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  1. LICENSES/third_party/forked/shell2junit/LICENSE

    entities that control, are controlled by, or are under common control with 
    that entity. For the purposes of this definition, "control" means (i) the 
    power, direct or indirect, to cause the direction or management of such 
    entity, whether by contract or otherwise, or (ii) ownership of fifty percent 
    (50%) or more of the outstanding shares, or (iii) beneficial ownership of 
    such entity. 
    
    Created: Fri Apr 03 09:05:14 GMT 2026
    - Last Modified: Thu Jul 08 11:48:19 GMT 2021
    - 9.2K bytes
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  2. android/guava/src/com/google/common/base/Converter.java

     * </ul>
     *
     * <p>Using a converter:
     *
     * <ul>
     *   <li>Convert one instance in the "forward" direction using {@code converter.convert(a)}.
     *   <li>Convert multiple instances "forward" using {@code converter.convertAll(as)}.
     *   <li>Convert in the "backward" direction using {@code converter.reverse().convert(b)} or {@code
     *       converter.reverse().convertAll(bs)}.
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Wed Jun 18 21:43:06 GMT 2025
    - 22.8K bytes
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  3. LICENSE

          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
    Created: Tue Apr 07 12:39:13 GMT 2026
    - Last Modified: Mon Nov 29 17:31:56 GMT 2021
    - 13.3K bytes
    - Click Count (0)
  4. LICENSE

          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
    Created: Wed Apr 01 11:36:16 GMT 2026
    - Last Modified: Thu Mar 12 16:29:02 GMT 2026
    - 9.9K bytes
    - Click Count (0)
  5. LICENSE

          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Wed Feb 22 18:59:39 GMT 2023
    - 11.1K bytes
    - Click Count (0)
  6. android/guava/src/com/google/common/base/Strings.java

       * use {@link String#isEmpty()} instead of this method, and you won't need special null-safe forms
       * of methods like {@link String#toUpperCase} either. Or, if you'd like to normalize "in the other
       * direction," converting empty strings to {@code null}, you can use {@link #emptyToNull}.
       *
       * @param string a string reference to check
       * @return {@code true} if the string is null or is the empty string
       */
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Jan 29 22:14:05 GMT 2026
    - 12.2K bytes
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  7. src/main/webapp/js/bootstrap.min.js.map

    event.touches[0].clientX - this._deltaX\n  }\n\n  _handleSwipe() {\n    const absDeltaX = Math.abs(this._deltaX)\n\n    if (absDeltaX <= SWIPE_THRESHOLD) {\n      return\n    }\n\n    const direction = absDeltaX / this._deltaX\n\n    this._deltaX = 0\n\n    if (!direction) {\n      return\n    }\n\n    execute(direction > 0 ? this._config.rightCallback : this._config.leftCallback)\n  }\n\n  _initEvents() {\n    if (this._supportPointerEvents) {\n      EventHandler.on(this._element, EVENT_POINTERDOWN, event...
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Sun Jan 12 06:14:02 GMT 2025
    - 211.9K bytes
    - Click Count (0)
  8. LICENSES/vendor/cel.dev/expr/LICENSE

          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
    Created: Fri Apr 03 09:05:14 GMT 2026
    - Last Modified: Wed Nov 06 20:53:17 GMT 2024
    - 11.2K bytes
    - Click Count (0)
  9. LICENSE

          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
    Created: Thu Apr 02 15:34:12 GMT 2026
    - Last Modified: Thu Jun 14 07:45:22 GMT 2018
    - 11.1K bytes
    - Click Count (0)
  10. LICENSE

          other entities that control, are controlled by, or are under common
          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
    Created: Fri Apr 03 09:05:14 GMT 2026
    - Last Modified: Tue Nov 22 19:44:46 GMT 2016
    - 11.1K bytes
    - Click Count (0)
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