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  1. docs/ja/llm-prompt.md

    ### Target language
    
    Translate to Japanese (日本語).
    
    Language code: ja.
    
    ### Grammar and tone
    
    1) Use polite, instructional Japanese (です/ます調).
    2) Keep the tone concise and technical (match existing Japanese FastAPI docs).
    
    ### Headings
    
    1) Follow the existing Japanese style: short, descriptive headings (often noun phrases), e.g. 「チェック」.
    2) Do not add a trailing period at the end of headings.
    
    ### Quotes
    
    Created: Sun Dec 28 07:19:09 GMT 2025
    - Last Modified: Sat Dec 20 17:30:52 GMT 2025
    - 1.3K bytes
    - Click Count (0)
  2. docs/ko/llm-prompt.md

    ### Target language
    
    Translate to Korean (한국어).
    
    Language code: ko.
    
    ### Grammar and tone
    
    1) Use polite, instructional Korean (e.g. 합니다/하세요 style).
    2) Keep the tone consistent with the existing Korean FastAPI docs.
    
    ### Headings
    
    1) Follow existing Korean heading style (short, action-oriented headings like “확인하기”).
    2) Do not add trailing punctuation to headings.
    
    ### Quotes
    
    Created: Sun Dec 28 07:19:09 GMT 2025
    - Last Modified: Sat Dec 20 17:32:05 GMT 2025
    - 1.4K bytes
    - Click Count (0)
  3. src/cmd/addr2line/main.go

    	for stdin.Scan() {
    		p := stdin.Text()
    		if strings.Contains(p, ":") {
    			// Reverse translate file:line to pc.
    			// This was an extension in the old C version of 'go tool addr2line'
    			// and is probably not used by anyone, but recognize the syntax.
    			// We don't have an implementation.
    			fmt.Fprintf(stdout, "!reverse translation not implemented\n")
    			continue
    		}
    		pc, _ := strconv.ParseUint(strings.TrimPrefix(p, "0x"), 16, 64)
    Created: Tue Dec 30 11:13:12 GMT 2025
    - Last Modified: Fri Jun 21 19:58:04 GMT 2024
    - 2.4K bytes
    - Click Count (0)
  4. LICENSES/vendor/cyphar.com/go-pathrs/LICENSE

    *  Under no circumstances and under no legal theory, whether tort      *
    *  (including negligence), contract, or otherwise, shall any           *
    *  Contributor, or anyone who distributes Covered Software as          *
    *  permitted above, be liable to You for any direct, indirect,         *
    *  special, incidental, or consequential damages of any character      *
    Created: Fri Dec 26 09:05:12 GMT 2025
    - Last Modified: Wed Nov 12 14:46:31 GMT 2025
    - 16.5K bytes
    - Click Count (0)
  5. docs/kms/README.md

    export MINIO_ROOT_USER=minio
    export MINIO_ROOT_PASSWORD=minio123
    minio server ~/export
    ```
    
    > The KES instance at `https://play.min.io:7373` is meant to experiment and provides a way to get started quickly.
    > Note that anyone can access or delete master keys at `https://play.min.io:7373`. You should run your own KES
    > instance in production.
    
    ## Configuration Guides
    
    A typical MinIO deployment that uses a KMS for SSE-S3 looks like this:
    
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Tue Aug 12 18:20:36 GMT 2025
    - 7.2K bytes
    - Click Count (0)
  6. docs/bucket/retention/README.md

    - If an object is under legal hold, it cannot be deleted unless the legal hold is explicitly removed for the respective version id. DeleteObjectVersion() would fail otherwise.
    - In `Compliance` mode, objects cannot be deleted by anyone until retention period has expired for the given version id. If user has governance bypass permissions, an object's retention date can be extended in `Compliance` mode.
    - Once object lock configuration is set to a bucket
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Tue Aug 12 18:20:36 GMT 2025
    - 4K bytes
    - Click Count (0)
  7. internal/ioutil/discard.go

    package ioutil
    
    import (
    	"io"
    )
    
    // Discard is just like io.Discard without the io.ReaderFrom compatible
    // implementation which is buggy on NUMA systems, we have to use a simpler
    // io.Writer implementation alone avoids also unnecessary buffer copies,
    // and as such incurred latencies.
    var Discard io.Writer = discard{}
    
    // discard is /dev/null for Golang.
    type discard struct{}
    
    func (discard) Write(p []byte) (int, error) {
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Mon Nov 06 22:26:08 GMT 2023
    - 1.3K bytes
    - Click Count (0)
  8. docs/zh/llm-prompt.md

    ### Target language
    
    Translate to Simplified Chinese (简体中文).
    
    Language code: zh.
    
    ### Grammar and tone
    
    1) Use clear, concise technical Chinese consistent with existing docs.
    2) Address the reader naturally (commonly using “你/你的”).
    
    ### Headings
    
    1) Follow existing Simplified Chinese heading style (short and descriptive).
    2) Do not add trailing punctuation to headings.
    Created: Sun Dec 28 07:19:09 GMT 2025
    - Last Modified: Sat Dec 27 18:49:08 GMT 2025
    - 1.4K bytes
    - Click Count (0)
  9. cmd/batch-job-common-types.go

    	sf.line, sf.col = val.Line, val.Column
    	return nil
    }
    
    // InRange returns true in the following cases and false otherwise,
    // - sf.LowerBound < sz, when sf.LowerBound alone is specified
    // - sz < sf.UpperBound, when sf.UpperBound alone is specified
    // - sf.LowerBound < sz < sf.UpperBound when both are specified,
    func (sf BatchJobSizeFilter) InRange(sz int64) bool {
    	if sf.UpperBound > 0 && sz > int64(sf.UpperBound) {
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Fri Aug 29 02:39:48 GMT 2025
    - 7.9K bytes
    - Click Count (0)
  10. android/guava/src/com/google/common/collect/ForwardingSet.java

     *
     * <p><b>Warning:</b> The methods of {@code ForwardingSet} forward <b>indiscriminately</b> to the
     * methods of the delegate. For example, overriding {@link #add} alone <b>will not</b> change the
     * behavior of {@link #addAll}, which can lead to unexpected behavior. In this case, you should
     * override {@code addAll} as well, either providing your own implementation, or delegating to the
    Created: Fri Dec 26 12:43:10 GMT 2025
    - Last Modified: Sun Dec 22 03:38:46 GMT 2024
    - 3.7K bytes
    - Click Count (0)
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