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Results 61 - 70 of 272 for HEIGHT (0.21 sec)

  1. src/main/webapp/css/bootstrap.min.css.map

    !important;\n}\n\n.w-auto {\n  width: auto !important;\n}\n\n.h-25 {\n  height: 25% !important;\n}\n\n.h-50 {\n  height: 50% !important;\n}\n\n.h-75 {\n  height: 75% !important;\n}\n\n.h-100 {\n  height: 100% !important;\n}\n\n.h-auto {\n  height: auto !important;\n}\n\n.mw-100 {\n  max-width: 100% !important;\n}\n\n.mh-100 {\n  max-height: 100% !important;\n}\n\n.min-vw-100 {\n  min-width: 100vw !important;\n}\n\n.min-vh-100 {\n  min-height: 100vh !important;\n}\n\n.vw-100 {\n  width: 100vw !important;\n}\n\n.vh-100...
    Registered: Wed Jun 12 13:08:18 UTC 2024
    - Last Modified: Thu Feb 13 04:21:06 UTC 2020
    - 626.8K bytes
    - Viewed (0)
  2. src/cmd/vendor/golang.org/x/mod/sumdb/tlog/tile.go

    func (e *badPathError) Error() string {
    	return fmt.Sprintf("malformed tile path %q", e.path)
    }
    
    // A TileReader reads tiles from a go.sum database log.
    type TileReader interface {
    	// Height returns the height of the available tiles.
    	Height() int
    
    	// ReadTiles returns the data for each requested tile.
    	// If ReadTiles returns err == nil, it must also return
    	// a data record for each tile (len(data) == len(tiles))
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri May 03 02:38:00 UTC 2024
    - 13K bytes
    - Viewed (0)
  3. docs/assets/css/app.css

    }
    
    .md-typeset h1, .md-typeset h2, .md-typeset h3, .md-typeset h4 {
        font-family: cash-market,"Helvetica Neue",helvetica,sans-serif;
        line-height: normal;
        font-weight: bold;
    }
    
    button.dl {
      font-weight: 300;
      font-size: 25px;
      line-height: 40px;
      padding: 3px 10px;
      display: inline-block;
      border-radius: 6px;
      color: #f0f0f0;
      margin: 5px 0;
      width: auto;
    }
    
    .logo {
    Registered: Sun Jun 16 04:42:17 UTC 2024
    - Last Modified: Tue Feb 08 07:57:03 UTC 2022
    - 1.1K bytes
    - Viewed (0)
  4. docs/en/docs/css/custom.css

      flex-wrap: wrap;
      margin-bottom: 2rem;
    }
    
    .user-list-center {
      justify-content: space-evenly;
    }
    
    .user {
      margin: 1em;
      min-width: 7em;
    }
    
    .user .avatar-wrapper {
      width: 80px;
      height: 80px;
      margin: 10px auto;
      overflow: hidden;
      border-radius: 50%;
      position: relative;
    }
    
    .user .avatar-wrapper img {
      position: absolute;
      top: 50%;
      left: 50%;
    Registered: Mon Jun 17 08:32:26 UTC 2024
    - Last Modified: Sun Jan 28 09:53:45 UTC 2024
    - 2.8K bytes
    - Viewed (0)
  5. src/main/webapp/css/admin/bootstrap.min.css.map

    !important;\n}\n\n.w-auto {\n  width: auto !important;\n}\n\n.h-25 {\n  height: 25% !important;\n}\n\n.h-50 {\n  height: 50% !important;\n}\n\n.h-75 {\n  height: 75% !important;\n}\n\n.h-100 {\n  height: 100% !important;\n}\n\n.h-auto {\n  height: auto !important;\n}\n\n.mw-100 {\n  max-width: 100% !important;\n}\n\n.mh-100 {\n  max-height: 100% !important;\n}\n\n.min-vw-100 {\n  min-width: 100vw !important;\n}\n\n.min-vh-100 {\n  min-height: 100vh !important;\n}\n\n.vw-100 {\n  width: 100vw !important;\n}\n\n.vh-100...
    Registered: Wed Jun 12 13:08:18 UTC 2024
    - Last Modified: Fri Feb 07 10:28:50 UTC 2020
    - 626.8K bytes
    - Viewed (0)
  6. src/image/png/testdata/pngsuite/basn3p01.sng

    #SNG: from basn3p01.png
    IHDR {
        width: 32; height: 32; bitdepth: 1;
        using color palette;
    }
    gAMA {1.0000}
    PLTE {
        (238,255, 34)     # rgb = (0xee,0xff,0x22)
        ( 34,102,255)     # rgb = (0x22,0x66,0xff)
    }
    IMAGE {
        pixels hex
    0f0f0f0f
    0f0f0f0f
    0f0f0f0f
    0f0f0f0f
    f0f0f0f0
    f0f0f0f0
    f0f0f0f0
    f0f0f0f0
    0f0f0f0f
    0f0f0f0f
    0f0f0f0f
    0f0f0f0f
    f0f0f0f0
    f0f0f0f0
    f0f0f0f0
    f0f0f0f0
    0f0f0f0f
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Sep 08 04:08:51 UTC 2014
    - 528 bytes
    - Viewed (0)
  7. src/image/png/testdata/pngsuite/basn0g04-31.sng

    #SNG: from basn0g04-31.png
    IHDR {
        width: 31; height: 31; bitdepth: 8;
        using grayscale;
    }
    gAMA {1.0000}
    IMAGE {
        pixels hex
    00000000111111112222222233333333444444445555555566666666777777
    00000000111111112222222233333333444444445555555566666666777777
    00000000111111112222222233333333444444445555555566666666777777
    00000000111111112222222233333333444444445555555566666666777777
    11111111222222223333333344444444555555556666666677777777888888
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Sep 08 04:08:51 UTC 2014
    - 2K bytes
    - Viewed (0)
  8. tensorflow/compiler/mlir/lite/stablehlo/transforms/composite_avg_pool.cc

      int c;  // Channels.
    
      int h_in;  // Input height.
      int w_in;  // Input width.
    
      int h_out;  // Output height.
      int w_out;  // Output width.
    
      int kh;  // Kernel height.
      int kw;  // Kernel width.
    
      int ph;  // Padding on "height" dimension (both sides).
      int pw;  // Padding on "width" dimension (both sides).
    
      int sh;  // Stride on "height" dimension.
      int sw;  // Stride on "width" dimension.
    
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Tue May 28 23:16:05 UTC 2024
    - 9.2K bytes
    - Viewed (0)
  9. src/image/png/testdata/pngsuite/ftbbn0g01.sng

    #SNG: from ftbbn0g01.png
    IHDR {
        width: 32; height: 32; bitdepth: 8;
        using grayscale;
    }
    bKGD {gray: 0;}
    tRNS {
        gray: 0;
    }
    IMAGE {
        pixels hex
    0000000000000000000000000000000000000000000000000000000000000000
    0000000000000000000000000000000000000000000000000000000000000000
    0000000000000000000000000000000000000000000000000000000000000000
    0000000000000000000000000000000000000000000000000000000000000000
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri Oct 28 02:10:13 UTC 2016
    - 2.2K bytes
    - Viewed (0)
  10. src/image/png/testdata/pngsuite/basn0g02-29.sng

    #SNG: from basn0g02-29.png
    IHDR {
        width: 29; height: 29; bitdepth: 8;
        using grayscale;
    }
    gAMA {1.0000}
    IMAGE {
        pixels hex
    0000000055555555aaaaaaaaffffffff0000000055555555aaaaaaaaff
    0000000055555555aaaaaaaaffffffff0000000055555555aaaaaaaaff
    0000000055555555aaaaaaaaffffffff0000000055555555aaaaaaaaff
    0000000055555555aaaaaaaaffffffff0000000055555555aaaaaaaaff
    55555555aaaaaaaaffffffff0000000055555555aaaaaaaaffffffff00
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Sep 08 04:08:51 UTC 2014
    - 1.8K bytes
    - Viewed (0)
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