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Results 31 - 40 of 339 for Dequeue (0.21 sec)
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tensorflow/compiler/mlir/tf2xla/internal/passes/tpu_cluster_formation.cc
// device. Device attribute is used to infer the appropriate sharding // within TPUs for this op. // TODO(b/183598857): Use explicit sharding ops from the front-end. // For example, dequeue ops generated by // tensorflow/python/tpu/tpu_feed.py if (!tensorflow::IsTPUReplicatedCore(attr.getValue())) { inner_op->removeAttr(kDeviceAttr); } } }); }
Registered: Sun Jun 16 05:45:23 UTC 2024 - Last Modified: Thu May 02 22:03:30 UTC 2024 - 39.3K bytes - Viewed (0) -
pkg/ctrlz/assets/static/js/jquery-3.2.1.slim.min.js
:r.Callbacks("once memory").add(function(){W.remove(a,[b+"queue",c])})})}}),r.fn.extend({queue:function(a,b){var c=2;return"string"!=typeof a&&(b=a,a="fx",c--),arguments.length<c?r.queue(this[0],a):void 0===b?this:this.each(function(){var c=r.queue(this,a,b);r._queueHooks(this,a),"fx"===a&&"inprogress"!==c[0]&&r.dequeue(this,a)})},dequeue:function(a){return this.each(function(){r.dequeue(this,a)})},clearQueue:function(a){return this.queue(a||"fx",[])},promise:function(a,b){var c,d=1,e=r.Deferred...
Registered: Fri Jun 14 15:00:06 UTC 2024 - Last Modified: Tue May 23 17:08:31 UTC 2023 - 68K bytes - Viewed (0) -
src/runtime/time.go
func blockTimerChan(c *hchan) { t := c.timer t.lock() t.trace("blockTimerChan") if !t.isChan { badTimer() } t.blocked++ // If this is the first enqueue after a recent dequeue, // the timer may still be in the heap but marked as a zombie. // Unmark it in this case, if the timer is still pending. if t.state&timerHeaped != 0 && t.state&timerZombie != 0 && t.when > 0 {
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri Mar 29 14:36:24 UTC 2024 - 37.5K bytes - Viewed (0) -
pkg/controller/garbagecollector/garbagecollector_test.go
} func (t *trackingWorkqueue[T]) Add(item T) { t.queue(item) t.limiter.Add(item) } func (t *trackingWorkqueue[T]) AddAfter(item T, duration time.Duration) { t.Add(item) } func (t *trackingWorkqueue[T]) AddRateLimited(item T) { t.Add(item) } func (t *trackingWorkqueue[T]) Get() (T, bool) { item, shutdown := t.limiter.Get() t.dequeue(item) return item, shutdown }
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Sat May 04 18:33:12 UTC 2024 - 111.6K bytes - Viewed (0) -
tensorflow/compiler/jit/deadness_analysis.cc
if (IsNextIteration(e->src())) { ++num_ready_inputs[node->id()]; } } } } // dequeue is used to ensure that the nodes are first-in-first-out. This // order guarantees that the exits in the ready queue are visited before // nodes that will become ready in the future. std::deque<Node*> ready; ready.push_back(src_node);
Registered: Sun Jun 16 05:45:23 UTC 2024 - Last Modified: Tue Mar 12 06:33:33 UTC 2024 - 60.4K bytes - Viewed (0) -
src/cmd/go/internal/par/queue.go
idle chan struct{} // if non-nil, closed when active becomes 0 } // NewQueue returns a Queue that executes up to maxActive items in parallel. // // maxActive must be positive. func NewQueue(maxActive int) *Queue { if maxActive < 1 { panic(fmt.Sprintf("par.NewQueue called with nonpositive limit (%d)", maxActive)) } q := &Queue{ maxActive: maxActive, st: make(chan queueState, 1), }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon Aug 24 21:08:46 UTC 2020 - 1.9K bytes - Viewed (0) -
pkg/test/loadbalancersim/timer/queue.go
package timer import ( "container/heap" "sync" "time" ) type Queue struct { heap timerHeap mutex sync.Mutex stopCh chan struct{} resetTimerCh chan struct{} stopping bool timer *time.Timer currentDeadline time.Time } func NewQueue() *Queue { q := &Queue{ heap: make(timerHeap, 0), timer: time.NewTimer(1 * time.Minute),
Registered: Fri Jun 14 15:00:06 UTC 2024 - Last Modified: Thu Jul 20 19:13:32 UTC 2023 - 3.6K bytes - Viewed (0) -
pkg/kubelet/util/queue/work_queue.go
} type basicWorkQueue struct { clock clock.Clock lock sync.Mutex queue map[types.UID]time.Time } var _ WorkQueue = &basicWorkQueue{} // NewBasicWorkQueue returns a new basic WorkQueue with the provided clock func NewBasicWorkQueue(clock clock.Clock) WorkQueue { queue := make(map[types.UID]time.Time) return &basicWorkQueue{queue: queue, clock: clock} }
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Fri Sep 10 10:20:09 UTC 2021 - 1.7K bytes - Viewed (0) -
okhttp/src/test/java/okhttp3/internal/concurrent/TaskRunnerTest.kt
private val log = mutableListOf<String>() private val redQueue = taskRunner.newQueue() private val blueQueue = taskRunner.newQueue() private val greenQueue = taskRunner.newQueue() @AfterEach internal fun tearDown() { taskFaker.close() } @Test fun executeDelayed() { redQueue.execute("task", 100.µs) { log += "run@${taskFaker.nanoTime}" }
Registered: Sun Jun 16 04:42:17 UTC 2024 - Last Modified: Mon Apr 29 00:33:04 UTC 2024 - 23K bytes - Viewed (0) -
pkg/controller/deployment/progress.go
// requeueStuckDeployment checks whether the provided deployment needs to be synced for a progress // check. It returns the time after the deployment will be requeued for the progress check, 0 if it // will be requeued now, or -1 if it does not need to be requeued. func (dc *DeploymentController) requeueStuckDeployment(ctx context.Context, d *apps.Deployment, newStatus apps.DeploymentStatus) time.Duration { logger := klog.FromContext(ctx)
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Mon Mar 13 11:00:44 UTC 2023 - 8.9K bytes - Viewed (0)