Search Options

Results per page
Sort
Preferred Languages
Advance

Results 31 - 40 of 103 for unfollowed (0.05 sec)

  1. internal/s3select/jstream/decoder.go

    	case c == '0':
    		d.scratch.add(c)
    		c = d.next()
    	case '1' <= c && c <= '9':
    		for ; c >= '0' && c <= '9'; c = d.next() {
    			n = 10*n + float64(c-'0')
    			d.scratch.add(c)
    		}
    	}
    
    	// . followed by 1 or more digits
    	if c == '.' {
    		isFloat = true
    		d.scratch.add(c)
    
    		// first char following must be digit
    		if c = d.next(); c < '0' || c > '9' {
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Mon Sep 23 19:35:41 UTC 2024
    - 13.5K bytes
    - Viewed (0)
  2. docs/features/events.md

    ### Events with Retries and Follow-Ups
    
    OkHttp is resilient and can automatically recover from some connectivity failures. In this case, the `connectFailed()` event is not terminal and not followed by `callFailed()`. Event listeners will receive multiple events of the same type when retries are attempted.
    
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Sun Feb 06 02:19:09 UTC 2022
    - 7.7K bytes
    - Viewed (0)
  3. guava/src/com/google/common/eventbus/Dispatcher.java

        // 2. It's possible for subscribers to actually be dispatched to in a different order than they
        //    were added to the queue. It's easily possible for one thread to take the head of the
        //    queue, immediately followed by another thread taking the next element in the queue. That
        //    second thread can then dispatch to the subscriber it took before the first thread does.
        //
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Dec 15 19:31:54 UTC 2023
    - 7.3K bytes
    - Viewed (0)
  4. okhttp/src/main/kotlin/okhttp3/internal/ws/RealWebSocket.kt

       * before less urgent messages and close frames. For example it's possible that a caller will
       * enqueue messages followed by pongs, but this sends pongs followed by messages. Pongs are always
       * written in the order they were enqueued.
       *
       * If a frame cannot be sent - because there are none enqueued or because the web socket is not
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Mon Apr 01 14:21:25 UTC 2024
    - 22.1K bytes
    - Viewed (0)
  5. android/guava/src/com/google/common/collect/Iterators.java

      }
    
      /**
       * Combines four iterators into a single iterator. The returned iterator iterates across the
       * elements in {@code a}, followed by the elements in {@code b}, followed by the elements in
       * {@code c}, followed by the elements in {@code d}. The source iterators are not polled until
       * necessary.
       *
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Wed Oct 30 16:15:19 UTC 2024
    - 50.3K bytes
    - Viewed (0)
  6. android/guava/src/com/google/common/hash/LongAdder.java

       * concurrently updating.
       */
      public void reset() {
        internalReset(0L);
      }
    
      /**
       * Equivalent in effect to {@link #sum} followed by {@link #reset}. This method may apply for
       * example during quiescent points between multithreaded computations. If there are updates
       * concurrent with this method, the returned value is not guaranteed to be the final
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Apr 20 18:43:59 UTC 2021
    - 5.4K bytes
    - Viewed (0)
  7. guava/src/com/google/common/hash/LongAdder.java

       * concurrently updating.
       */
      public void reset() {
        internalReset(0L);
      }
    
      /**
       * Equivalent in effect to {@link #sum} followed by {@link #reset}. This method may apply for
       * example during quiescent points between multithreaded computations. If there are updates
       * concurrent with this method, the returned value is not guaranteed to be the final
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Apr 20 18:43:59 UTC 2021
    - 5.4K bytes
    - Viewed (0)
  8. guava/src/com/google/common/hash/SipHashFunction.java

        private long v3 = 0x7465646279746573L;
    
        // The number of bytes in the input.
        private long b = 0;
    
        // The final 64-bit chunk includes the last 0 through 7 bytes of m followed by null bytes
        // and ending with a byte encoding the positive integer b mod 256.
        private long finalM = 0;
    
        SipHasher(int c, int d, long k0, long k1) {
          super(CHUNK_SIZE);
          this.c = c;
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Apr 20 18:43:59 UTC 2021
    - 5.3K bytes
    - Viewed (0)
  9. docs/en/docs/tutorial/extra-models.md

    /// note
    
    When defining a <a href="https://docs.pydantic.dev/latest/concepts/types/#unions" class="external-link" target="_blank">`Union`</a>, include the most specific type first, followed by the less specific type. In the example below, the more specific `PlaneItem` comes before `CarItem` in `Union[PlaneItem, CarItem]`.
    
    ///
    
    //// tab | Python 3.10+
    
    ```Python hl_lines="1  14-15  18-20  33"
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Sun Oct 06 20:36:54 UTC 2024
    - 7.7K bytes
    - Viewed (0)
  10. guava/src/com/google/common/cache/LongAdder.java

       * concurrently updating.
       */
      public void reset() {
        internalReset(0L);
      }
    
      /**
       * Equivalent in effect to {@link #sum} followed by {@link #reset}. This method may apply for
       * example during quiescent points between multithreaded computations. If there are updates
       * concurrent with this method, the returned value is not guaranteed to be the final
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Jun 15 18:00:07 UTC 2021
    - 5.5K bytes
    - Viewed (0)
Back to top