- Sort Score
- Num 10 results
- Language All
Results 61 - 70 of 555 for computes (0.05 seconds)
-
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/Tags.kt
type: KClass<T>, compute: () -> T, ): T { var computed: T? = null while (true) { val tags = get() // If the element is already present. Return it. val existing = tags[type] if (existing != null) return existing if (computed == null) { computed = compute() } // If we successfully add the computed element, we're done.
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Tue Jan 27 09:00:39 GMT 2026 - 3.9K bytes - Click Count (0) -
android/guava/src/com/google/common/math/DoubleMath.java
* <li>If {@code x} is positive infinity, the result is positive infinity. * <li>If {@code x} is positive or negative zero, the result is negative infinity. * </ul> * * <p>The computed result is within 1 ulp of the exact result. * * <p>If the result of this method will be immediately rounded to an {@code int}, {@link * #log2(double, RoundingMode)} is faster. */
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Thu Aug 07 16:05:33 GMT 2025 - 19.3K bytes - Click Count (0) -
tensorflow/c/c_test.c
// just nice to know that it compiles. void* create(TF_OpKernelConstruction* ctx) { TF_DataType type; TF_Status* s = TF_NewStatus(); TF_OpKernelConstruction_GetAttrType(ctx, "foobar", &type, s); TF_DeleteStatus(s); return NULL; } // A compute function. This will never actually get called in this test, it's // just nice to know that it compiles. void compute(void* kernel, TF_OpKernelContext* ctx) {
Created: Tue Apr 07 12:39:13 GMT 2026 - Last Modified: Wed Apr 24 20:50:35 GMT 2024 - 2.8K bytes - Click Count (0) -
doc/go_spec.html
the precision of the target type, preventing fusion that would discard that rounding. </p> <p> For instance, some architectures provide a "fused multiply and add" (FMA) instruction that computes <code>x*y + z</code> without rounding the intermediate result <code>x*y</code>. These examples show when a Go implementation can use that instruction: </p> <pre>
Created: Tue Apr 07 11:13:11 GMT 2026 - Last Modified: Wed Apr 01 23:39:18 GMT 2026 - 287.8K bytes - Click Count (1) -
src/main/java/org/codelibs/fess/app/web/base/login/EntraIdCredential.java
Created: Tue Mar 31 13:07:34 GMT 2026 - Last Modified: Fri Nov 28 16:29:12 GMT 2025 - 7.8K bytes - Click Count (0) -
src/main/java/jcifs/smb1/util/MD4.java
buffer[i] = 0; } } /** * Continues an MD4 message digest using the input byte. */ @Override public void engineUpdate(final byte b) { // compute number of bytes still unhashed; ie. present in buffer final int i = (int) (count % BLOCK_LENGTH); count++; // update number of bytes buffer[i] = b; if (i == BLOCK_LENGTH - 1) {
Created: Sun Apr 05 00:10:12 GMT 2026 - Last Modified: Sat Aug 16 01:32:48 GMT 2025 - 9.6K bytes - Click Count (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/concurrent/TaskQueue.kt
* is running when that time is reached, that task is allowed to complete before this task is * started. Similarly the task will be delayed if the host lacks compute resources. * * @throws RejectedExecutionException if the queue is shut down and the task is not cancelable. */ fun schedule( task: Task, delayNanos: Long = 0L, ) { taskRunner.withLock {
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Wed May 28 23:28:25 GMT 2025 - 7.3K bytes - Click Count (0) -
docs/en/docs/async.md
Asynchronous code just means that the language 💬 has a way to tell the computer / program 🤖 that at some point in the code, it 🤖 will have to wait for *something else* to finish somewhere else. Let's say that *something else* is called "slow-file" 📝. So, during that time, the computer can go and do some other work, while "slow-file" 📝 finishes.
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 05 18:13:19 GMT 2026 - 23.4K bytes - Click Count (0) -
guava/src/com/google/common/cache/Cache.java
* CacheLoader#loadAll bulk loading implementations} * </ul> * * <p><b>Warning:</b> For any given key, every {@code loader} used with it should compute the same * value. Otherwise, a call that passes one {@code loader} may return the result of another call * with a differently behaving {@code loader}. For example, a call that requests a short timeoutCreated: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Tue Mar 03 12:40:22 GMT 2026 - 8K bytes - Click Count (0) -
android/guava-tests/test/com/google/common/math/QuantilesTest.java
* - median with compute taking a double-collection and with computeInPlace; * - quartiles with index and with indexes taking int-varargs, and with compute taking a * double-collection and with computeInPlace; * - scale with index and with indexes taking int-varargs, and with all overloads of compute * taking a double-collection and with computeInPlace;
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Tue Mar 03 05:21:26 GMT 2026 - 29.9K bytes - Click Count (0)