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Results 31 - 35 of 35 for unblockSend (0.15 sec)
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src/runtime/proc_test.go
// iteration is 2 * (runtime overhead + chan // send/receive pair + delay + wakeDelay). This allows // the runtime overhead, including the time it takes // for the unblocked goroutine to be scheduled, to be // estimated. ping, pong := make(chan struct{}), make(chan struct{}) start := make(chan struct{}) done := make(chan struct{}) go func() { <-start
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed Jun 14 00:03:57 UTC 2023 - 25.8K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/util/concurrent/AbstractFutureTest.java
} }; f.set("foo"); } // Regression test for a case where we would fail to execute listeners immediately on done futures // this would be observable from a waiter that was just unblocked. public void testListenersExecuteImmediately_afterWaiterWakesUp() throws Exception { final AbstractFuture<String> f = new AbstractFuture<String>() { @Override
Registered: Wed Jun 12 16:38:11 UTC 2024 - Last Modified: Tue Jun 11 16:13:05 UTC 2024 - 46.7K bytes - Viewed (0) -
guava-tests/test/com/google/common/util/concurrent/AbstractFutureTest.java
} }; f.set("foo"); } // Regression test for a case where we would fail to execute listeners immediately on done futures // this would be observable from a waiter that was just unblocked. public void testListenersExecuteImmediately_afterWaiterWakesUp() throws Exception { final AbstractFuture<String> f = new AbstractFuture<String>() { @Override
Registered: Wed Jun 12 16:38:11 UTC 2024 - Last Modified: Tue Jun 11 16:13:05 UTC 2024 - 46.7K bytes - Viewed (0) -
src/runtime/signal_unix.go
// signal is blocked. We need to unblock it before raising the // signal, or the signal we raise will be ignored until we return // from the signal handler. We know that the signal was unblocked // before entering the handler, or else we would not have received // it. That means that we don't have to worry about blocking it // again. unblocksig(sig) setsig(sig, handler)
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri May 10 16:04:54 UTC 2024 - 45K bytes - Viewed (0) -
src/internal/trace/traceviewer/static/trace_viewer_full.html
the UI thread and the RenderThread, where the UI thread hands off a frame (including information about modified Views). Time in this method primarily consists of uploading modified Bitmaps to the GPU. After this sync is completed, the UI thread is unblocked, and the RenderThread starts to render the frame.'});registerEventInfo({title:'flush drawing commands',description:'Issuing the now complete drawing commands to the GPU.'});registerEventInfo({title:'eglSwapBuffers',description:'Complete GPU rendering...
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Tue Nov 21 20:45:06 UTC 2023 - 2.5M bytes - Viewed (1)