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okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt
* your HTTP calls. This is because each client holds its own connection pool and thread pools. * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client * for each request wastes resources on idle pools. * * Use `new OkHttpClient()` to create a shared instance with the default settings: * * ```java * // The singleton HTTP client. * public final OkHttpClient client = new OkHttpClient(); * ``` *
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Sat Apr 06 04:21:33 UTC 2024 - 52K bytes - Viewed (0) -
src/main/java/jcifs/Configuration.java
* * If enabled, SmbFile instances starting with their first use will hold a reference to their tree. * This means that trees/sessions/connections won't be idle-disconnected even if there are no other active * references (currently executing code, file descriptors). *
Registered: Sun Nov 03 00:10:13 UTC 2024 - Last Modified: Thu Jan 05 13:06:39 UTC 2023 - 18K bytes - Viewed (0) -
android/guava/src/com/google/common/util/concurrent/RateLimiter.java
* acquire(1000)} will result in exactly the same throttling, if any), but it affects the throttling * of the <i>next</i> request. I.e., if an expensive task arrives at an idle RateLimiter, it will be * granted immediately, but it is the <i>next</i> request that will experience extra throttling, * thus paying for the cost of the expensive task. * * @author Dimitris Andreou * @since 13.0 */
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Sat Oct 19 00:51:36 UTC 2024 - 21.9K bytes - Viewed (0) -
cmd/storage-rest-client.go
return true // Corner case, the server closed the connection with a keep-alive timeout // some requests are not retried internally, such as POST request with written body case strings.Contains(err.Error(), "server closed idle connection"): return true } return false } // Converts network error to storageErr. This function is // written so that the storageAPI errors are consistent // across network disks.
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Sun Oct 13 13:07:21 UTC 2024 - 30.2K bytes - Viewed (0) -
cmd/common-main.go
ctxt.Interface = ctx.String("interface") ctxt.UserTimeout = ctx.Duration("conn-user-timeout") ctxt.SendBufSize = ctx.Int("send-buf-size") ctxt.RecvBufSize = ctx.Int("recv-buf-size") ctxt.IdleTimeout = ctx.Duration("idle-timeout") ctxt.UserTimeout = ctx.Duration("conn-user-timeout") if conf := ctx.String("config"); len(conf) > 0 { err = mergeServerCtxtFromConfigFile(conf, ctxt) } else {
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Tue Sep 24 21:50:11 UTC 2024 - 31.7K bytes - Viewed (0) -
guava/src/com/google/common/util/concurrent/RateLimiter.java
* acquire(1000)} will result in exactly the same throttling, if any), but it affects the throttling * of the <i>next</i> request. I.e., if an expensive task arrives at an idle RateLimiter, it will be * granted immediately, but it is the <i>next</i> request that will experience extra throttling, * thus paying for the cost of the expensive task. * * @author Dimitris Andreou * @since 13.0 */
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Sat Oct 19 00:51:36 UTC 2024 - 21.6K bytes - Viewed (0) -
manifests/addons/dashboards/istio-performance-dashboard.json
"The charts on this dashboard are intended to show Istio main components cost in terms of resources utilization under steady load.\n\n- **vCPU / 1k rps:** shows vCPU utilization by the main Istio components normalized by 1000 requests/second. When idle or low traffic, this chart will be blank. The curve for istio-proxy refers to the services sidecars only.\n- **vCPU:** vCPU utilization by Istio components, not normalized.\n- **Memory:** memory footprint for the components. Telemetry and policy are...
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Wed Mar 27 03:47:04 UTC 2024 - 39.6K bytes - Viewed (0) -
guava/src/com/google/common/base/Ascii.java
* response to the sender. * * @since 8.0 */ public static final byte NAK = 21; /** * Synchronous Idle: A communication control character used by a synchronous transmission system * in the absence of any other character to provide a signal from which synchronism may be * achieved or retained. * * @since 8.0
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Aug 02 13:50:22 UTC 2024 - 21.7K bytes - Viewed (0) -
docs/metrics/v3.md
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Fri Aug 02 22:30:11 UTC 2024 - 45.2K bytes - Viewed (0) -
docs/en/docs/async.md
/// --- Imagine you are the computer / program 🤖 in that story. While you are at the line, you are just idle 😴, waiting for your turn, not doing anything very "productive". But the line is fast because the cashier is only taking the orders (not preparing them), so that's fine.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Wed Aug 28 23:33:37 UTC 2024 - 23.5K bytes - Viewed (0)