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guava/src/com/google/common/collect/SortedLists.java
* Return the index of the next lower element in the list, or {@code -1} if there is no such * element. */ NEXT_LOWER { @Override int resultIndex(int higherIndex) { return higherIndex - 1; } }, /** * Return the index of the next higher element in the list, or {@code list.size()} if there is * no such element. */ NEXT_HIGHER { @Override
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Sat Oct 19 00:05:46 UTC 2024 - 11K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/CompactHashSet.java
* every element added, the garbage collector will have to traverse {@code 1.5} references on * average, in the marking phase, not {@code 5.0} as in {@code java.util.HashSet}. * * <p>If there are no removals, then {@link #iterator iteration} order is the same as insertion * order. Any removal invalidates any ordering guarantees. *
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Oct 18 20:24:49 UTC 2024 - 24K bytes - Viewed (0) -
cmd/metacache-stream.go
func (r *metacacheReader) checkInit() { if r.creator == nil || r.err != nil { return } r.err = r.creator() r.creator = nil } // peek will return the name of the next object. // Will return io.EOF if there are no more objects. // Should be used sparingly. func (r *metacacheReader) peek() (metaCacheEntry, error) { r.checkInit() if r.err != nil { return metaCacheEntry{}, r.err } if r.current.name != "" {
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Thu Apr 04 12:04:40 UTC 2024 - 19.5K bytes - Viewed (0) -
src/cmd/asm/internal/arch/arch.go
IsJump: jumpX86, } } func archArm() *Arch { register := make(map[string]int16) // Create maps for easy lookup of instruction names etc. // Note that there is no list of names as there is for x86. for i := arm.REG_R0; i < arm.REG_SPSR; i++ { register[obj.Rconv(i)] = int16(i) } // Avoid unintentionally clobbering g using R10. delete(register, "R10") register["g"] = arm.REG_R10
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Thu Oct 24 12:32:56 UTC 2024 - 21.5K bytes - Viewed (0) -
compat/maven-compat/src/main/java/org/apache/maven/repository/metadata/ClasspathContainer.java
return null; } MetadataTreeNode tree = null; MetadataTreeNode parent = null; for (ArtifactMetadata md : classpath) { MetadataTreeNode node = new MetadataTreeNode(md, parent, md.isResolved(), md.getArtifactScope()); if (tree == null) { tree = node; } if (parent != null) {
Registered: Sun Nov 03 03:35:11 UTC 2024 - Last Modified: Fri Oct 25 12:31:46 UTC 2024 - 4.2K bytes - Viewed (0) -
src/main/java/jcifs/smb/SmbSessionImpl.java
/* * Some pipes may require that the hostname in the tree connect * be the netbios name. So if we have the netbios server name * from the NTLMSSP type 2 message, and the share is IPC$, we * assert that the tree connect path uses the netbios hostname. */
Registered: Sun Nov 03 00:10:13 UTC 2024 - Last Modified: Sun Nov 14 17:41:04 UTC 2021 - 49K bytes - Viewed (0) -
docs/en/docs/deployment/concepts.md
* Each application that you have running on your computer has some process behind it, each running program, each window, etc. And there are normally many processes running **at the same time** while a computer is on. * There can be **multiple processes** of the **same program** running at the same time.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Wed Sep 18 16:09:57 UTC 2024 - 17.8K bytes - Viewed (0) -
guava-tests/test/com/google/common/collect/TreeMultimapNaturalTest.java
*/ public void testCreateFromTreeMultimap() { Multimap<Double, Double> tree = TreeMultimap.create(KEY_COMPARATOR, VALUE_COMPARATOR); tree.put(1.0, 2.0); tree.put(2.0, 3.0); tree.put(3.0, 4.0); tree.put(4.0, 5.0); TreeMultimap<Double, Double> copyFromTree = TreeMultimap.create(tree); assertEquals(tree, copyFromTree); assertSame(Ordering.natural(), copyFromTree.keyComparator());
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Oct 30 16:15:19 UTC 2024 - 22.3K bytes - Viewed (0) -
architecture/build-state-model.md
### Build tree state "Build tree" is another name for the build definition. The "build tree state" holds the state for the entire build definition for a single build execution within a session. The build tree state is managed by the `BuildTreeState` class.
Registered: Wed Nov 06 11:36:14 UTC 2024 - Last Modified: Wed May 22 13:39:49 UTC 2024 - 3.4K bytes - Viewed (0) -
CHANGELOG/CHANGELOG-1.16.md
- github.com/kisielk/gotool: [v1.0.0](https://github.com/kisielk/gotool/tree/v1.0.0) - github.com/klauspost/cpuid: [v1.2.0](https://github.com/klauspost/cpuid/tree/v1.2.0) - github.com/kr/pty: [v1.1.5](https://github.com/kr/pty/tree/v1.1.5) - github.com/kylelemons/godebug: [d65d576](https://github.com/kylelemons/godebug/tree/d65d576) - github.com/lucas-clemente/aes12: [cd47fb3](https://github.com/lucas-clemente/aes12/tree/cd47fb3)
Registered: Fri Nov 01 09:05:11 UTC 2024 - Last Modified: Thu Feb 11 10:00:57 UTC 2021 - 345.2K bytes - Viewed (0)