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  1. licenses/k8s.io/kube-openapi/pkg/validation/validate/LICENSE

          the copyright owner that is granting the License.
    
          "Legal Entity" shall mean the union of the acting entity and all
          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Wed Dec 16 22:26:43 UTC 2020
    - 11.1K bytes
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  2. licenses/sigs.k8s.io/apiserver-network-proxy/konnectivity-client/LICENSE

          the copyright owner that is granting the License.
    
          "Legal Entity" shall mean the union of the acting entity and all
          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Thu Jun 27 20:56:17 UTC 2024
    - 11.1K bytes
    - Viewed (0)
  3. licenses/sigs.k8s.io/controller-runtime/LICENSE

          the copyright owner that is granting the License.
    
          "Legal Entity" shall mean the union of the acting entity and all
          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Thu Aug 29 18:40:20 UTC 2024
    - 11.1K bytes
    - Viewed (0)
  4. licenses/sigs.k8s.io/yaml/goyaml.v2/LICENSE

          the copyright owner that is granting the License.
    
          "Legal Entity" shall mean the union of the acting entity and all
          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Tue Oct 31 19:53:28 UTC 2023
    - 11.1K bytes
    - Viewed (0)
  5. android/guava/src/com/google/common/io/package-info.java

    /**
     * Utility methods and classes for I/O; for example input streams, output streams, readers, writers,
     * and files.
     *
     * <p>At the core of this package are the Source/Sink types: {@link ByteSource ByteSource}, {@link
     * CharSource CharSource}, {@link ByteSink ByteSink} and {@link CharSink CharSink}. They are
     * factories for I/O streams that provide many convenience methods that handle both opening and
     * closing streams for you.
     *
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Jun 23 19:57:03 UTC 2023
    - 1.5K bytes
    - Viewed (0)
  6. guava/src/com/google/common/collect/TreeMultimap.java

     * existing key-value pair has no effect.
     *
     * <p>Null keys and values are permitted (provided, of course, that the respective comparators
     * support them). All optional multimap methods are supported, and all returned views are
     * modifiable.
     *
     * <p>This class is not threadsafe when any concurrent operations update the multimap. Concurrent
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Sat Mar 09 00:21:17 UTC 2024
    - 8.7K bytes
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  7. android/guava/src/com/google/common/primitives/SignedBytes.java

    /**
     * Static utility methods pertaining to {@code byte} primitives that interpret values as signed. The
     * corresponding methods that treat the values as unsigned are found in {@link UnsignedBytes}, and
     * the methods for which signedness is not an issue are in {@link Bytes}.
     *
     * <p>See the Guava User Guide article on <a
     * href="https://github.com/google/guava/wiki/PrimitivesExplained">primitive utilities</a>.
     *
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Thu Oct 17 13:00:28 UTC 2024
    - 7.3K bytes
    - Viewed (0)
  8. android/guava/src/com/google/common/graph/ImmutableValueGraph.java

        // ImmutableMap.Builder maintains the order of the elements as inserted, so the map will have
        // whatever ordering the graph's nodes do, so ImmutableSortedMap is unnecessary even if the
        // input nodes are sorted.
        ImmutableMap.Builder<N, GraphConnections<N, V>> nodeConnections = ImmutableMap.builder();
        for (N node : graph.nodes()) {
          nodeConnections.put(node, connectionsOf(graph, node));
        }
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Feb 01 16:30:37 UTC 2022
    - 7.7K bytes
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  9. android/guava/src/com/google/common/util/concurrent/TimeoutFuture.java

       *
       * Since these fields are non-final that means that TimeoutFuture is not being 'safely published',
       * thus a motivated caller may be able to expose the reference to another thread that would then
       * call cancel() and be unable to cancel the delegate.
       * There are a number of ways to solve this, none of which are very pretty, and it is currently
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 25 13:13:32 UTC 2024
    - 8.1K bytes
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  10. guava/src/com/google/common/graph/MutableNetwork.java

       * undirected.
       *
       * <p><b>{@code edge} must be unique to this graph</b>, just as a {@code Map} key must be. It must
       * also be non-null.
       *
       * <p>If {@code nodeU} and {@code nodeV} are not already present in this graph, this method will
       * silently {@link #addNode(Object) add} {@code nodeU} and {@code nodeV} to the graph.
       *
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Mon Apr 26 17:43:39 UTC 2021
    - 4.4K bytes
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