Search Options

Results per page
Sort
Preferred Languages
Advance

Results 71 - 80 of 113 for endsAt (0.05 sec)

  1. guava/src/com/google/common/primitives/Chars.java

          array[j] = tmp;
        }
      }
    
      /**
       * Performs a right rotation of {@code array} of "distance" places, so that the first element is
       * moved to index "distance", and the element at index {@code i} ends up at index {@code (distance
       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Chars.asList(array),
       * distance)}, but is considerably faster and avoids allocation and garbage collection.
       *
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Aug 27 16:47:48 UTC 2024
    - 23.9K bytes
    - Viewed (0)
  2. android/guava/src/com/google/common/primitives/Floats.java

          array[j] = tmp;
        }
      }
    
      /**
       * Performs a right rotation of {@code array} of "distance" places, so that the first element is
       * moved to index "distance", and the element at index {@code i} ends up at index {@code (distance
       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Floats.asList(array),
       * distance)}, but is considerably faster and avoids allocation and garbage collection.
       *
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Thu Oct 17 15:52:18 UTC 2024
    - 25.8K bytes
    - Viewed (0)
  3. guava/src/com/google/common/primitives/Doubles.java

          array[j] = tmp;
        }
      }
    
      /**
       * Performs a right rotation of {@code array} of "distance" places, so that the first element is
       * moved to index "distance", and the element at index {@code i} ends up at index {@code (distance
       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Bytes.asList(array),
       * distance)}, but is considerably faster and avoids allocation and garbage collection.
       *
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Thu Oct 17 15:52:18 UTC 2024
    - 27.9K bytes
    - Viewed (0)
  4. guava/src/com/google/common/primitives/Floats.java

          array[j] = tmp;
        }
      }
    
      /**
       * Performs a right rotation of {@code array} of "distance" places, so that the first element is
       * moved to index "distance", and the element at index {@code i} ends up at index {@code (distance
       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Floats.asList(array),
       * distance)}, but is considerably faster and avoids allocation and garbage collection.
       *
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Thu Oct 17 15:52:18 UTC 2024
    - 25.8K bytes
    - Viewed (0)
  5. common-protos/k8s.io/api/storage/v1beta1/generated.proto

      // be a DNS subdomain (dots allowed, 253 characters). To ensure that
      // there are no conflicts with other CSI drivers on the cluster, the recommendation
      // is to use csisc-<uuid>, a generated name, or a reverse-domain name which ends
      // with the unique CSI driver name.
      //
      // Objects are namespaced.
      //
      // More info: https://git.k8s.io/community/contributors/devel/sig-architecture/api-conventions.md#metadata
      // +optional
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Mon Mar 11 18:43:24 UTC 2024
    - 24.9K bytes
    - Viewed (0)
  6. docs/en/docs/alternatives.md

    But still, FastAPI got quite some inspiration from Requests.
    
    **Requests** is a library to *interact* with APIs (as a client), while **FastAPI** is a library to *build* APIs (as a server).
    
    They are, more or less, at opposite ends, complementing each other.
    
    Requests has a very simple and intuitive design, it's very easy to use, with sensible defaults. But at the same time, it's very powerful and customizable.
    
    That's why, as said in the official website:
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Sun Oct 20 19:20:23 UTC 2024
    - 23.2K bytes
    - Viewed (0)
  7. docs/de/docs/async.md

    ## Coroutinen
    
    **Coroutine** ist nur ein schicker Begriff für dasjenige, was von einer `async def`-Funktion zurückgegeben wird. Python weiß, dass es so etwas wie eine Funktion ist, die es starten kann und die irgendwann endet, aber auch dass sie pausiert ⏸ werden kann, wann immer darin ein `await` steht.
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Tue Aug 06 04:48:30 UTC 2024
    - 26.6K bytes
    - Viewed (0)
  8. android/guava/src/com/google/common/primitives/Doubles.java

          array[j] = tmp;
        }
      }
    
      /**
       * Performs a right rotation of {@code array} of "distance" places, so that the first element is
       * moved to index "distance", and the element at index {@code i} ends up at index {@code (distance
       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Bytes.asList(array),
       * distance)}, but is considerably faster and avoids allocation and garbage collection.
       *
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 25 18:05:56 UTC 2024
    - 28.1K bytes
    - Viewed (0)
  9. android/guava-tests/test/com/google/common/primitives/FloatsTest.java

        testRotate(new float[] {1}, 0, 0, 1, new float[] {1});
        testRotate(new float[] {1}, 1, 0, 1, new float[] {1});
        testRotate(new float[] {1}, 1, 1, 1, new float[] {1});
    
        // Rotate the central 5 elements, leaving the ends as-is
        testRotate(new float[] {0, 1, 2, 3, 4, 5, 6}, -6, 1, 6, new float[] {0, 2, 3, 4, 5, 1, 6});
        testRotate(new float[] {0, 1, 2, 3, 4, 5, 6}, -1, 1, 6, new float[] {0, 2, 3, 4, 5, 1, 6});
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Sat Oct 19 02:56:12 UTC 2024
    - 30.3K bytes
    - Viewed (0)
  10. android/guava-tests/test/com/google/common/primitives/IntsTest.java

        testRotate(new int[] {1}, 0, 0, 1, new int[] {1});
        testRotate(new int[] {1}, 1, 0, 1, new int[] {1});
        testRotate(new int[] {1}, 1, 1, 1, new int[] {1});
    
        // Rotate the central 5 elements, leaving the ends as-is
        testRotate(new int[] {0, 1, 2, 3, 4, 5, 6}, -6, 1, 6, new int[] {0, 2, 3, 4, 5, 1, 6});
        testRotate(new int[] {0, 1, 2, 3, 4, 5, 6}, -1, 1, 6, new int[] {0, 2, 3, 4, 5, 1, 6});
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Sat Oct 19 02:56:12 UTC 2024
    - 29.1K bytes
    - Viewed (0)
Back to top