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  1. android/guava/src/com/google/common/hash/BloomFilterStrategies.java

        }
    
        /**
         * Careful here: if threads are mutating the atomicLongArray while this method is executing, the
         * final long[] will be a "rolling snapshot" of the state of the bit array. This is usually good
         * enough, but should be kept in mind.
         */
        public static long[] toPlainArray(AtomicLongArray atomicLongArray) {
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Mar 19 18:53:45 GMT 2026
    - 10.7K bytes
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  2. internal/http/headers.go

    	// MinIOSnowballIgnoreDirs will skip creating empty directory objects.
    	MinIOSnowballIgnoreDirs = "X-Amz-Meta-Minio-Snowball-Ignore-Dirs"
    	// MinIOSnowballIgnoreErrors will ignore recoverable errors, typically single files failing to upload.
    	// An error will be printed to console instead.
    	MinIOSnowballIgnoreErrors = "X-Amz-Meta-Minio-Snowball-Ignore-Errors"
    	// MinIOSnowballPrefix will apply this prefix (plus / at end) to all extracted objects
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Wed May 07 15:37:12 GMT 2025
    - 10.8K bytes
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  3. src/main/java/org/codelibs/fess/crawler/FessCrawlerThread.java

         * Retrieves the appropriate crawler client for the given URL based on configured rules.
         * This method uses client rules to determine which specific client implementation
         * should be used for crawling the URL, falling back to the default client if no
         * specific rule matches.
         *
         * @param url the URL to get a client for
         * @return the crawler client instance to use for the URL
         */
        @Override
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Thu Dec 11 09:47:03 GMT 2025
    - 19.5K bytes
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  4. src/main/java/jcifs/smb1/util/MD4.java

            if (i == BLOCK_LENGTH - 1) {
                transform(buffer, 0);
            }
        }
    
        /**
         * MD4 block update operation.
         * <p>
         * Continues an MD4 message digest operation, by filling the buffer,
         * transform(ing) data in 512-bit message block(s), updating the variables
         * context and count, and leaving (buffering) the remaining bytes in buffer
         * for the next update or finish.
         *
    Created: Sun Apr 05 00:10:12 GMT 2026
    - Last Modified: Sat Aug 16 01:32:48 GMT 2025
    - 9.6K bytes
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  5. README.md

    Keep up-to-date with release announcements and security updates by subscribing
    to
    [******@****.***](https://groups.google.com/a/tensorflow.org/forum/#!forum/announce).
    See all the [mailing lists](https://www.tensorflow.org/community/forums).
    
    ## Install
    
    See the [TensorFlow install guide](https://www.tensorflow.org/install) for the
    [pip package](https://www.tensorflow.org/install/pip), to
    Created: Tue Apr 07 12:39:13 GMT 2026
    - Last Modified: Thu Apr 02 10:38:57 GMT 2026
    - 11.6K bytes
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  6. LICENSES/third_party/forked/gotestsum/LICENSE

          means any form of electronic, verbal, or written communication sent
          to the Licensor or its representatives, including but not limited to
          communication on electronic mailing lists, source code control systems,
          and issue tracking systems that are managed by, or on behalf of, the
          Licensor for the purpose of discussing and improving the Work, but
    Created: Fri Apr 03 09:05:14 GMT 2026
    - Last Modified: Fri Apr 01 18:49:15 GMT 2022
    - 11.1K bytes
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  7. LICENSE

          means any form of electronic, verbal, or written communication sent
          to the Licensor or its representatives, including but not limited to
          communication on electronic mailing lists, source code control systems,
          and issue tracking systems that are managed by, or on behalf of, the
          Licensor for the purpose of discussing and improving the Work, but
    Created: Sun Apr 05 03:35:12 GMT 2026
    - Last Modified: Wed Sep 11 20:39:30 GMT 2013
    - 11.1K bytes
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  8. android/guava/src/com/google/common/io/ByteStreams.java

       *       can always page it to disk "for free". However, on systems where killing processes
       *       happens all the time in normal conditions (i.e., android) the OS must make a tradeoff
       *       between paging memory and killing other processes - so allocating a gigantic buffer and
       *       then sequentially accessing it could result in other processes dying. This is solvable
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Mar 23 21:06:42 GMT 2026
    - 31.1K bytes
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  9. android/guava/src/com/google/common/hash/Hashing.java

       *       buckets will be removed first. More concretely, if you are dividing traffic among tasks,
       *       you can decrease the number of tasks from 15 and 10, killing off the final 5 tasks, and
       *       {@code consistentHash} will handle it. If, however, you are dividing traffic among
       *       servers {@code alpha}, {@code bravo}, and {@code charlie} and you occasionally need to
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Jul 17 15:26:41 GMT 2025
    - 29.8K bytes
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  10. LICENSE

          means any form of electronic, verbal, or written communication sent
          to the Licensor or its representatives, including but not limited to
          communication on electronic mailing lists, source code control systems,
          and issue tracking systems that are managed by, or on behalf of, the
          Licensor for the purpose of discussing and improving the Work, but
    Created: Wed Apr 01 00:11:11 GMT 2026
    - Last Modified: Thu Feb 20 19:53:57 GMT 2020
    - 11.1K bytes
    - Click Count (0)
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