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Results 31 - 40 of 154 for idle (0.05 sec)

  1. okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt

     * your HTTP calls. This is because each client holds its own connection pool and thread pools.
     * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client
     * for each request wastes resources on idle pools.
     *
     * Use `new OkHttpClient()` to create a shared instance with the default settings:
     *
     * ```java
     * // The singleton HTTP client.
     * public final OkHttpClient client = new OkHttpClient();
     * ```
     *
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Sat Apr 06 04:21:33 UTC 2024
    - 52K bytes
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  2. src/main/java/jcifs/Configuration.java

         * 
         * If enabled, SmbFile instances starting with their first use will hold a reference to their tree.
         * This means that trees/sessions/connections won't be idle-disconnected even if there are no other active
         * references (currently executing code, file descriptors).
         * 
    Registered: Sun Nov 03 00:10:13 UTC 2024
    - Last Modified: Thu Jan 05 13:06:39 UTC 2023
    - 18K bytes
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  3. android/guava/src/com/google/common/util/concurrent/RateLimiter.java

     * acquire(1000)} will result in exactly the same throttling, if any), but it affects the throttling
     * of the <i>next</i> request. I.e., if an expensive task arrives at an idle RateLimiter, it will be
     * granted immediately, but it is the <i>next</i> request that will experience extra throttling,
     * thus paying for the cost of the expensive task.
     *
     * @author Dimitris Andreou
     * @since 13.0
     */
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Sat Oct 19 00:51:36 UTC 2024
    - 21.9K bytes
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  4. cmd/storage-rest-client.go

    		return true
    	// Corner case, the server closed the connection with a keep-alive timeout
    	// some requests are not retried internally, such as POST request with written body
    	case strings.Contains(err.Error(), "server closed idle connection"):
    		return true
    	}
    
    	return false
    }
    
    // Converts network error to storageErr. This function is
    // written so that the storageAPI errors are consistent
    // across network disks.
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Sun Oct 13 13:07:21 UTC 2024
    - 30.2K bytes
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  5. cmd/common-main.go

    	ctxt.Interface = ctx.String("interface")
    	ctxt.UserTimeout = ctx.Duration("conn-user-timeout")
    	ctxt.SendBufSize = ctx.Int("send-buf-size")
    	ctxt.RecvBufSize = ctx.Int("recv-buf-size")
    	ctxt.IdleTimeout = ctx.Duration("idle-timeout")
    	ctxt.UserTimeout = ctx.Duration("conn-user-timeout")
    
    	if conf := ctx.String("config"); len(conf) > 0 {
    		err = mergeServerCtxtFromConfigFile(conf, ctxt)
    	} else {
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Tue Sep 24 21:50:11 UTC 2024
    - 31.7K bytes
    - Viewed (0)
  6. guava/src/com/google/common/util/concurrent/RateLimiter.java

     * acquire(1000)} will result in exactly the same throttling, if any), but it affects the throttling
     * of the <i>next</i> request. I.e., if an expensive task arrives at an idle RateLimiter, it will be
     * granted immediately, but it is the <i>next</i> request that will experience extra throttling,
     * thus paying for the cost of the expensive task.
     *
     * @author Dimitris Andreou
     * @since 13.0
     */
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Sat Oct 19 00:51:36 UTC 2024
    - 21.6K bytes
    - Viewed (0)
  7. manifests/addons/dashboards/istio-performance-dashboard.json

    "The charts on this dashboard are intended to show Istio main components cost in terms of resources utilization under steady load.\n\n- **vCPU / 1k rps:** shows vCPU utilization by the main Istio components normalized by 1000 requests/second. When idle or low traffic, this chart will be blank. The curve for istio-proxy refers to the services sidecars only.\n- **vCPU:** vCPU utilization by Istio components, not normalized.\n- **Memory:** memory footprint for the components. Telemetry and policy are...
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Wed Mar 27 03:47:04 UTC 2024
    - 39.6K bytes
    - Viewed (0)
  8. guava/src/com/google/common/base/Ascii.java

       * response to the sender.
       *
       * @since 8.0
       */
      public static final byte NAK = 21;
    
      /**
       * Synchronous Idle: A communication control character used by a synchronous transmission system
       * in the absence of any other character to provide a signal from which synchronism may be
       * achieved or retained.
       *
       * @since 8.0
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Aug 02 13:50:22 UTC 2024
    - 21.7K bytes
    - Viewed (0)
  9. docs/metrics/v3.md

    |-------------------------------|---------------------------------------------------------|----------|
    | `minio_system_cpu_avg_idle`   | Average CPU idle time. <br><br>Type: gauge              | `server` |
    | `minio_system_cpu_avg_iowait` | Average CPU IOWait time. <br><br>Type: gauge            | `server` |
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Fri Aug 02 22:30:11 UTC 2024
    - 45.2K bytes
    - Viewed (0)
  10. docs/en/docs/async.md

    ///
    
    ---
    
    Imagine you are the computer / program 🤖 in that story.
    
    While you are at the line, you are just idle 😴, waiting for your turn, not doing anything very "productive". But the line is fast because the cashier is only taking the orders (not preparing them), so that's fine.
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Wed Aug 28 23:33:37 UTC 2024
    - 23.5K bytes
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