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guava/src/com/google/common/collect/TopKSelector.java
// The leftmost position at which the greatest of the k lower elements // -- the new value of threshold -- might be found. int iterations = 0; int maxIterations = IntMath.log2(right - left, RoundingMode.CEILING) * 3; while (left < right) { int pivotIndex = (left + right + 1) >>> 1; int pivotNewIndex = partition(left, right, pivotIndex); if (pivotNewIndex > k) {Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Sun Aug 31 13:15:26 GMT 2025 - 11.4K bytes - Click Count (0) -
src/test/java/jcifs/internal/smb1/com/SmbComTreeDisconnectTest.java
smbComTreeDisconnect = new SmbComTreeDisconnect(config); byte[] buffer = new byte[1000]; int numThreads = 10; Thread[] threads = new Thread[numThreads]; // When - multiple threads calling methods simultaneously for (int i = 0; i < numThreads; i++) { final int threadIndex = i; threads[i] = new Thread(() -> { for (int j = 0; j < 100; j++) {
Created: Sun Apr 05 00:10:12 GMT 2026 - Last Modified: Thu Aug 14 05:31:44 GMT 2025 - 18.5K bytes - Click Count (0) -
android/guava/src/com/google/common/base/FinalizableReferenceQueue.java
* {@link java.net.ServerSocket ServerSocket}, and you would like to ensure that the {@code * ServerSocket} is closed even if the {@code MyServer} object is garbage-collected without calling * its {@code close} method. You could use a finalizer to accomplish this, but that has a * number of well-known problems. Here is how you might use this class instead: * * {@snippet :Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Mon Mar 16 19:26:59 GMT 2026 - 15.8K bytes - Click Count (0) -
src/main/java/jcifs/internal/smb1/trans/SmbComTransaction.java
*/ public static final byte TRANS_PEEK_NAMED_PIPE = (byte) 0x23; /** * Transaction subcommand for waiting on a named pipe */ public static final byte TRANS_WAIT_NAMED_PIPE = (byte) 0x53; /** * Transaction subcommand for calling a named pipe */ public static final byte TRANS_CALL_NAMED_PIPE = (byte) 0x54; /**Created: Sun Apr 05 00:10:12 GMT 2026 - Last Modified: Sat Aug 16 01:32:48 GMT 2025 - 17.3K bytes - Click Count (0) -
android/guava/src/com/google/common/primitives/Floats.java
* value in the manner of {@link Number#floatValue}. * * <p>Elements are copied from the argument collection as if by {@code collection.toArray()}. * Calling this method is as thread-safe as calling that method. * * @param collection a collection of {@code Number} instances * @return an array containing the same values as {@code collection}, in the same order, convertedCreated: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Mon Mar 23 16:38:16 GMT 2026 - 25.6K bytes - Click Count (0) -
src/archive/tar/reader.go
} if gnuLongLink != "" { hdr.Linkname = gnuLongLink } if hdr.Typeflag == TypeRegA { if strings.HasSuffix(hdr.Name, "/") { hdr.Typeflag = TypeDir // Legacy archives use trailing slash for directories } else { hdr.Typeflag = TypeReg } } // The extended headers may have updated the size. // Thus, setup the regFileReader again after merging PAX headers.Created: Tue Apr 07 11:13:11 GMT 2026 - Last Modified: Tue Oct 07 19:46:36 GMT 2025 - 26.9K bytes - Click Count (0) -
LICENSE
means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, butCreated: Thu Apr 02 15:34:12 GMT 2026 - Last Modified: Thu Jun 14 07:45:22 GMT 2018 - 11.1K bytes - Click Count (0) -
LICENSE
means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, butCreated: Fri Apr 03 09:05:14 GMT 2026 - Last Modified: Tue Nov 22 19:44:46 GMT 2016 - 11.1K bytes - Click Count (0) -
LICENSES/LICENSE
means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, butCreated: Fri Apr 03 09:05:14 GMT 2026 - Last Modified: Fri May 08 04:49:00 GMT 2020 - 11.3K bytes - Click Count (0) -
LICENSES/vendor/github.com/NYTimes/gziphandler/LICENSE
means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, butCreated: Fri Apr 03 09:05:14 GMT 2026 - Last Modified: Wed Feb 03 21:57:36 GMT 2021 - 11.2K bytes - Click Count (0)