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docs/zh/docs/advanced/custom-response.md
## 可用响应 { #available-responses } 这里有一些可用的响应。 要记得你可以使用 `Response` 来返回任何其他东西,甚至创建一个自定义的子类。 /// note | 技术细节 你也可以使用 `from starlette.responses import HTMLResponse`。 **FastAPI** 提供了同 `fastapi.responses` 相同的 `starlette.responses` 只是为了方便开发者。但大多数可用的响应都直接来自 Starlette。 /// ### `Response` { #response } 其他全部的响应都继承自主类 `Response`。 你可以直接返回它。 `Response` 类接受如下参数:Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Fri Mar 20 17:06:37 GMT 2026 - 10.4K bytes - Click Count (0) -
internal/s3select/json/preader.go
// If an error is returned no goroutines have been started and r.err will have been set. func (r *PReader) startReaders() { r.bufferPool.New = func() []byte { return make([]byte, jsonSplitSize+1024) } // Create queue r.queue = make(chan *queueItem, runtime.GOMAXPROCS(0)) r.input = make(chan *queueItem, runtime.GOMAXPROCS(0)) r.readerWg.Add(1) // Start splitter go func() { defer close(r.input)
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Tue May 27 15:19:03 GMT 2025 - 6.5K bytes - Click Count (0) -
docs/en/docs/async.md
And as you can have parallelism and asynchronicity at the same time, you get higher performance than most of the tested NodeJS frameworks and on par with Go, which is a compiled language closer to C [(all thanks to Starlette)](https://www.techempower.com/benchmarks/#section=data-r17&hw=ph&test=query&l=zijmkf-1). ### Is concurrency better than parallelism? { #is-concurrency-better-than-parallelism } Nope! That's not the moral of the story.Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 05 18:13:19 GMT 2026 - 23.4K bytes - Click Count (0) -
.github/dependabot.yml
# To get started with Dependabot version updates, you'll need to specify which # package ecosystems to update and where the package manifests are located. # Please see the documentation for all configuration options: # https://docs.github.com/code-security/dependabot/dependabot-version-updates/configuration-options-for-the-dependabot.yml-file version: 2 updates: - package-ecosystem: "github-actions" directory: "/" schedule: interval: "daily"
Created: Wed Apr 01 11:36:16 GMT 2026 - Last Modified: Tue Oct 14 11:09:50 GMT 2025 - 1K bytes - Click Count (0) -
docs/es/docs/history-design-future.md
Durante el desarrollo, también contribuí a [**Starlette**](https://www.starlette.dev/), el otro requisito clave. ## Desarrollo { #development }Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:15:55 GMT 2026 - 4.5K bytes - Click Count (0) -
docs/pt/docs/history-design-future.md
Durante o desenvolvimento, eu também contribuí com o [**Starlette**](https://www.starlette.dev/), outro requisito chave. ## Desenvolvimento { #development }Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:20:43 GMT 2026 - 4.4K bytes - Click Count (0) -
src/main/java/jcifs/smb1/smb1/SmbComTreeConnectAndXResponse.java
* Fortunately we don't really need nativeFileSystem for anything. if( byteCount > bufferIndex - start ) { nativeFileSystem = readString( buffer, bufferIndex ); bufferIndex += stringWireLength( nativeFileSystem, bufferIndex ); } */ return bufferIndex - start; } @Override public String toString() {
Created: Sun Apr 05 00:10:12 GMT 2026 - Last Modified: Thu Aug 14 07:14:38 GMT 2025 - 2.9K bytes - Click Count (0) -
src/main/java/jcifs/internal/smb2/nego/PreauthIntegrityNegotiateContext.java
dstIndex += this.salt.length; } return dstIndex - start; } /** * {@inheritDoc} * * @see jcifs.Decodable#decode(byte[], int, int) */ @Override public int decode(final byte[] buffer, int bufferIndex, final int len) throws SMBProtocolDecodingException { final int start = bufferIndex; final int nalgos = SMBUtil.readInt2(buffer, bufferIndex);Created: Sun Apr 05 00:10:12 GMT 2026 - Last Modified: Sat Aug 16 01:32:48 GMT 2025 - 4.4K bytes - Click Count (0) -
docs/pt/docs/advanced/custom-response.md
/// note | Detalhes Técnicos Você também pode utilizar `from starlette.responses import HTMLResponse`. O **FastAPI** provê a mesma `starlette.responses` como `fastapi.responses` apenas como uma facilidade para você, desenvolvedor. Mas a maioria das respostas disponíveis vêm diretamente do Starlette. /// ### `Response` { #response }Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:20:43 GMT 2026 - 12K bytes - Click Count (0) -
docs/smb3-features/03-multi-channel-design.md
public int getScore() { // Calculate channel score for load balancing int score = 100; // Adjust based on state if (state == ChannelState.ACTIVE) score -= 20; // Busy channel if (state != ChannelState.ESTABLISHED && state != ChannelState.ACTIVE) return 0; // Adjust based on error rate double errorRate = getErrorRate();Created: Sun Apr 05 00:10:12 GMT 2026 - Last Modified: Sat Aug 16 02:53:50 GMT 2025 - 39.6K bytes - Click Count (0)