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Results 401 - 410 of 639 for sena (0.03 seconds)

  1. cmd/server-startup-msg.go

    	if globalIsDistErasure {
    		logger.Startup(color.Bold(banner))
    	}
    	logger.Startup(color.Bold(MinioBannerName))
    	if err != nil {
    		if globalConsoleSys != nil {
    			globalConsoleSys.Send(GlobalContext, fmt.Sprintf("Server startup failed with '%v', some features may be missing", err))
    		}
    	}
    
    	if !globalSubnetConfig.Registered() {
    		var builder strings.Builder
    		startupBanner(&builder)
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Tue Aug 12 18:20:36 GMT 2025
    - 6.2K bytes
    - Click Count (0)
  2. docs/en/docs/tutorial/security/get-current-user.md

    ## Recap { #recap }
    
    You can now get the current user directly in your *path operation function*.
    
    We are already halfway there.
    
    We just need to add a *path operation* for the user/client to actually send the `username` and `password`.
    
    Created: Sun Dec 28 07:19:09 GMT 2025
    - Last Modified: Sun Aug 31 09:15:41 GMT 2025
    - 4K bytes
    - Click Count (0)
  3. api/maven-api-core/src/main/java/org/apache/maven/api/services/DependencyResolverResult.java

         * The module path is the collection of dependencies associated with {@link JavaPathType#MODULES}.
         * It is caller's responsibility to send the message to a logger.
         *
         * @return warning message if at least one filename-based auto-module was found
         */
        Optional<String> warningForFilenameBasedAutomodules();
    Created: Sun Dec 28 03:35:09 GMT 2025
    - Last Modified: Wed Mar 05 14:29:21 GMT 2025
    - 6.3K bytes
    - Click Count (0)
  4. cmd/admin-handler-utils.go

    // If any of the supplied actions are allowed it will be successful.
    // If nil ObjectLayer is returned, the operation is not permitted.
    // When nil ObjectLayer has been returned an error has always been sent to w.
    func validateAdminReq(ctx context.Context, w http.ResponseWriter, r *http.Request, actions ...policy.AdminAction) (ObjectLayer, auth.Credentials) {
    	// Get current object layer instance.
    	objectAPI := newObjectLayerFn()
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Wed Jul 03 07:17:20 GMT 2024
    - 8.4K bytes
    - Click Count (0)
  5. cmd/metacache-server-pool.go

    	if o.Marker < o.Prefix {
    		o.Marker = ""
    	}
    
    	// Marker is set validate pre-condition.
    	if o.Marker != "" && o.Prefix != "" {
    		// Marker not common with prefix is not implemented. Send an empty response
    		if !HasPrefix(o.Marker, o.Prefix) {
    			return entries, io.EOF
    		}
    	}
    
    	// With max keys of zero we have reached eof, return right here.
    	if o.Limit == 0 {
    		return entries, io.EOF
    	}
    
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Sun Sep 28 20:59:21 GMT 2025
    - 12.9K bytes
    - Click Count (0)
  6. cmd/erasure-server-pool.go

    					perDiskLimit:   opts.Limit,
    					minDisks:       listingQuorum,
    					reportNotFound: false,
    					agreed:         send,
    					partial: func(entries metaCacheEntries, _ []error) {
    						entry, ok := entries.resolve(&resolver)
    						if ok {
    							send(*entry)
    						}
    					},
    					finished: nil,
    				}
    
    				if err := listPathRaw(ctx, lopts); err != nil {
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Sun Sep 28 20:59:21 GMT 2025
    - 89.2K bytes
    - Click Count (0)
  7. docs/es/docs/advanced/websockets.md

    **FastAPI** proporciona el mismo `WebSocket` directamente solo como una conveniencia para ti, el desarrollador. Pero viene directamente de Starlette.
    
    ///
    
    ## Esperar mensajes y enviar mensajes { #await-for-messages-and-send-messages }
    
    En tu ruta de WebSocket puedes `await` para recibir mensajes y enviar mensajes.
    
    {* ../../docs_src/websockets/tutorial001_py39.py hl[48:52] *}
    
    Puedes recibir y enviar datos binarios, de texto y JSON.
    
    Created: Sun Dec 28 07:19:09 GMT 2025
    - Last Modified: Wed Dec 17 20:41:43 GMT 2025
    - 5.9K bytes
    - Click Count (0)
  8. cmd/object-api-datatypes.go

    	ChecksumCRC32     string
    	ChecksumCRC32C    string
    	ChecksumSHA1      string
    	ChecksumSHA256    string
    	ChecksumCRC64NVME string
    }
    
    // CompletePart - represents the part that was completed, this is sent by the client
    // during CompleteMultipartUpload request.
    type CompletePart struct {
    	// Part number identifying the part. This is a positive integer between 1 and
    	// 10,000
    	PartNumber int
    
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Fri Aug 29 02:39:48 GMT 2025
    - 21.2K bytes
    - Click Count (0)
  9. src/main/webapp/css/admin/respond.min.js

    (c){b=new a.ActiveXObject("Microsoft.XMLHTTP")}return function(){return b}}(),f=function(a,b){var c=e();c&&(c.open("GET",a,!0),c.onreadystatechange=function(){4!==c.readyState||200!==c.status&&304!==c.status||b(c.responseText)},4!==c.readyState&&c.send(null))};if(c.ajax=f,c.queue=d,c.regex={media:/@media[^\{]+\{([^\{\}]*\{[^\}\{]*\})+/gi,keyframes:/@(?:\-(?:o|moz|webkit)\-)?keyframes[^\{]+\{(?:[^\{\}]*\{[^\}\{]*\})+[^\}]*\}/gi,urls:/(url\()['"]?([^\/\)'"][^:\)'"]+)['"]?(\))/g,findStyles:/@media ...
    Created: Sat Dec 20 09:19:18 GMT 2025
    - Last Modified: Thu Oct 08 12:14:13 GMT 2015
    - 4.3K bytes
    - Click Count (0)
  10. docs/ru/docs/advanced/websockets.md

    **FastAPI** напрямую предоставляет тот же самый `WebSocket` просто для удобства. На самом деле это `WebSocket` из Starlette.
    
    ///
    
    ## Ожидание и отправка сообщений { #await-for-messages-and-send-messages }
    
    Через эндпоинт веб-сокета вы можете получать и отправлять сообщения.
    
    {* ../../docs_src/websockets/tutorial001_py39.py hl[48:52] *}
    
    Вы можете получать и отправлять двоичные, текстовые и JSON данные.
    
    Created: Sun Dec 28 07:19:09 GMT 2025
    - Last Modified: Wed Dec 17 20:41:43 GMT 2025
    - 8.6K bytes
    - Click Count (0)
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