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Results 341 - 350 of 753 for contracts (0.04 sec)

  1. src/main/java/org/codelibs/core/log/Logger.java

                return new JclLoggerAdapterFactory();
            } catch (final Throwable ignore) {
                return new JulLoggerAdapterFactory();
            }
        }
    
        /**
         * Constructs an instance.
         *
         * @param clazz
         *            The class to be used as the logging category.
         */
        protected Logger(final Class<?> clazz) {
            log = factory.getLoggerAdapter(clazz);
    Registered: Sat Dec 20 08:55:33 UTC 2025
    - Last Modified: Thu Jun 19 09:12:22 UTC 2025
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  2. src/main/java/org/codelibs/fess/dict/kuromoji/KuromojiFile.java

     */
    public class KuromojiFile extends DictionaryFile<KuromojiItem> {
        private static final String KUROMOJI = "kuromoji";
    
        List<KuromojiItem> kuromojiItemList;
    
        /**
         * Constructs a new Kuromoji file.
         *
         * @param id The ID of the dictionary file.
         * @param path The path of the dictionary file.
         * @param timestamp The timestamp of the dictionary file.
         */
    Registered: Sat Dec 20 09:19:18 UTC 2025
    - Last Modified: Thu Nov 20 07:09:00 UTC 2025
    - 11.7K bytes
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  3. src/main/java/jcifs/internal/smb1/trans/SmbComTransactionResponse.java

        private int status;
        private int numEntries;
        private FileEntry[] results;
    
        /**
         * Constructs a transaction response.
         *
         * @param config the configuration to use
         */
        protected SmbComTransactionResponse(final Configuration config) {
            super(config);
        }
    
        /**
         * Constructs a transaction response with specified command.
         *
         * @param config the configuration to use
    Registered: Sat Dec 20 13:44:44 UTC 2025
    - Last Modified: Sat Aug 16 01:32:48 UTC 2025
    - 12.3K bytes
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  4. docs/en/docs/deployment/index.md

    This is in contrast to the **development** stages, where you are constantly changing the code, breaking it and fixing it, stopping and restarting the development server, etc.
    
    ## Deployment Strategies { #deployment-strategies }
    
    Registered: Sun Dec 28 07:19:09 UTC 2025
    - Last Modified: Mon Nov 17 19:33:53 UTC 2025
    - 1.5K bytes
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  5. LICENSES/third_party/forked/shell2junit/LICENSE

    that entity. For the purposes of this definition, "control" means (i) the 
    power, direct or indirect, to cause the direction or management of such 
    entity, whether by contract or otherwise, or (ii) ownership of fifty percent 
    (50%) or more of the outstanding shares, or (iii) beneficial ownership of 
    such entity. 
    
    "You" (or "Your") shall mean an individual or Legal Entity exercising 
    Registered: Fri Dec 26 09:05:12 UTC 2025
    - Last Modified: Thu Jul 08 11:48:19 UTC 2021
    - 9.2K bytes
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  6. LICENSE

          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
          "You" (or "Your") shall mean an individual or Legal Entity
    Registered: Fri Dec 26 09:05:12 UTC 2025
    - Last Modified: Tue Nov 22 19:44:46 UTC 2016
    - 11.1K bytes
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  7. LICENSES/LICENSE

          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
          "You" (or "Your") shall mean an individual or Legal Entity
    Registered: Fri Dec 26 09:05:12 UTC 2025
    - Last Modified: Fri May 08 04:49:00 UTC 2020
    - 11.3K bytes
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  8. LICENSES/vendor/github.com/NYTimes/gziphandler/LICENSE

          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
          "You" (or "Your") shall mean an individual or Legal Entity
    Registered: Fri Dec 26 09:05:12 UTC 2025
    - Last Modified: Wed Feb 03 21:57:36 UTC 2021
    - 11.2K bytes
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  9. LICENSES/vendor/github.com/container-storage-interface/spec/LICENSE

          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
          "You" (or "Your") shall mean an individual or Legal Entity
    Registered: Fri Dec 26 09:05:12 UTC 2025
    - Last Modified: Fri May 08 04:49:00 UTC 2020
    - 11.3K bytes
    - Viewed (0)
  10. LICENSE

          control with that entity. For the purposes of this definition,
          "control" means (i) the power, direct or indirect, to cause the
          direction or management of such entity, whether by contract or
          otherwise, or (ii) ownership of fifty percent (50%) or more of the
          outstanding shares, or (iii) beneficial ownership of such entity.
    
          "You" (or "Your") shall mean an individual or Legal Entity
    Registered: Sat Dec 20 08:55:33 UTC 2025
    - Last Modified: Fri Apr 18 13:54:00 UTC 2025
    - 11.1K bytes
    - Viewed (0)
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