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docs/zh-hant/docs/async.md
這與 **FastAPI** 所能提供的性能水平相同。 你可以同時利用並行性和平行性,進一步提升效能,這比大多數已測試的 NodeJS 框架都更快,並且與 Go 語言相當,而 Go 是一種更接近 C 的編譯語言(<a href="https://www.techempower.com/benchmarks/#section=data-r17&hw=ph&test=query&l=zijmkf-1" class="external-link" target="_blank">感謝 Starlette</a>)。 ### 並行比平行更好嗎? 不是的!這不是故事的本意。 並行與平行不同。並行在某些 **特定** 的需要大量等待的情境下表現更好。正因如此,並行在 Web 應用程式開發中通常比平行更有優勢。但並不是所有情境都如此。 因此,為了平衡報導,想像下面這個短故事
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:56:21 UTC 2025 - 21.1K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/ImmutableMap.java
/* * Even though it's weird to pass a defaultValue that is null, some callers do so. Those who * pass a literal "null" should probably just use `get`, but I would expect other callers to * pass an expression that *might* be null. This could happen with: * * - a `getFooOrDefault(@Nullable Foo defaultValue)` method that returnsRegistered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Sat Aug 09 01:14:59 UTC 2025 - 41.2K bytes - Viewed (0) -
cmd/erasure-server-pool-decom.go
decommissioned++ stopFn(version.Size, errors.New("ILM expired object/version will be skipped")) continue } // any object with only single DEL marker we don't need // to decommission, just skip it, this also includes // any other versions that have already expired. remainingVersions := len(fivs.Versions) - expired if version.Deleted && remainingVersions == 1 && rcfg == nil { decommissioned++
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Aug 29 02:39:48 UTC 2025 - 42.1K bytes - Viewed (1) -
android/guava-tests/test/com/google/common/util/concurrent/AbstractClosingFutureTest.java
assertFinallyFailsWithException(closingFuture); waitUntilClosed(closingFuture); assertStillOpen(closeable1); assertClosed(closeable2, closeable3); } // We don't need to test the happy case for SuccessfulCombiner.call(Async) because it's the same // as Combiner. public void testWhenAllSucceed_call_failedInput() throws Exception { assertFinallyFailsWithException(
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Fri Jul 11 18:52:30 UTC 2025 - 75.4K bytes - Viewed (0) -
cmd/data-scanner.go
} ilmLogIf(ctx, fmt.Errorf("expireTransitionedObject(%s, %s): %w", obj.Bucket, obj.Name, err)) return false } timeILM(1) // Notification already sent in *expireTransitionedObject*, just return 'true' here. return true } func applyExpiryOnNonTransitionedObjects(ctx context.Context, objLayer ObjectLayer, obj ObjectInfo, lcEvent lifecycle.Event, src lcEventSrc) (ok bool) {
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Aug 29 02:39:48 UTC 2025 - 45.5K bytes - Viewed (0) -
cmd/erasure-multipart.go
offlineDrives++ continue } } if offlineDrives >= (len(onlineDisks)+1)/2 { // if offline drives are more than 50% of the drives // we have no quorum, we shouldn't proceed just // fail at that point. return nil, toObjectErr(errErasureWriteQuorum, bucket, object) } if parityDrives >= len(onlineDisks)/2 { parityDrives = len(onlineDisks) / 2 }
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Sun Sep 07 16:13:09 UTC 2025 - 47.3K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/OkHttpClient.kt
import org.codehaus.mojo.animal_sniffer.IgnoreJRERequirement /** * Factory for [calls][Call], which can be used to send HTTP requests and read their responses. * * ## OkHttpClients Should Be Shared * * OkHttp performs best when you create a single `OkHttpClient` instance and reuse it for all of * your HTTP calls. This is because each client holds its own connection pool and thread pools.
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Mon May 05 16:01:00 UTC 2025 - 51.7K bytes - Viewed (0) -
guava/src/com/google/common/util/concurrent/Monitor.java
* of signaling the next waiter. * * Unlike the underlying Condition, if we are not careful, an interrupt *can* cause a signal to be * lost, because the signal may be sent to a condition whose sole waiter has just been * interrupted. * * Imagine a monitor with multiple guards. A thread enters the monitor, satisfies all the guards,
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Mon Mar 17 20:26:29 UTC 2025 - 42.8K bytes - Viewed (0) -
docs/ko/docs/async.md
그리고 **FastAPI**를 사용함으로써 동일한 성능을 낼 수 있습니다. 또한 병렬성과 비동기성을 동시에 사용할 수 있기 때문에, 대부분의 테스트가 완료된 NodeJS 프레임워크보다 더 높은 성능을 얻고 C에 더 가까운 컴파일 언어인 Go와 동등한 성능을 얻을 수 있습니다<a href="https://www.techempower.com/benchmarks/#section=data-r17&hw=ph&test=query&l=zijmkf-1" class="external-link" target="_blank">(모두 Starlette 덕분입니다)</a>. ### 동시성이 병렬성보다 더 나은가? 그렇지 않습니다! 그것이 이야기의 교훈은 아닙니다.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:56:21 UTC 2025 - 26.7K bytes - Viewed (0) -
android/guava/src/com/google/common/net/MediaType.java
builder.put(normalizedAttribute, normalizeParameterValue(normalizedAttribute, value)); } MediaType mediaType = new MediaType(type, subtype, builder.build()); // if the attribute isn't charset, we can just inherit the current parsedCharset if (!normalizedAttribute.equals(CHARSET_ATTRIBUTE)) { mediaType.parsedCharset = this.parsedCharset; } // Return one of the constants if the media type is a known type.
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Tue May 13 17:27:14 UTC 2025 - 48K bytes - Viewed (0)