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  1. architecture/ambient/ztunnel.md

    To make ztunnel more transparent, the original source IP address will be spoofed.
    Additionally, `splice` will be used to make this proxying more efficient when possible.
    
    For traffic in the mesh, things are a bit more complex:
    
    1. If the destination has a waypoint proxy, we must send to it to the waypoint (using HBONE).
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Wed Jul 17 23:10:17 UTC 2024
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  2. guava/src/com/google/common/collect/Ordering.java

     *
     * <ul>
     *   <li>{@link #immutableSortedCopy}
     *   <li>{@link #isOrdered} / {@link #isStrictlyOrdered}
     *   <li>{@link #min} / {@link #max}
     * </ul>
     *
     * <h3>Understanding complex orderings</h3>
     *
     * <p>Complex chained orderings like the following example can be challenging to understand.
     *
     * <pre>{@code
     * Ordering<Foo> ordering =
     *     Ordering.natural()
     *         .nullsFirst()
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Wed Oct 30 16:15:19 UTC 2024
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  3. guava/src/com/google/common/util/concurrent/MoreExecutors.java

       *       <ol>
       *         <li>When a thread attaches a listener to a {@code ListenableFuture} that's already
       *             complete, the listener runs immediately in that thread.
       *         <li>When a thread attaches a listener to a {@code ListenableFuture} that's
       *             incomplete and the {@code ListenableFuture} later completes normally, the
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Sat Oct 19 00:51:36 UTC 2024
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  4. guava/src/com/google/common/util/concurrent/CycleDetectingLockFactory.java

     *
     * <pre>
     * Thread1: acquire(LockA) --X acquire(LockB)
     * Thread2: acquire(LockB) --X acquire(LockA)
     * </pre>
     *
     * <p>Neither thread will progress because each is waiting for the other. In more complex
     * applications, cycles can arise from interactions among more than 2 locks:
     *
     * <pre>
     * Thread1: acquire(LockA) --X acquire(LockB)
     * Thread2: acquire(LockB) --X acquire(LockC)
     * ...
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Dec 15 19:31:54 UTC 2023
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  5. docs/en/docs/deployment/concepts.md

    You can use simple tools like `htop` to see the CPU and RAM used in your server or the amount used by each process. Or you can use more complex monitoring tools, which may be distributed across servers, etc.
    
    ## Recap
    
    You have been reading here some of the main concepts that you would probably need to keep in mind when deciding how to deploy your application:
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Wed Sep 18 16:09:57 UTC 2024
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  6. configure.py

      """set TF_CUDA_CLANG action_env.
    
      Args:
        environ_cp: copy of the os.environ.
      """
      question = 'Do you want to use clang as CUDA compiler?'
      yes_reply = 'Clang will be used as CUDA compiler.'
      no_reply = 'nvcc will be used as CUDA compiler.'
      set_action_env_var(
          environ_cp,
          'TF_CUDA_CLANG',
          None,
          True,
          question=question,
          yes_reply=yes_reply,
    Registered: Tue Nov 05 12:39:12 UTC 2024
    - Last Modified: Wed Oct 02 22:16:02 UTC 2024
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  7. android/guava-testlib/src/com/google/common/testing/ClassSanityTester.java

       *       com.google.common.base.Joiner#skipNulls}.
       * </ul>
       *
       * <p>Note that constructors taking a builder object cannot be tested effectively because
       * semantics of builder can be arbitrarily complex. Still, a factory class can be created in the
       * test to facilitate equality testing. For example:
       *
       * <pre>
       * public class FooTest {
       *
       *   private static class FooFactoryForTest {
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Jul 23 14:18:12 UTC 2024
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  8. docs/en/docs/virtual-environments.md

    you read and understood all this, now **you know much more** about virtual environments than many developers out there. 🤓
    
    Knowing these details will most probably be useful in a future time when you are debugging something that seems complex, but you will know **how it all works underneath**. 😎...
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Sat Aug 24 03:16:23 UTC 2024
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  9. README.md

    ```
    
    ...to:
    
    ```Python
            ... "item_price": item.price ...
    ```
    
    ...and see how your editor will auto-complete the attributes and know their types:
    
    ![editor support](https://fastapi.tiangolo.com/img/vscode-completion.png)
    
    For a more complete example including more features, see the <a href="https://fastapi.tiangolo.com/tutorial/">Tutorial - User Guide</a>.
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Thu Oct 31 09:13:26 UTC 2024
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  10. docs/en/docs/index.md

    ```
    
    ...to:
    
    ```Python
            ... "item_price": item.price ...
    ```
    
    ...and see how your editor will auto-complete the attributes and know their types:
    
    ![editor support](https://fastapi.tiangolo.com/img/vscode-completion.png)
    
    For a more complete example including more features, see the <a href="https://fastapi.tiangolo.com/tutorial/">Tutorial - User Guide</a>.
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Sun Oct 20 19:20:23 UTC 2024
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