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docs/integrations/veeam/README.md
Follow the steps from the Veeam documentation for adding MinIO as an object store - <https://helpcenter.veeam.com/docs/backup/vsphere/adding_s3c_object_storage.html?ver=100> For Veeam Backup with Immutability, choose the amount of days you want to make backups immutable for 
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Tue Aug 12 18:20:36 GMT 2025 - 5.5K bytes - Click Count (0) -
docs/distributed/README.md
restart, it is immediate and non-disruptive to the applications. Each group of servers in the command-line is called a pool. There are 2 server pools in this example. New objects are placed in server pools in proportion to the amount of free space in each pool. Within each pool, the location of the erasure-set of drives is determined based on a deterministic hashing algorithm. > **NOTE:** **Each pool you add must have the same erasure coding parity configuration as the original pool, so the...
Created: Sun Dec 28 19:28:13 GMT 2025 - Last Modified: Tue Aug 12 18:20:36 GMT 2025 - 8.9K bytes - Click Count (0) -
guava/src/com/google/common/collect/CompactHashing.java
static final int DEFAULT_SIZE = 3; /** * Minimum size of the hash table of a compact hash-based collection. Because small hash tables * use a byte[], any smaller size uses the same amount of memory due to object padding. */ private static final int MIN_HASH_TABLE_SIZE = 4; private static final int BYTE_MAX_SIZE = 1 << Byte.SIZE; // 2^8 = 256
Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Mon Aug 11 19:31:30 GMT 2025 - 7K bytes - Click Count (0) -
docs/en/docs/features.md
Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Sat Oct 11 17:48:49 GMT 2025 - 9.5K bytes - Click Count (0) -
android/guava-tests/test/com/google/common/util/concurrent/RateLimiterTest.java
} } /** * This neat test shows that no matter what weights we use in our requests, if we push X amount of * permits in a cool state, where X = rate * timeToCoolDown, and we have specified a * timeToWarmUp() period, it will cost as the prescribed amount of time. E.g., calling * [acquire(5), acquire(1)] takes exactly the same time as [acquire(2), acquire(3), acquire(1)]. */
Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Tue Oct 28 18:19:59 GMT 2025 - 21.9K bytes - Click Count (0) -
guava-tests/test/com/google/common/util/concurrent/RateLimiterTest.java
} } /** * This neat test shows that no matter what weights we use in our requests, if we push X amount of * permits in a cool state, where X = rate * timeToCoolDown, and we have specified a * timeToWarmUp() period, it will cost as the prescribed amount of time. E.g., calling * [acquire(5), acquire(1)] takes exactly the same time as [acquire(2), acquire(3), acquire(1)]. */
Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Tue Oct 28 18:19:59 GMT 2025 - 21.9K bytes - Click Count (0) -
docs/en/docs/async.md
It would take the same amount of time to finish with or without turns (concurrency) and you would have done the same amount of work.
Created: Sun Dec 28 07:19:09 GMT 2025 - Last Modified: Sun Aug 31 09:56:21 GMT 2025 - 24K bytes - Click Count (0) -
docs/contribute/concurrency.md
## Connection Pool A primary responsibility for any HTTP client is to efficiently manage network connections. Creating and establishing new connections require a fair amount of overhead and added latency. OkHttp will make every effort to reuse existing connections to avoid this overhead and added latency.
Created: Fri Dec 26 11:42:13 GMT 2025 - Last Modified: Sun Feb 06 16:35:36 GMT 2022 - 7K bytes - Click Count (0) -
android/guava/src/com/google/common/escape/UnicodeEscaper.java
* * @author David Beaumont * @since 15.0 */ @GwtCompatible @SuppressWarnings("EscapedEntity") // We do mean for the user to see "<" etc. public abstract class UnicodeEscaper extends Escaper { /** The amount of padding (chars) to use when growing the escape buffer. */ private static final int DEST_PAD = 32; /** Constructor for use by subclasses. */ protected UnicodeEscaper() {} /**Created: Fri Dec 26 12:43:10 GMT 2025 - Last Modified: Thu Feb 13 15:45:16 GMT 2025 - 13.2K bytes - Click Count (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/OkHttpClient.kt
* values must be between 1 and [Integer.MAX_VALUE] when converted to milliseconds. * * The close timeout is the maximum amount of time after the client calls [WebSocket.close] to * wait for a graceful shutdown. If the server doesn't respond the web socket will be canceled. * The default value is 60 seconds. */
Created: Fri Dec 26 11:42:13 GMT 2025 - Last Modified: Tue Oct 07 21:55:03 GMT 2025 - 51.4K bytes - Click Count (0)