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  1. docs/pt/docs/advanced/websockets.md

    O app acima é um exemplo mínimo e simples para demonstrar como lidar e transmitir mensagens para várias conexões WebSocket.
    
    Mas tenha em mente que, como tudo é manipulado na memória, em uma única lista, ele  funcionará enquanto o processo estiver em execução e  funcionará com um único processo.
    
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Mon Nov 18 02:25:44 UTC 2024
    - 5.7K bytes
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  2. src/main/resources/fess_indices/fess/no/stopwords.txt

    ingi
    inkje
    korleis
    korso
    kva
    kvar
    kvarhelst
    kven
    kvi
    kvifor
    me
    medan
    mi
    mine
    mykje
    no
    nokon
    noka
    nokor
    noko
    nokre
    si
    sia
    sidan
    so
    somt
    somme
    um
    upp
    vere
    vore
    verte
    vort
    varte
    Registered: Thu Sep 04 12:52:25 UTC 2025
    - Last Modified: Mon Nov 27 12:59:36 UTC 2023
    - 994 bytes
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  3. LICENSES/vendor/github.com/armon/circbuf/LICENSE

    the Software without restriction, including without limitation the rights to
    use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
    the Software, and to permit persons to whom the Software is furnished to do so,
    subject to the following conditions:
    
    The above copyright notice and this permission notice shall be included in all
    copies or substantial portions of the Software.
    
    Registered: Fri Sep 05 09:05:11 UTC 2025
    - Last Modified: Fri May 08 04:49:00 UTC 2020
    - 1.2K bytes
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  4. LICENSES/vendor/github.com/cenkalti/backoff/v4/LICENSE

    the Software without restriction, including without limitation the rights to
    use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
    the Software, and to permit persons to whom the Software is furnished to do so,
    subject to the following conditions:
    
    The above copyright notice and this permission notice shall be included in all
    copies or substantial portions of the Software.
    
    Registered: Fri Sep 05 09:05:11 UTC 2025
    - Last Modified: Sun Sep 18 01:47:24 UTC 2022
    - 1.2K bytes
    - Viewed (0)
  5. LICENSES/vendor/github.com/felixge/httpsnoop/LICENSE

     to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
     copies of the Software, and to permit persons to whom the Software is
     furnished to do so, subject to the following conditions:
    
     The above copyright notice and this permission notice shall be included in
     all copies or substantial portions of the Software.
    
    Registered: Fri Sep 05 09:05:11 UTC 2025
    - Last Modified: Fri Jun 25 12:20:27 UTC 2021
    - 1.2K bytes
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  6. LICENSES/vendor/github.com/go-errors/errors/LICENSE

    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
    
    Registered: Fri Sep 05 09:05:11 UTC 2025
    - Last Modified: Tue Mar 09 00:50:43 UTC 2021
    - 1.2K bytes
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  7. LICENSES/vendor/github.com/golang-jwt/jwt/v5/LICENSE

    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
    
    Registered: Fri Sep 05 09:05:11 UTC 2025
    - Last Modified: Fri May 16 01:19:11 UTC 2025
    - 1.2K bytes
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  8. LICENSE

    Major Component, or to implement a Standard Interface for which an
    implementation is available to the public in source code form.  A
    "Major Component", in this context, means a major essential component
    (kernel, window system, and so on) of the specific operating system
    (if any) on which the executable work runs, or a compiler used to
    produce the work, or an object code interpreter used to run it.
    
    Registered: Sun Sep 07 19:28:11 UTC 2025
    - Last Modified: Fri Apr 23 18:58:53 UTC 2021
    - 33.7K bytes
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  9. okhttp/src/jvmTest/kotlin/okhttp3/CallKotlinTest.kt

            .build()
    
        client.newCall(request).execute().use {
          assertEquals(204, it.code)
        }
      }
    
      @Test
      fun staleConnectionNotReusedForNonIdempotentRequest() {
        // Capture the connection so that we can later make it stale.
        var connection: RealConnection? = null
        client =
          client
            .newBuilder()
            .addNetworkInterceptor(
              Interceptor { chain ->
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Fri Jun 20 11:46:46 UTC 2025
    - 8.4K bytes
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  10. src/cmd/asm/internal/asm/testdata/loong64.s

    #include "../../../../../runtime/textflag.h"
    // TODO: cover more instruction
    
    TEXT foo(SB),DUPOK|NOSPLIT,$0
    	JAL	1(PC)	//CALL 1(PC)	//00040054
    	JAL	(R4)	//CALL (R4)	//8100004c
    	// relocation in play so the assembled offset should be 0
    Registered: Tue Sep 09 11:13:09 UTC 2025
    - Last Modified: Wed Mar 22 18:50:59 UTC 2023
    - 434 bytes
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