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src/main/java/org/codelibs/fess/dict/protwords/ProtwordsFile.java
try (BufferedReader reader = new BufferedReader(new InputStreamReader(in, Constants.UTF_8))) { long id = 0; String line = null; while ((line = reader.readLine()) != null) { if (line.length() == 0 || line.charAt(0) == '#') { if (updater != null) { updater.write(line); }
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Fri Oct 11 21:11:58 UTC 2024 - 9.6K bytes - Viewed (0) -
src/main/java/org/codelibs/fess/dict/stopwords/StopwordsFile.java
try (BufferedReader reader = new BufferedReader(new InputStreamReader(in, Constants.UTF_8))) { long id = 0; String line = null; while ((line = reader.readLine()) != null) { if (line.length() == 0 || line.charAt(0) == '#') { if (updater != null) { updater.write(line); }
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Fri Oct 11 21:11:58 UTC 2024 - 9.6K bytes - Viewed (0) -
src/main/java/org/codelibs/core/timer/TimeoutManager.java
new LinkedBlockingQueue<Runnable>(nThreads), new ThreadPoolExecutor.CallerRunsPolicy()); try { while (!isInterrupted() && !stopIfLeisure()) { for (final TimeoutTask task : getExpiredTask()) { processTask(executorService, task); } Thread.sleep(1000L);
Registered: Fri Nov 01 20:58:10 UTC 2024 - Last Modified: Thu Mar 07 01:59:08 UTC 2024 - 8K bytes - Viewed (0) -
docs/changelogs/upgrading_to_okhttp_4.md
Upgrading to OkHttp 4 ===================== OkHttp 4.x upgrades our implementation language from Java to Kotlin and keeps everything else the same. We’ve chosen Kotlin because it gives us powerful new capabilities while integrating closely with Java. We spent a lot of time and energy on retaining strict compatibility with OkHttp 3.x. We’re even keeping the package name the same: `okhttp3`! There are three kinds of compatibility we’re tracking:
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Sun Feb 06 16:58:16 UTC 2022 - 10.9K bytes - Viewed (0) -
src/test/java/jcifs/tests/DfsTest.java
Registered: Sun Nov 03 00:10:13 UTC 2024 - Last Modified: Sun Mar 01 09:46:04 UTC 2020 - 13.5K bytes - Viewed (0) -
guava/src/com/google/common/hash/LittleEndianByteArray.java
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Sat Oct 19 00:26:48 UTC 2024 - 9.8K bytes - Viewed (0) -
docs/en/docs/advanced/events.md
That's what we'll solve, let's load the model before the requests are handled, but only right before the application starts receiving requests, not while the code is being loaded. ## Lifespan You can define this *startup* and *shutdown* logic using the `lifespan` parameter of the `FastAPI` app, and a "context manager" (I'll show you what that is in a second).
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Mon Oct 28 10:36:22 UTC 2024 - 7.6K bytes - Viewed (0) -
docs/features/events.md
return EventListener.NONE; } } }; ... } ``` ### Events with Failures When an operation fails, a failure method is called. This is `connectFailed()` for failures while building a connection to the server, and `callFailed()` when the HTTP call fails permanently. When a failure happens it is possible that a `start` event won’t have a corresponding `end` event.
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Sun Feb 06 02:19:09 UTC 2022 - 7.7K bytes - Viewed (0) -
src/bytes/buffer_test.go
b := got.AvailableBuffer() b = strconv.AppendInt(b, int64(i), 10) got.Write(b) } }) if n > 0 { t.Errorf("allocations occurred while appending") } } func TestRuneIO(t *testing.T) { const NRune = 1000 // Built a test slice while we write the data b := make([]byte, utf8.UTFMax*NRune) var buf Buffer n := 0 for r := rune(0); r < NRune; r++ { size := utf8.EncodeRune(b[n:], r)
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Tue Sep 03 20:55:15 UTC 2024 - 18.6K bytes - Viewed (0) -
guava/src/com/google/common/base/CharMatcher.java
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Thu Oct 17 13:00:28 UTC 2024 - 53.9K bytes - Viewed (0)