, to try out a new database. In most cases, you can use the **official images**, and just configure them with environment variables.
    
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Sun Aug 31 09:15:41 UTC 2025
    - 29.5K bytes
    - Viewed (1)
  7. CHANGELOG/CHANGELOG-1.10.md

    * Fixed issue 63608, which is that under rare circumstances the ResourceQuota admission controller could lose track of an request in progress and time out after waiting 10 seconds for a decision to be made. ([#64598](https://github.com/kubernetes/kubernetes/pull/64598), [@MikeSpreitzer](https://github.com/MikeSpreitzer))
    Registered: Fri Sep 05 09:05:11 UTC 2025
    - Last Modified: Thu May 05 13:44:43 UTC 2022
    - 341.8K bytes
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  8. LICENSE

          liable to You for damages, including any direct, indirect, special,
          incidental, or consequential damages of any character arising as a
          result of this License or out of the use or inability to use the
          Work (including but not limited to damages for loss of goodwill,
          work stoppage, computer failure or malfunction, or any and all
    Registered: Thu Sep 04 15:34:10 UTC 2025
    - Last Modified: Thu Jun 14 07:45:22 UTC 2018
    - 11.1K bytes
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  9. LICENSE

          liable to You for damages, including any direct, indirect, special,
          incidental, or consequential damages of any character arising as a
          result of this License or out of the use or inability to use the
          Work (including but not limited to damages for loss of goodwill,
          work stoppage, computer failure or malfunction, or any and all
    Registered: Fri Sep 05 09:05:11 UTC 2025
    - Last Modified: Tue Nov 22 19:44:46 UTC 2016
    - 11.1K bytes
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  10. LICENSES/LICENSE

          liable to You for damages, including any direct, indirect, special,
          incidental, or consequential damages of any character arising as a
          result of this License or out of the use or inability to use the
          Work (including but not limited to damages for loss of goodwill,
          work stoppage, computer failure or malfunction, or any and all
    Registered: Fri Sep 05 09:05:11 UTC 2025
    - Last Modified: Fri May 08 04:49:00 UTC 2020
    - 11.3K bytes
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